DayzUnderground Mod Changelist: Difference between revisions
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* improvised fur bags for all animal pelt kinds | * improvised fur bags for all animal pelt kinds | ||
* darker variant of the great helm | * darker variant of the great helm | ||
* lore-friendly Chernarus and Livonia police car variants | * lore-friendly Chernarus and Liv== Custom Items == | ||
* | * Reconpipe | ||
* | * Boxing Gloves | ||
* | ** equipped as gloves, cannot hold items, deals no health damage (only shock) to other players | ||
* 50rnd MP5 Magazine | |||
* Archery: Improvised Bow, Recurve Bow, Arrows and an Arrow Quiver | |||
* Tear Gas Grenade | |||
* 40mm Flash Grenade | |||
* 40mm Tear Gas Grenade | |||
* Blindfold | |||
* Holster for sawn-off weapons that goes on the belt. | |||
* Machete holster | |||
* Tackle box | |||
* Backwards baseball caps (flip a vanilla one via an action) | |||
== Facepaint and Facial Scars == | |||
* Custom facepaint sticks, with Livonia and Winter variants. | |||
* Give yourself (or another player) facial scars using a knife or blowtorch. | |||
* Clown make-up for the Dark Carnival faction. | |||
== Retextures == | |||
* Improvised fur bags for all animal pelt kinds | |||
* Darker variant of the great helm | |||
* Lore-friendly Chernarus and Livonia police and forest ranger car variants | |||
* Many new flags | |||
* Soviet Ballistic variants of Press Vests | |||
* Create armbands from flags | |||
* Create bandanas from flags | |||
* Can remove the "Press" tag from a Press Vest using a knife. | |||
== Reintroduced Cut Vanilla Features == | == Reintroduced Cut Vanilla Features == | ||
* | * Return of BI's dyeing of clothing via a barrel cut feature | ||
* | * Create fertiliser with guts and plant material | ||
* | * Readable books | ||
* Police Tazer (aka | * Police Tazer (aka <code>ShockGun</code>) | ||
* Archery (Improvised | * Archery (Improvised Bow, Recurve Bow) | ||
* ~~Readded the Longhorn~~^added by BI | |||
* Readded the Trumpet^not spawning | |||
* Readded the P1 Pistol^not spawning | |||
== Custom Survivors == | == Custom Survivors == | ||
* | * "Patrick" <code>SurvivorM_Patrick</code> | ||
== Hardcore == | == Hardcore == | ||
* more common | * Plant infestation is more common. | ||
* | * Haemolytic shock damage is increased. | ||
* | * No sickness indicator in the HUD when affected by Kuru. | ||
* | * Grenades spawn with randomised fuse timers. | ||
* | * Cutting seeds from a plant will yield a random amount of seeds | ||
* | * Reduced meat yields of most vanilla animals | ||
* Bandages can be combined, but they lose disinfected status when combined. | |||
* Can't unrestrain a player in handcuffs without keys (they must struggle out) | |||
* Plate Carriers can only be repaired using 100% of an epoxy. | |||
* Press Vests (and Soviet Vests) can only be repaired using 50% of an epoxy. | |||
== Integrated Mods == | == Integrated Mods == | ||
| Line 48: | Line 80: | ||
== Bugfixes == | == Bugfixes == | ||
* Can't use ruined items to dig a stash up / down | |||
* T195221 | |||
* T194510 | |||
* T194488 | |||
== Quality of Life == | == Quality of Life == | ||
* Autorun functionality | * Autorun functionality | ||
* Earplugs functionality | * Earplugs functionality | ||
* Ability to catch rain into a cooking pot | * Ability to catch rain into a cooking pot by looking at the sky | ||
* Flares (from a flaregun) remain in the air for longer | |||
* Vanilla fishing rod can be attached to either of the player's shoulder slot | |||
* Combination locks are moved to your hands (if possible) after unlocking a gate. | |||
* Fishing rod can be attached to either of the player's back slots | |||
== Rebalance == | === Rebalance === | ||
* | * Field Transceiver weight is significantly reduced | ||
* | * Handheld Radio weigh less and use less energy | ||
* | * Shoes don't damage as quickly | ||
* Removed voice muffle from full-face helmets (but not gas masks) | |||
* Spears and Firewood can not damage base building | |||
* Cannot use a Hoe for erecting or removing fence posts | |||
* Resized improvised shelters to scale with material | |||
** Stick Shelter: 10x6 | |||
** Leather Shelter: 10x8 | |||
** Tarp Shelter: 10x10 | |||
* Resized the cargo capacity of the truck from 10x60 to 8x40 | |||
* Rebalanced firearm suppressors | |||
** significantly decreased durability of the improvised suppressor | |||
** increased durability of manufactured suppressors | |||
** removed the ability to repair manufactured suppressors | |||
* Cannot enter the driver's seat of a vehicle while holding an item. | |||
== Restraints == | === Restraints === | ||
* | * Can now jog (but not sprint) while restrained | ||
* | * Restraint durability affects the overall struggle time | ||
* struggle | * Struggle time for most restraints is slightly increased compared to vanilla. | ||
* Overall struggle progress is preserved between attempts. | |||
== Cannibalism == | === Cannibalism === | ||
* Laugh from kuru is less frequent | * Laugh from kuru is less frequent than vanilla. | ||
* Shake from kuru is less frequent | * Shake from kuru is less frequent than vanilla. | ||
== Resized Vanilla Items == | === Resized Vanilla Items === | ||
* Shrunk binoculars from 3x3 to 2x2 | * Shrunk binoculars from 3x3 to 2x2 | ||
Revision as of 14:36, 30 October 2025
The DayzUnderground mod is the accumulation of over 8 years of work throughout the years since Bohemia Interactive added modding support to the game.
This is a list of the changes that DUG has made to the game through the DUG mod, note that this list is a work in-progress and is not definitive. We do not disclose exact numbers.
Custom Items
- reconpipe
- facepaint
- boxing gloves
- equipped as gloves, cannot hold items, deals no health damage (only shock) to other players
- 50rnd MP5 Magazine
- bow and arrows
- tear gas grenade
- 40mm flash grenade
- 40mm tear gas grenade
- blindfold
Retextures
- improvised fur bags for all animal pelt kinds
- darker variant of the great helm
- lore-friendly Chernarus and Liv== Custom Items ==
- Reconpipe
- Boxing Gloves
- equipped as gloves, cannot hold items, deals no health damage (only shock) to other players
- 50rnd MP5 Magazine
- Archery: Improvised Bow, Recurve Bow, Arrows and an Arrow Quiver
- Tear Gas Grenade
- 40mm Flash Grenade
- 40mm Tear Gas Grenade
- Blindfold
- Holster for sawn-off weapons that goes on the belt.
- Machete holster
- Tackle box
- Backwards baseball caps (flip a vanilla one via an action)
Facepaint and Facial Scars
- Custom facepaint sticks, with Livonia and Winter variants.
- Give yourself (or another player) facial scars using a knife or blowtorch.
- Clown make-up for the Dark Carnival faction.
Retextures
- Improvised fur bags for all animal pelt kinds
- Darker variant of the great helm
- Lore-friendly Chernarus and Livonia police and forest ranger car variants
- Many new flags
- Soviet Ballistic variants of Press Vests
- Create armbands from flags
- Create bandanas from flags
- Can remove the "Press" tag from a Press Vest using a knife.
Reintroduced Cut Vanilla Features
- Return of BI's dyeing of clothing via a barrel cut feature
- Create fertiliser with guts and plant material
- Readable books
- Police Tazer (aka
ShockGun) - Archery (Improvised Bow, Recurve Bow)
- ~~Readded the Longhorn~~^added by BI
- Readded the Trumpet^not spawning
- Readded the P1 Pistol^not spawning
Custom Survivors
- "Patrick"
SurvivorM_Patrick
Hardcore
- Plant infestation is more common.
- Haemolytic shock damage is increased.
- No sickness indicator in the HUD when affected by Kuru.
- Grenades spawn with randomised fuse timers.
- Cutting seeds from a plant will yield a random amount of seeds
- Reduced meat yields of most vanilla animals
- Bandages can be combined, but they lose disinfected status when combined.
- Can't unrestrain a player in handcuffs without keys (they must struggle out)
- Plate Carriers can only be repaired using 100% of an epoxy.
- Press Vests (and Soviet Vests) can only be repaired using 50% of an epoxy.
Integrated Mods
- Zenarchist's Cause of Death
- Zenarchist's Crafting Sounds
- Zenarchist's Split Item UI
- Zenarchist's Note Mod
- EvenMoreDoors
Bugfixes
- Can't use ruined items to dig a stash up / down
- T195221
- T194510
- T194488
Quality of Life
- Autorun functionality
- Earplugs functionality
- Ability to catch rain into a cooking pot by looking at the sky
- Flares (from a flaregun) remain in the air for longer
- Vanilla fishing rod can be attached to either of the player's shoulder slot
- Combination locks are moved to your hands (if possible) after unlocking a gate.
- Fishing rod can be attached to either of the player's back slots
Rebalance
- Field Transceiver weight is significantly reduced
- Handheld Radio weigh less and use less energy
- Shoes don't damage as quickly
- Removed voice muffle from full-face helmets (but not gas masks)
- Spears and Firewood can not damage base building
- Cannot use a Hoe for erecting or removing fence posts
- Resized improvised shelters to scale with material
- Stick Shelter: 10x6
- Leather Shelter: 10x8
- Tarp Shelter: 10x10
- Resized the cargo capacity of the truck from 10x60 to 8x40
- Rebalanced firearm suppressors
- significantly decreased durability of the improvised suppressor
- increased durability of manufactured suppressors
- removed the ability to repair manufactured suppressors
- Cannot enter the driver's seat of a vehicle while holding an item.
Restraints
- Can now jog (but not sprint) while restrained
- Restraint durability affects the overall struggle time
- Struggle time for most restraints is slightly increased compared to vanilla.
- Overall struggle progress is preserved between attempts.
Cannibalism
- Laugh from kuru is less frequent than vanilla.
- Shake from kuru is less frequent than vanilla.
Resized Vanilla Items
- Shrunk binoculars from 3x3 to 2x2