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	<id>https://wiki.dayzunderground.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Incinatus</id>
	<title>DayzUnderground Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dayzunderground.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Incinatus"/>
	<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php/Special:Contributions/Incinatus"/>
	<updated>2026-04-29T14:50:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Emerson&amp;diff=33406</id>
		<title>Emerson</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Emerson&amp;diff=33406"/>
		<updated>2025-10-31T12:21:13Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: Initial page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Notable Characters]]&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Lucky_Bastards&amp;diff=33405</id>
		<title>Lucky Bastards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Lucky_Bastards&amp;diff=33405"/>
		<updated>2025-10-31T12:21:02Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: correct link to redstar&amp;#039;s page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Notable Groups]]&lt;br /&gt;
[[File:LB logo blue.png|thumb]]&lt;br /&gt;
== The Lucky Bastards ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;“At sea we all are Bastards, we leave everything else at shore. We are Lucky Bastards because we have the sea, the ship and the crew as our family now. The Ship is our gentle and loving mother who takes care of us; gives us warmth when we are cold and food when we are hungry. She keeps a bed for us when we are tired and rocks us to sleep. The Sea is our harsh and unforgiving father, who teaches us the necessity of survival and staying alert at all times. If we don&#039;t pay attention and watch his every whim, he will grab hold of us and punish us. He will rip us from our mother’s safety and drag us under to his domain. We will surely perish and die. We will become yet another drowned child of the sea.”&#039;&#039; &amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Captain Stella Stavros of the M/S The Lucky Star&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Year founded:&#039;&#039;&#039; 2016 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Inactive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lucky Bastards&#039;&#039;&#039; &#039;&#039;&#039;(LB)&#039;&#039;&#039; were a group of survivors mainly consisting of the surviving crew from the freight ship The Lucky Star, that crashed onto the cliffs north of Berezino one stormy night many months after the infection had already taken hold of the world. Their focus was on surviving by any means possible, while upholding some kind of humanity and values. Their moral code to talk first and shoot second led many to believe they were easy prey, but they couldn’t have been more wrong. The Bastards kept out of other people’s conflicts and wars, favouring mediation and survival, but in their own words also never lost a fight. For many years, their camp in Stary Yar was  a place where people were welcome to come to trade or seek shelter .  &lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
[[File:LB gear.png|thumb|A Lucky Bastard in their naval attire.]]&lt;br /&gt;
A freight carrier is the home of a variety of people who have walked different paths in life. Everyone has their own goals and values and their own past to carry. Everyone is needed and important as long as they work towards the same goal. As civilians adjusting to a new world the Lucky Bastards tried to keep their humanity alive. &lt;br /&gt;
&lt;br /&gt;
As a group the Lucky Bastards are best described as &#039;&#039;&#039;True Neutral&#039;&#039;&#039;, but that’s mainly the sum of all its variations. Individually, the members varied from Lawful Neutral, to Chaotic Good and depending on which Bastard you met, your experience would be very different.  &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Apart from the navy blue armband with the letters LB and an anchor in white, everyone in the group dressed differently, and mostly in civilian clothes. Their headgear was often a trademark for each individual. &lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
When the apocalypse began and infection spread over the world, the freight carrier M/S Lucky Star was at sea, its crew safe from exposure and with enough resources to last for many months. Radio communications brought witness to the chaos and destruction as the world was brought down nation by nation.Under the command of Captain Stella Stavros, the sea legged survivors created a floating sanctuary aboard the M/S Lucky Star, and they went as far away from the death struggle of humanity as they possibly could. The Lucky Star was filled with a lot more than just sardines and canned peaches, both in their official holds and the “unofficial”, and in anticipation of the inescapable meeting with whatever awaited them ashore the sailors used their time to get ready for whatever the future would throw at them.  As their supplies slowly diminished they managed to go ashore and replenish their stocks on a couple of occasions in different parts of the world, each time finding both supplies and civilization increasingly scarce. &lt;br /&gt;
&lt;br /&gt;
On one fatal night a hellish storm lunged the M/S Lucky Star onto the cliffs at Rify in the north east parts of South Zagoria, Chernarus. Most of the crew perished in the crash or fell victim to the ice cold water, and the few who survived tried to remain on the coast for as long as possible, but soon realised they needed to go inland to be safe. One day they found the remnants of a settlement in Stary Yar, and started to build their own haven.   &lt;br /&gt;
&lt;br /&gt;
 [[File:Lucky Star.jpg|thumb|The wreck of the Lucky Star.]]&lt;br /&gt;
&lt;br /&gt;
== Territory ==&lt;br /&gt;
A small peaceful village in the far north of South Zagoria, far away from the chaos and conflict of the coastal areas and the south; Stary Yar and its surroundings proved to be the perfect place to settle down and build a future for the Lucky Bastards.  &lt;br /&gt;
&lt;br /&gt;
== Goals and Values ==&lt;br /&gt;
Each seaman sails on the sea of destiny and follows their own path in life. In a world of chaos, being together with a reliable crew is the one thing that upholds a solid foundation of survival. Some crewmen are looking for a lost family, others for a new one. As civilians adjusting to a new world we try to keep our humanity viable. In a widely infected world, high moral standards are hard to achieve and justify.&lt;br /&gt;
&lt;br /&gt;
The main goal for the Lucky Bastards was at first to find their captain and another ship and return to the relative safety of the seas. But after hearing that Stella Stavros had been killed by [[Koschei the Undead|Koschei the Undead,]] they came to terms with the fact that they might not be able to leave. The best thing to do was to stay together, ride out the storm and survive. And take revenge on the [[Cult of Papa]]. The Lucky Bastards lived according to their own version of the seaman’s code of conduct, which was based on equality and democratic vote among the members. &amp;lt;blockquote&amp;gt;&#039;&#039;“We will not give in to the power of evil around, but not be seduced by the promise of good either. We will not rob or kill anyone unless necessary, but we will not sit idly by if our friends need us either. We do not want to be a part of any governmental projects, however we are not opposed to the structure of others. We adapt and move forward. Survival is all.”&#039;&#039; &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== I. Forming alliances ===&lt;br /&gt;
[[File:Take aim.jpg|thumb|A Lucky Bastard takes aim at an unseen target.]]&lt;br /&gt;
After settling down in Stary Yar and knowing the political climate in South Zagoria was complicated, the Lucky Bastards tried to mind their own business and not stir up any conflicts. However they were forced to call for help one night when cannibals and the threat of armed cultists grew too big. They didn’t know who would answer, but [[Black Paw]] came to their rescue and this was the beginning of a long lasting -but not uncomplicated- understanding between the groups. Teddy, an ex Ranger who had recently joined the wolves, took it upon himself to protect Stary Yar, and when he left the area [[Felix le Loup|Loup]] and [[Shadow]] continued to keep watch over the north west. &lt;br /&gt;
&lt;br /&gt;
As a result of their interaction with [[Black Paw]], the rogue remnants of a [[United Nations|UN]] long past its prime along with some of South Zagoria&#039;s less savoury elements declared war against the Lucky Bastards. What followed was a war that only strengthened the bond between the Lucky Bastards, Black Paw and [[506th]].  &lt;br /&gt;
&lt;br /&gt;
Over time, the camp in Stary Yar drew the attention of a lot of people and groups and grew to be a prominent trading post. There was always something happening in the busy camp in the north, and the Lucky Bastards were considered fair traders as well as respectable negotiators in conflicts. &lt;br /&gt;
&lt;br /&gt;
=== II. The Cult ===&lt;br /&gt;
Fame came at a price, and LB drew the attention of the [[Cult of Papa]], who were outraged at the thought of a thriving community, especially one based on humanitarian values. [[Koschei the Undead]] sent an initiate called Karlos the butcher to Yar to spread the word of suffering and fear and try to turn the sailors to Papa. The Bastards handed the Cultist over to Black Paw, but the Cult persisted and a sinister plan to convert Hybris, sacrifice Tom and enslave [[RedStar]] was put into motion. &lt;br /&gt;
&lt;br /&gt;
During one of [[Dark as Midnight]]’s attacks on Stary Yar, RedStar was kidnapped under the direction of [[Altradoran]] and a deal was being negotiated for her to be sold to The Cult along with [[Andi Walker]]. The Lucky Bastards and several other groups desperately searched South Zagoria for them, but when she was finally rescued by the wolf Teddy she had been drugged and cruelly tortured by [[Draven Sanguine|Draven]].&lt;br /&gt;
&lt;br /&gt;
Koschei didn’t give up and hunted the Bastards for months, but when he returned to Stary Yar it was for a different reason. He said he wanted to repent and told Hybris and RedStar his life story before urging them to kill him. RedStar refused, but Hybris had no qualms at fulfilling the old Cultists wishes.  &lt;br /&gt;
&lt;br /&gt;
=== III. Politics and loyalties ===&lt;br /&gt;
With the threat of the Cult evidently gone, Stary Yar and the Lucky Bastards thrived again. Many lone survivors and groups were drawn to the peace of the north and trade flourished. Trading with the [[Golden Jackals]] was always a pleasure, [[Dugout]] and the [[Black Cross]] established in the nearby town of Severograd. Even though [[Black Paw]] had fallen apart, the remnants of the group formed [[Serdtse Volka]] and were still roaming the northwest keeping the peace around Yar. &lt;br /&gt;
&lt;br /&gt;
Another former wolf, [[Walter Greene]], had at one point been rescued by RedStar after being mauled by a chainsaw. And to repay his debt and despite his complicated relationship with the other wolves, he chose to settle down in his former [[Shield]] headquarters’ town Kamensk, subsequently forming The [[Flock]]. A venture that didn’t ease the uncomplicated relationship between the old pack members and left the Lucky Bastards in the middle of the conflict between [[John Stalvern]]&#039;s former friends and the fate of his killer; [[Black Sheep]] ally [[Andi Walker]].&lt;br /&gt;
&lt;br /&gt;
The relationship was tested several times, but really came to a head when [[Felix le Loup|Loup]] shot and killed Jim. Even though the Lucky Bastard had asked him to end the pain of his illness, only Tom’s intervention stopped RedStar from giving in to her resentment and avenge her friend. &lt;br /&gt;
[[File:By the fire.jpg|thumb|Several Lucky Bastards relax by a fire in Stary Yar.]]&lt;br /&gt;
[[Dark as Midnight]] had not ventured North for many months, seemingly avoiding any physical altercation with the Bastards, but a new threat was settling down in South Zagoria. The relationship with anarchists and blood cult [[RISE]] were at first a careful mutually beneficial neutral, but soon grew sour as RISE tried to force the Lucky Bastards into war politics and taking sides. The war only ended when RISE decided to leave South Zagoria for good. &lt;br /&gt;
&lt;br /&gt;
=== IV. The Cult returns ===&lt;br /&gt;
The rumours of a resurgence of the [[Cult of Papa]] opened up old wounds and memories in all the old groups and inhabitants in Chernarus, not least in the Lucky Bastards.  Even though not a lot of time had passed since their last reign of terror, information about the Cult was quickly distorted or dismissed. RedStar and Tom tried to conquer their fears and spread as much knowledge about the Cult as they could, while trying to figure out what this new version of the Cult was planning. Perhaps they were just a fringe group of tortured souls like their leader and prophet Kryštof said?  &lt;br /&gt;
&lt;br /&gt;
With the possibility of a new Cult threat rising, [[Altradoran]] and the [[Forsaken Loyalists]] proposed a joint effort between them, LB and [[Serdtse Volka]] to defeat the Cult once and for all. During a meeting outside Stary Yar to negotiate both truce and a plan, Dodge shot Altradoran and he was left, presumed to be dead. After a long and hard psychological struggle the Cult diminished and its plans were thwarted, but the toll on RedStar and the rest of the Bastards were great and they were left scattered, some still roaming the north, some trying to find solace and peace in other parts of the world.  &lt;br /&gt;
&lt;br /&gt;
== Notable members ==&lt;br /&gt;
&lt;br /&gt;
=== Hybris ===&lt;br /&gt;
Chef’s assistant on The Lucky Star, and former inmate at Bilibid prison, Hybris always went his own way. He roamed the north west and with his calm voice and an uncanny ability to see behind people’s sometimes hard surfaces formed bonds with a lot of people and groups around SZ. One unexpected connection was with Karlos the Cultist who came to Yar to preach the word of Papa, a wayward chef’s assistant and a lost butcher seemingly finding an understanding in each other&#039;s fate. His fierce sniper talent and sense of reading the battlefield won a lot of victories when Stary Yar was under attack.   &lt;br /&gt;
&lt;br /&gt;
=== [[Redstar|Redstar]] ===&lt;br /&gt;
Truly a force to be reckoned with in the political scene of South Zagoria, the former chief engineer on The Lucky Star; RedStar was a well-known figure and a hard negotiator of deals. She was hunted by the Cult of Papa and RISE, and tortured by DAMN, but fought to keep the rest of the Bastards or to those under her protection safe. Her encounters and adventures are documented in a journal that can be found somewhere in Chernarus. &lt;br /&gt;
&lt;br /&gt;
=== Tom ===&lt;br /&gt;
[[File:Tom.jpg|thumb|Tom of the Lucky Bastards.]]&lt;br /&gt;
As chief purser and the captain’s right hand man on The Lucky Star, Tom had a responsibility for every person and all freight documentation on the ship, a duty he continued on land as well. After coming to terms with the death of captain Stella, Tom&#039;s main concern was to keep the group safe, providing both good shelter and equipment. RedStar always used to say Tom was the last human left alive in a world of war and conflict, but people with ill intent would be mistaken to get fooled by his timid veneer. Witnessing Karlos the Cultist being slaughtered by Koschei’s man Drekevac affected Tom to the core, and after that he always slept with a light on, and vowed to never let the Cult or any enemy catch the Bastards off guard. He regularly patrolled the area for signs of new arrivals, friends and enemies. He enjoyed time alone down by the cliffs admiring the view and a good smoke in his pipe.&lt;br /&gt;
&lt;br /&gt;
=== Cyrus ===&lt;br /&gt;
Hot-tempered but always enjoying a good laugh, Cyrus was the unlikely source of a lot of the alliances between the Lucky Bastards and other groups. He talked their way out of the unfortunate misunderstanding on Green Mountain that eventually led to a long standing relationship with the 506th. On the other hand he almost caused a lot of conflicts too when he didn’t approve of people’s behaviour. He especially disliked Black Paw and Heart and how they always kept their guns out around Stary Yar. It took all of RedStar’s might and power to keep him from shooting them all every time they showed up. Cyrus was also a restless soul, and hated to stay too long in the camp and was often out on secret missions with Hybris or Matz. &lt;br /&gt;
&lt;br /&gt;
=== Aztor &amp;amp; Dodge ===&lt;br /&gt;
Both brothers were seamen on The Lucky Star. Younger brother Aztor knew Hybris from prison in the Philippines and convinced Stella to take him onboard the ship. The two were inseparable and were often seen drinking together or going off on adventures. When Hybris left Stary Yar, Aztor went with him.  &lt;br /&gt;
&lt;br /&gt;
His departure turned older brother Dodge into a bitter old man, and he never really gave up trying to find Aztor again, even if he was loyal to the other Bastards. In a fit of rage and concern that the Bastards were being conned or perhaps even venturing into the ever growing darkness of the Cult of Papa he shot Altradoran in the head during a meeting, and was in turn severely injured by Shadow. Following the incident he kept away from the group in case of retaliation, but eventually came back to keep protecting his fellow Bastards. &lt;br /&gt;
[[File:Have a smoke.jpg|thumb|Dodge lights a cigarette.]]&lt;br /&gt;
&lt;br /&gt;
=== James “Jim” Murray ===&lt;br /&gt;
Lt James W Murray was a Royal Navy Search and Rescue pilot who crashed in Chernarus trying to rescue a squad on a secret mission that had been overrun by infected at Tisy. Abandoned by the navy as presumed dead and after years of solitude came to Stary Yar and subsequently joined their group. Always grumpy, foul mouthed and suspicious of outsiders of the group, he was fiercely loyal and protective.&lt;br /&gt;
&lt;br /&gt;
He fell critically ill from an unknown infection and was executed by Loup of Serdtse Volka (Heart) at his own request to spare him a slow and painful death. His body was cremated and remains buried in the graveyard in Stary Yar. &lt;br /&gt;
&lt;br /&gt;
=== Hoodoo White ===&lt;br /&gt;
[[File:Eulogy.png|thumb|Two Lucky Bastards deliver a eulogy at the grave of a fallen comrade.]]&lt;br /&gt;
Hoodoo White was an old cowboy, who crossed the ocean on a whim with his cousin who was his second in command of The Clanton Gang. Hoodoo didn&#039;t believe in right or wrong, only alive or dead, but as he grew older the very black and white concepts of good and evil became vast shades of grey. This led him to lean into the very neutral stance of The Lucky Bastards. He was known to wear all black, with a black cowboy hat, and the only colour being his brown leather pistol holster and burlap backpack.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Black sheep]] ===&lt;br /&gt;
Despite not always being on the same side in conflicts, LB and BS always had each other’s back. Maybe it was some form of Nordic bond, but there was nothing the Bastards wouldn’t trust the Sheep with.   &lt;br /&gt;
&lt;br /&gt;
=== [[Black Paw]]/ [[Serdtse Volka]] (Heart) ===&lt;br /&gt;
Almost a love-hate relationship, but with a base in mutual respect. As a token of trust (and political intelligence) RedStar once declared that every Wolf would be safe in Yar and that they were exempt from the “no guns allowed in camp”-rule. A decree that didn’t always sit well even within the Lucky Bastards.&lt;br /&gt;
&lt;br /&gt;
=== [[506th]] ===&lt;br /&gt;
The relationship started off in a shootout, but through careful mediation by Black Paw quickly turned into a trusting cooperation.  &lt;br /&gt;
&lt;br /&gt;
=== [[Golden Jackals]] ===&lt;br /&gt;
Sayid was always a welcome guest in Stary Yar and the mutually beneficial trade deals included equal amounts of gear and information. RedStar, Tom and even Hybris considered Sayid a close friend and they looked back on the day he and Alexis left Chernarus to go north with sadness. &lt;br /&gt;
&lt;br /&gt;
=== [[Black Cross]] &amp;amp; [[Dugout]] ===&lt;br /&gt;
Close proximity and mutual values made the groups more than pleasant neighbours.  &lt;br /&gt;
&lt;br /&gt;
=== [[Cult of Papa]] ===&lt;br /&gt;
The link between Cult of Papa and the Lucky Bastards ran deep and could only be described as complex. Koschei sent Karlos and Drekavac on missions to the Bastards, and tried to buy RedStar from DAMN, but in the end he chose to end his life in Stary Yar; a suicide aided by Hybris. Krystôf was a regular “guest” in Yar while the Bastards tried to discern his and his fringe group of cultists’ real intentions. Inadvertently they were the reason RedStar left Chernarus to try and save her friends from “the seed of evil”.   &lt;br /&gt;
&lt;br /&gt;
=== The [[Syndicate]] ===&lt;br /&gt;
The kidnapping and subsequent torture of RedStar was the culmination of a series of attacks on Stary Yar by the syndicate spearheaded by [[Dark as Midnight]]. Even though the open hostilities eventually ended, the bitter hate never did. &lt;br /&gt;
&lt;br /&gt;
=== [[RISE]] ===&lt;br /&gt;
The initial non-aggression agreement ended in a series of events starting with a member of LB getting shot and injured in Stary Sobor before a negotiation meeting. It further escalated when RISE showed up in Stary Yar in full force demanding LB betray the 506th. Bloodshed was avoided, but RedStar sent them away verbally defeated and momentarily cowed, resulting in a personal vendetta between Miri and RedStar.&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=33402</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=33402"/>
		<updated>2025-10-30T14:39:19Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
[[File:MAIN_notablecharacters.png|500px|thumb|right|Meet the legends of DayzUnderground - a gritty lineup of survivors, outlaws, and heroes whose stories have shaped one of the most immersive worlds in DayZ.]]&lt;br /&gt;
====Welcome to the [https://dayzunderground.com/ DayzUnderground] Wiki: your source for exploring the lore of DayzUnderground on the web.====&lt;br /&gt;
&lt;br /&gt;
====Visit the [[Table of contents]] for a listing of article categories.====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wiki Information ==&lt;br /&gt;
&lt;br /&gt;
====Read about how to explore and contribute to the Dayzunderground Wiki Project.====&lt;br /&gt;
&lt;br /&gt;
==== [[Contributing|Getting Involved]] (coming soon!) ====&lt;br /&gt;
&lt;br /&gt;
==== [[Contribution Guidelines]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[How to Browse]] (coming soon!) ====&lt;br /&gt;
&lt;br /&gt;
==Server Information==&lt;br /&gt;
&lt;br /&gt;
====Learn about the DayzUnderground server and mod. Our main website is located [https://dayzunderground.com/ here.]====&lt;br /&gt;
&lt;br /&gt;
====[[Crafting Recipes|Crafting Recipes]]====&lt;br /&gt;
&lt;br /&gt;
====[[Items Unique to DUG]] (coming soon!)====&lt;br /&gt;
&lt;br /&gt;
====[[Mechanics Unique to DUG]]====&lt;br /&gt;
&lt;br /&gt;
====[[DayzUnderground Mod Changelist|DayzUnderground Mod Changelist]]====&lt;br /&gt;
&lt;br /&gt;
== Lore Section ==&lt;br /&gt;
&lt;br /&gt;
====Read about notable historical Characters, Groups, Locations and Events in the Dayzunderground lore.====&lt;br /&gt;
&lt;br /&gt;
====[[History Section|History Section]]====&lt;br /&gt;
&lt;br /&gt;
====[[Timeline|Timeline]] (coming soon!)====&lt;br /&gt;
&lt;br /&gt;
==== [[:Category:Notable Characters|Notable Characters]]====&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Notable Groups|Notable Groups]]====&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Points of Interest|Points of Interest]]====&lt;br /&gt;
&lt;br /&gt;
==Community Guides==&lt;br /&gt;
&lt;br /&gt;
====Read roleplay and gameplay guides written by community members, designed to help you land on your feet and start enjoying DayzUnderground.====&lt;br /&gt;
&lt;br /&gt;
====[[Creating a Character|Creating a Character]]====&lt;br /&gt;
&lt;br /&gt;
====[[Dictionary of Terms]]====&lt;br /&gt;
&lt;br /&gt;
====[[Organic Roleplay|Organic Roleplay]]====&lt;br /&gt;
&lt;br /&gt;
====[[Pushing a Story In-Game]] (coming soon!)====&lt;br /&gt;
&lt;br /&gt;
====[[Surviving the Coast]] (coming soon!)====&lt;br /&gt;
&lt;br /&gt;
====[[Writing a Story|Writing a Story]] (coming soon!)====&lt;br /&gt;
&lt;br /&gt;
==Groups and Factions ==&lt;br /&gt;
&lt;br /&gt;
====Learn about the Faction and Group system on Dayzunderground.====&lt;br /&gt;
&lt;br /&gt;
====[[Creating a Group|Creating a Group]]====&lt;br /&gt;
&lt;br /&gt;
====[[Becoming a Faction|Becoming a Faction]]====&lt;br /&gt;
&lt;br /&gt;
====[[Group and Faction Etiquette|Group &amp;amp; Faction Etiquette]]====&lt;br /&gt;
&lt;br /&gt;
====[[Group &amp;amp; Faction Guidelines]]====&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=DayzUndergrounrd_Mod_Changelist&amp;diff=33401</id>
		<title>DayzUndergrounrd Mod Changelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=DayzUndergrounrd_Mod_Changelist&amp;diff=33401"/>
		<updated>2025-10-30T14:38:36Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: Incinatus moved page DayzUndergrounrd Mod Changelist to DayzUnderground Mod Changelist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DayzUnderground Mod Changelist]]&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33400</id>
		<title>DayzUnderground Mod Changelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33400"/>
		<updated>2025-10-30T14:38:36Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: Incinatus moved page DayzUndergrounrd Mod Changelist to DayzUnderground Mod Changelist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The DayzUnderground mod is the accumulation of over 8 years of work throughout the years since Bohemia Interactive added modding support to the game.&lt;br /&gt;
&lt;br /&gt;
This is a list of the changes that DUG has made to the game through the DUG mod, note that this list is a work in-progress and is not definitive. We do not disclose exact numbers.&lt;br /&gt;
== Custom Items ==&lt;br /&gt;
* reconpipe&lt;br /&gt;
* facepaint&lt;br /&gt;
* boxing gloves&lt;br /&gt;
** equipped as gloves, cannot hold items, deals no health damage (only shock) to other players&lt;br /&gt;
* 50rnd MP5 Magazine&lt;br /&gt;
* bow and arrows&lt;br /&gt;
* tear gas grenade&lt;br /&gt;
* 40mm flash grenade&lt;br /&gt;
* 40mm tear gas grenade&lt;br /&gt;
* blindfold&lt;br /&gt;
&lt;br /&gt;
== Retextures ==&lt;br /&gt;
* improvised fur bags for all animal pelt kinds&lt;br /&gt;
* darker variant of the great helm&lt;br /&gt;
* lore-friendly Chernarus and Livonia police car variants&lt;br /&gt;
* many new flags&lt;br /&gt;
* create armbands from flags&lt;br /&gt;
* create bandanas from flags&lt;br /&gt;
&lt;br /&gt;
== Reintroduced Cut Vanilla Features ==&lt;br /&gt;
* return of BI&#039;s dyeing of clothing via a barrel cut feature&lt;br /&gt;
* create fertiliser with guts and plant material&lt;br /&gt;
* readable books&lt;br /&gt;
* Police Tazer (aka `ShockGun`)&lt;br /&gt;
* Archery (Improvised Box, Recurve Bow)&lt;br /&gt;
&lt;br /&gt;
== Custom Survivors ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Hardcore ==&lt;br /&gt;
* more common plant infestation&lt;br /&gt;
* increased haemolytic shock damage&lt;br /&gt;
* removed sickness HUD indicator for kuru&lt;br /&gt;
* grenades have their fuse timers randomised within a range&lt;br /&gt;
* cutting seeds from a plant will yield a random amount of seeds&lt;br /&gt;
* reduced meat yields of most vanilla animals&lt;br /&gt;
&lt;br /&gt;
== Integrated Mods ==&lt;br /&gt;
* Zenarchist&#039;s Cause of Death&lt;br /&gt;
* Zenarchist&#039;s Crafting Sounds&lt;br /&gt;
* Zenarchist&#039;s Split Item UI&lt;br /&gt;
* Zenarchist&#039;s Note Mod&lt;br /&gt;
* EvenMoreDoors&lt;br /&gt;
&lt;br /&gt;
== Bugfixes ==&lt;br /&gt;
&lt;br /&gt;
== Quality of Life ==&lt;br /&gt;
* Autorun functionality&lt;br /&gt;
* Earplugs functionality&lt;br /&gt;
* Ability to catch rain into a cooking pot&lt;br /&gt;
&lt;br /&gt;
== Rebalance ==&lt;br /&gt;
* shoes don&#039;t damage as quickly&lt;br /&gt;
* removed voice muffle from full-face helmets (but not gas masks)&lt;br /&gt;
* spears and firewood can not damage base building&lt;br /&gt;
&lt;br /&gt;
== Restraints ==&lt;br /&gt;
* can now jog (not sprint) while restrained&lt;br /&gt;
* restraint durability affects struggle time&lt;br /&gt;
* struggle time is preserved between attempts&lt;br /&gt;
&lt;br /&gt;
== Cannibalism ==&lt;br /&gt;
* Laugh from kuru is less frequent&lt;br /&gt;
* Shake from kuru is less frequent&lt;br /&gt;
&lt;br /&gt;
== Resized Vanilla Items ==&lt;br /&gt;
* Shrunk binoculars from 3x3 to 2x2&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=DUG_Mod_Changelog&amp;diff=33399</id>
		<title>DUG Mod Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=DUG_Mod_Changelog&amp;diff=33399"/>
		<updated>2025-10-30T14:38:18Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: Incinatus moved page DUG Mod Changelog to DayzUndergrounrd Mod Changelist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DayzUndergrounrd Mod Changelist]]&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33398</id>
		<title>DayzUnderground Mod Changelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33398"/>
		<updated>2025-10-30T14:38:18Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: Incinatus moved page DUG Mod Changelog to DayzUndergrounrd Mod Changelist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The DayzUnderground mod is the accumulation of over 8 years of work throughout the years since Bohemia Interactive added modding support to the game.&lt;br /&gt;
&lt;br /&gt;
This is a list of the changes that DUG has made to the game through the DUG mod, note that this list is a work in-progress and is not definitive. We do not disclose exact numbers.&lt;br /&gt;
== Custom Items ==&lt;br /&gt;
* reconpipe&lt;br /&gt;
* facepaint&lt;br /&gt;
* boxing gloves&lt;br /&gt;
** equipped as gloves, cannot hold items, deals no health damage (only shock) to other players&lt;br /&gt;
* 50rnd MP5 Magazine&lt;br /&gt;
* bow and arrows&lt;br /&gt;
* tear gas grenade&lt;br /&gt;
* 40mm flash grenade&lt;br /&gt;
* 40mm tear gas grenade&lt;br /&gt;
* blindfold&lt;br /&gt;
&lt;br /&gt;
== Retextures ==&lt;br /&gt;
* improvised fur bags for all animal pelt kinds&lt;br /&gt;
* darker variant of the great helm&lt;br /&gt;
* lore-friendly Chernarus and Livonia police car variants&lt;br /&gt;
* many new flags&lt;br /&gt;
* create armbands from flags&lt;br /&gt;
* create bandanas from flags&lt;br /&gt;
&lt;br /&gt;
== Reintroduced Cut Vanilla Features ==&lt;br /&gt;
* return of BI&#039;s dyeing of clothing via a barrel cut feature&lt;br /&gt;
* create fertiliser with guts and plant material&lt;br /&gt;
* readable books&lt;br /&gt;
* Police Tazer (aka `ShockGun`)&lt;br /&gt;
* Archery (Improvised Box, Recurve Bow)&lt;br /&gt;
&lt;br /&gt;
== Custom Survivors ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Hardcore ==&lt;br /&gt;
* more common plant infestation&lt;br /&gt;
* increased haemolytic shock damage&lt;br /&gt;
* removed sickness HUD indicator for kuru&lt;br /&gt;
* grenades have their fuse timers randomised within a range&lt;br /&gt;
* cutting seeds from a plant will yield a random amount of seeds&lt;br /&gt;
* reduced meat yields of most vanilla animals&lt;br /&gt;
&lt;br /&gt;
== Integrated Mods ==&lt;br /&gt;
* Zenarchist&#039;s Cause of Death&lt;br /&gt;
* Zenarchist&#039;s Crafting Sounds&lt;br /&gt;
* Zenarchist&#039;s Split Item UI&lt;br /&gt;
* Zenarchist&#039;s Note Mod&lt;br /&gt;
* EvenMoreDoors&lt;br /&gt;
&lt;br /&gt;
== Bugfixes ==&lt;br /&gt;
&lt;br /&gt;
== Quality of Life ==&lt;br /&gt;
* Autorun functionality&lt;br /&gt;
* Earplugs functionality&lt;br /&gt;
* Ability to catch rain into a cooking pot&lt;br /&gt;
&lt;br /&gt;
== Rebalance ==&lt;br /&gt;
* shoes don&#039;t damage as quickly&lt;br /&gt;
* removed voice muffle from full-face helmets (but not gas masks)&lt;br /&gt;
* spears and firewood can not damage base building&lt;br /&gt;
&lt;br /&gt;
== Restraints ==&lt;br /&gt;
* can now jog (not sprint) while restrained&lt;br /&gt;
* restraint durability affects struggle time&lt;br /&gt;
* struggle time is preserved between attempts&lt;br /&gt;
&lt;br /&gt;
== Cannibalism ==&lt;br /&gt;
* Laugh from kuru is less frequent&lt;br /&gt;
* Shake from kuru is less frequent&lt;br /&gt;
&lt;br /&gt;
== Resized Vanilla Items ==&lt;br /&gt;
* Shrunk binoculars from 3x3 to 2x2&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33397</id>
		<title>DayzUnderground Mod Changelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33397"/>
		<updated>2025-10-30T14:37:53Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: Undo revision 33396 by Incinatus (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The DayzUnderground mod is the accumulation of over 8 years of work throughout the years since Bohemia Interactive added modding support to the game.&lt;br /&gt;
&lt;br /&gt;
This is a list of the changes that DUG has made to the game through the DUG mod, note that this list is a work in-progress and is not definitive. We do not disclose exact numbers.&lt;br /&gt;
== Custom Items ==&lt;br /&gt;
* reconpipe&lt;br /&gt;
* facepaint&lt;br /&gt;
* boxing gloves&lt;br /&gt;
** equipped as gloves, cannot hold items, deals no health damage (only shock) to other players&lt;br /&gt;
* 50rnd MP5 Magazine&lt;br /&gt;
* bow and arrows&lt;br /&gt;
* tear gas grenade&lt;br /&gt;
* 40mm flash grenade&lt;br /&gt;
* 40mm tear gas grenade&lt;br /&gt;
* blindfold&lt;br /&gt;
&lt;br /&gt;
== Retextures ==&lt;br /&gt;
* improvised fur bags for all animal pelt kinds&lt;br /&gt;
* darker variant of the great helm&lt;br /&gt;
* lore-friendly Chernarus and Livonia police car variants&lt;br /&gt;
* many new flags&lt;br /&gt;
* create armbands from flags&lt;br /&gt;
* create bandanas from flags&lt;br /&gt;
&lt;br /&gt;
== Reintroduced Cut Vanilla Features ==&lt;br /&gt;
* return of BI&#039;s dyeing of clothing via a barrel cut feature&lt;br /&gt;
* create fertiliser with guts and plant material&lt;br /&gt;
* readable books&lt;br /&gt;
* Police Tazer (aka `ShockGun`)&lt;br /&gt;
* Archery (Improvised Box, Recurve Bow)&lt;br /&gt;
&lt;br /&gt;
== Custom Survivors ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Hardcore ==&lt;br /&gt;
* more common plant infestation&lt;br /&gt;
* increased haemolytic shock damage&lt;br /&gt;
* removed sickness HUD indicator for kuru&lt;br /&gt;
* grenades have their fuse timers randomised within a range&lt;br /&gt;
* cutting seeds from a plant will yield a random amount of seeds&lt;br /&gt;
* reduced meat yields of most vanilla animals&lt;br /&gt;
&lt;br /&gt;
== Integrated Mods ==&lt;br /&gt;
* Zenarchist&#039;s Cause of Death&lt;br /&gt;
* Zenarchist&#039;s Crafting Sounds&lt;br /&gt;
* Zenarchist&#039;s Split Item UI&lt;br /&gt;
* Zenarchist&#039;s Note Mod&lt;br /&gt;
* EvenMoreDoors&lt;br /&gt;
&lt;br /&gt;
== Bugfixes ==&lt;br /&gt;
&lt;br /&gt;
== Quality of Life ==&lt;br /&gt;
* Autorun functionality&lt;br /&gt;
* Earplugs functionality&lt;br /&gt;
* Ability to catch rain into a cooking pot&lt;br /&gt;
&lt;br /&gt;
== Rebalance ==&lt;br /&gt;
* shoes don&#039;t damage as quickly&lt;br /&gt;
* removed voice muffle from full-face helmets (but not gas masks)&lt;br /&gt;
* spears and firewood can not damage base building&lt;br /&gt;
&lt;br /&gt;
== Restraints ==&lt;br /&gt;
* can now jog (not sprint) while restrained&lt;br /&gt;
* restraint durability affects struggle time&lt;br /&gt;
* struggle time is preserved between attempts&lt;br /&gt;
&lt;br /&gt;
== Cannibalism ==&lt;br /&gt;
* Laugh from kuru is less frequent&lt;br /&gt;
* Shake from kuru is less frequent&lt;br /&gt;
&lt;br /&gt;
== Resized Vanilla Items ==&lt;br /&gt;
* Shrunk binoculars from 3x3 to 2x2&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33396</id>
		<title>DayzUnderground Mod Changelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33396"/>
		<updated>2025-10-30T14:36:57Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The DayzUnderground mod is the accumulation of over 8 years of work throughout the years since Bohemia Interactive added modding support to the game.&lt;br /&gt;
&lt;br /&gt;
This is a list of the changes that DUG has made to the game through the DUG mod, note that this list is a work in-progress and is not definitive. We do not disclose exact numbers.&lt;br /&gt;
== Custom Items ==&lt;br /&gt;
* reconpipe&lt;br /&gt;
* facepaint&lt;br /&gt;
* boxing gloves&lt;br /&gt;
** equipped as gloves, cannot hold items, deals no health damage (only shock) to other players&lt;br /&gt;
* 50rnd MP5 Magazine&lt;br /&gt;
* bow and arrows&lt;br /&gt;
* tear gas grenade&lt;br /&gt;
* 40mm flash grenade&lt;br /&gt;
* 40mm tear gas grenade&lt;br /&gt;
* blindfold&lt;br /&gt;
&lt;br /&gt;
== Retextures ==&lt;br /&gt;
* improvised fur bags for all animal pelt kinds&lt;br /&gt;
* darker variant of the great helm&lt;br /&gt;
* lore-friendly Chernarus and Liv== Custom Items ==&lt;br /&gt;
* Reconpipe&lt;br /&gt;
* Boxing Gloves&lt;br /&gt;
** equipped as gloves, cannot hold items, deals no health damage (only shock) to other players&lt;br /&gt;
* 50rnd MP5 Magazine&lt;br /&gt;
* Archery: Improvised Bow, Recurve Bow, Arrows and an Arrow Quiver&lt;br /&gt;
* Tear Gas Grenade&lt;br /&gt;
* 40mm Flash Grenade&lt;br /&gt;
* 40mm Tear Gas Grenade&lt;br /&gt;
* Blindfold&lt;br /&gt;
* Holster for sawn-off weapons that goes on the belt.&lt;br /&gt;
* Machete holster&lt;br /&gt;
* Tackle box&lt;br /&gt;
* Backwards baseball caps (flip a vanilla one via an action)&lt;br /&gt;
&lt;br /&gt;
== Facepaint and Facial Scars ==&lt;br /&gt;
* Custom facepaint sticks, with Livonia and Winter variants.&lt;br /&gt;
* Give yourself (or another player) facial scars using a knife or blowtorch.&lt;br /&gt;
* Clown make-up for the Dark Carnival faction.&lt;br /&gt;
&lt;br /&gt;
== Retextures ==&lt;br /&gt;
* Improvised fur bags for all animal pelt kinds&lt;br /&gt;
* Darker variant of the great helm&lt;br /&gt;
* Lore-friendly Chernarus and Livonia police and forest ranger car variants&lt;br /&gt;
* Many new flags&lt;br /&gt;
* Soviet Ballistic variants of Press Vests&lt;br /&gt;
* Create armbands from flags&lt;br /&gt;
* Create bandanas from flags&lt;br /&gt;
* Can remove the &amp;quot;Press&amp;quot; tag from a Press Vest using a knife.&lt;br /&gt;
&lt;br /&gt;
== Reintroduced Cut Vanilla Features ==&lt;br /&gt;
* Return of BI&#039;s dyeing of clothing via a barrel cut feature&lt;br /&gt;
* Create fertiliser with guts and plant material&lt;br /&gt;
* Readable books&lt;br /&gt;
* Police Tazer (aka &amp;lt;code&amp;gt;ShockGun&amp;lt;/code&amp;gt;)&lt;br /&gt;
* Archery (Improvised Bow, Recurve Bow)&lt;br /&gt;
* ~~Readded the Longhorn~~^added by BI&lt;br /&gt;
* Readded the Trumpet^not spawning&lt;br /&gt;
* Readded the P1 Pistol^not spawning&lt;br /&gt;
&lt;br /&gt;
== Custom Survivors ==&lt;br /&gt;
* &amp;quot;Patrick&amp;quot; &amp;lt;code&amp;gt;SurvivorM_Patrick&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hardcore ==&lt;br /&gt;
* Plant infestation is more common.&lt;br /&gt;
* Haemolytic shock damage is increased.&lt;br /&gt;
* No sickness indicator in the HUD when affected by Kuru.&lt;br /&gt;
* Grenades spawn with randomised fuse timers.&lt;br /&gt;
* Cutting seeds from a plant will yield a random amount of seeds&lt;br /&gt;
* Reduced meat yields of most vanilla animals&lt;br /&gt;
* Bandages can be combined, but they lose disinfected status when combined.&lt;br /&gt;
* Can&#039;t unrestrain a player in handcuffs without keys (they must struggle out)&lt;br /&gt;
* Plate Carriers can only be repaired using 100% of an epoxy.&lt;br /&gt;
* Press Vests (and Soviet Vests) can only be repaired using 50% of an epoxy.&lt;br /&gt;
&lt;br /&gt;
== Integrated Mods ==&lt;br /&gt;
* Zenarchist&#039;s Cause of Death&lt;br /&gt;
* Zenarchist&#039;s Crafting Sounds&lt;br /&gt;
* Zenarchist&#039;s Split Item UI&lt;br /&gt;
* Zenarchist&#039;s Note Mod&lt;br /&gt;
* EvenMoreDoors&lt;br /&gt;
&lt;br /&gt;
== Bugfixes ==&lt;br /&gt;
* Can&#039;t use ruined items to dig a stash up / down&lt;br /&gt;
* T195221&lt;br /&gt;
* T194510&lt;br /&gt;
* T194488&lt;br /&gt;
&lt;br /&gt;
== Quality of Life ==&lt;br /&gt;
* Autorun functionality&lt;br /&gt;
* Earplugs functionality&lt;br /&gt;
* Ability to catch rain into a cooking pot by looking at the sky&lt;br /&gt;
* Flares (from a flaregun) remain in the air for longer&lt;br /&gt;
* Vanilla fishing rod can be attached to either of the player&#039;s shoulder slot&lt;br /&gt;
* Combination locks are moved to your hands (if possible) after unlocking a gate.&lt;br /&gt;
* Fishing rod can be attached to either of the player&#039;s back slots&lt;br /&gt;
&lt;br /&gt;
=== Rebalance ===&lt;br /&gt;
* Field Transceiver weight is significantly reduced&lt;br /&gt;
* Handheld Radio weigh less and use less energy&lt;br /&gt;
* Shoes don&#039;t damage as quickly&lt;br /&gt;
* Removed voice muffle from full-face helmets (but not gas masks)&lt;br /&gt;
* Spears and Firewood can not damage base building&lt;br /&gt;
* Cannot use a Hoe for erecting or removing fence posts&lt;br /&gt;
* Resized improvised shelters to scale with material&lt;br /&gt;
** Stick Shelter: 10x6&lt;br /&gt;
** Leather Shelter: 10x8&lt;br /&gt;
** Tarp Shelter: 10x10&lt;br /&gt;
* Resized the cargo capacity of the truck from 10x60 to 8x40&lt;br /&gt;
* Rebalanced firearm suppressors&lt;br /&gt;
** significantly decreased durability of the improvised suppressor&lt;br /&gt;
** increased durability of manufactured suppressors&lt;br /&gt;
** removed the ability to repair manufactured suppressors&lt;br /&gt;
* Cannot enter the driver&#039;s seat of a vehicle while holding an item.&lt;br /&gt;
&lt;br /&gt;
=== Restraints ===&lt;br /&gt;
* Can now jog (but not sprint) while restrained&lt;br /&gt;
* Restraint durability affects the overall struggle time&lt;br /&gt;
* Struggle time for most restraints is slightly increased compared to vanilla.&lt;br /&gt;
* Overall struggle progress is preserved between attempts.&lt;br /&gt;
&lt;br /&gt;
=== Cannibalism ===&lt;br /&gt;
* Laugh from kuru is less frequent than vanilla.&lt;br /&gt;
* Shake from kuru is less frequent than vanilla.&lt;br /&gt;
&lt;br /&gt;
=== Resized Vanilla Items ===&lt;br /&gt;
* Shrunk binoculars from 3x3 to 2x2&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Shifty&amp;diff=33384</id>
		<title>Shifty</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Shifty&amp;diff=33384"/>
		<updated>2025-10-29T13:45:32Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Notable Characters]]&lt;br /&gt;
[[File:Shifty1.jpg|600px|thumb|Portrait of Shifty, made by @Paranosc]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Shifty closes the fridge door with his hips.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group/Faction Affiliation:&#039;&#039;&#039; The [[Cartel]], [[Vigil]], [[Odyssey]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Alive&lt;br /&gt;
&lt;br /&gt;
A former landscaper with a history of petty crime behind him, &#039;&#039;&#039;Shifty&#039;&#039;&#039; would develop into an honest and hardworking citizen of Chernarus over the years. Helping others would become his priority with the hopes of creating a better tomorrow. Shifty would find himself in multiple leadership roles taking on both political challenges and multiple wars experiencing death and betrayal along the way. Throughout his later years in Chernarus, he would find himself susceptible to going against the rules of the world and focused his time on seeking justice and revenge towards those who have wronged him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Shifty often sticks to dark clothing, sporting an eyepatch to cover a mysterious past injury. His preferred headwear is a boonie hat, and a stylized bandana featuring sewn white filigree which he wears in honor of his late friend Jordan. The rest of his attire is centered around pragmatism - essential ballistic protection, various long rifles, and his signature mosin.&lt;br /&gt;
&lt;br /&gt;
[[File:Shifty2.png|400px|thumb|right|Portrait of Shifty, made by Pablo]]&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Shifty’s origins in Chernarus can be traced back to the [[Cartel]], a group who held the Northeastern town of Svetlojarsk in their grasp, where he developed a bond with [[Bangkok Stallion]]. Together the two helped establish and maintain the Cartel’s strength until Shifty’s eventual departure, using his connections with notable figures such as [[Georgie Luz]] and the [[506th]]  he sought a new life in the town of Bor. The [[Vigil]] would flourish and Shifty became a key figurehead for the group engaging in politics, diplomacy, trading, and hosting the hundreds of visitors the Vigil would receive over their lifespan. During his time in the Vigil Shifty became close with other members like [[Winslow]], [[Jean]], [[Ted]], [[Jordan]], [[Tony]] and maintains relations with people outside of his own faction as well as enemies for their actions against his new family. &lt;br /&gt;
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== Demeanor ==&lt;br /&gt;
A quiet but decisive thinker, Shifty always seeks to protect those close to him. He’s faced betrayal, destruction, friendship, and loss during his time in Chernarus. Quick to protect those close to him and even swifter to enact those who’ve wronged him or his family he lets his reputation speak for himself rather than boasting about his achievements. But make no mistake, Shifty has seen war and what it does to people and won’t hesitate to eliminate threats that arise against him and those he loves. &lt;br /&gt;
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== Actions ==&lt;br /&gt;
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=== 2019 - Cartel Life ===&lt;br /&gt;
[[File:Shifty3.png|500px|thumb|right|Shifty and Rolf while they were in The Cartel - Svetlojarsk - 2019]]&lt;br /&gt;
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During the summer of 2019, shortly after Shifty had arrived in Chernarus he, alongside a few friends, bonded together to found the [[Cartel]]. A group who at the time had very little experience and knowledge about the political landscape that surrounded them. During his time with the Cartel, Shifty served as a right hand man to [[Bangkok Stallion]] and accompanied the group to various high stake meetings. One of the first groups Shifty would run into was [[Dark As Midnight]] as the Cartel attempted to peacefully coexist with them through bribes and offers of complacency. During one of the meetings between the two groups, Dark As Midnight would attempt to execute Shifty and the other members after an armband, which had been found at their base, was dropped at the feet of [[Draven Sanguine]] and [[Iris]] belonging to their allies [[RISE]]. With the conflict growing on the horizon Shifty would be introduced to the [[506th]] who offered a helping hand against their long time enemies, Dark As Midnight. These early meetings and interactions with the 506th would come to help Shifty later during the founding and life of the [[Vigil]]. Along with Dark As Midnight, the first iteration of [[Odyssey]] would also be a source of conflict due to competition between the weed markets and Rolf, another member of the Cartel would prove vital in Shifty’s story later on. &lt;br /&gt;
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Towards the latter end of 2019, Shifty, along with [[Bonnie]], would leave the Cartel due to a conflict of interest internally. Shortly after leaving the two of them founded the [[Vigil]]. The pair moved to the town of Bor, soon after their arrival the Sanctuary was built, a camp with the hopes of attracting fellow survivors and settlers looking to create a brighter future. During the Vigils early days Shifty built up strong relations with the 506th and the [[Pavlovo Trade Union]], both groups played a vital role in helping Shifty get settled to life out West with their contributions of nails, protection and information. &lt;br /&gt;
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=== 2020 - Vigil’s Emergence ===&lt;br /&gt;
[[File:Shifty4.jpg|500px|thumb|right|Shifty and [[Ted]] in The Vigil - Bor - 2020]]&lt;br /&gt;
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2020 would turn out to be a big turning point in Shifty’s story. After Bonnie&#039;s departure from the Vigil and life within Bor becoming stagnent, those who remained in the group decided to shake things up a bit. This saw the introduction of [[Ted]], [[Winslow]], [[Tony]], [[Jean]] and [[Daniel]] who would all go on to wear the Vigil armband and became some of Shifty&#039;s closest and most trusted friends. &lt;br /&gt;
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=== 2021 - Loyalists Tension ===&lt;br /&gt;
Throughout 2021, Shifty would experience his most turbulent times. With the commitment and grit from his fellow members and friends, he would go on to survive repeated attacks on both Bor and the [[Sanctuary]] from various groups such as the [[Regime]], [[Forsaken Loyalists]] and [[Covenant|Bagheads]]. These attacks would eventually be the catalyst for Shifty to move and rebuild the Sanctuary in Zelenogorsk for a brief period of time with the help of his friend [[Collin]], who was at the time leading the 506th, before heading back to Bor later that year to avoid a conflict of interests between the two groups. That year did provide Shifty with one consistent positive however, that was the introduction to his dear friend [[Jordan]] who would hang up his Wanderer armband to join the Vigil and help Shifty by his side.&lt;br /&gt;
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During Spring of 2021, A perplexed Shifty would encounter [[CJ]] and [[Doink Doink]] of Dark As Midnight who were visiting Bor for the first time on civil terms. After an initial handing over of small gifts and knowing the dangers and the issues this would cause if others found out, Shifty and CJ would continue to meet up in private over the coming days, weeks and months. Shifty had a constant sense of fascination and a feeling of surrealness being alone with someone that both he and his group had feared for so long. Throughout the year, CJ allowed Shifty to feel safe and opened up an escape from reality, CJ went on to show care and compassion towards him during his struggles with leading the Vigil, a side to her she didn’t seem to reveal to anyone else. Upon returning to the sanctuary one evening, Shifty would find a large group of Dark As Midnight waiting for him. After letting them inside, Dark As Midnight proceeded to murder two of their own members, Doink Doink and a pregnant [[Kate]] in front of Shifty. This would be one of the rare true acts of evil from CJ that Shifty would witness. The bond between Shifty and CJ would eventually fizzle out as a war between [[Odyssey]] and [[Dark As Midnight]] would later surface. &lt;br /&gt;
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[[File:Shifty5.png|500px|thumb|right|Shifty and [[CJ]] during one of their private link ups - 2021]]&lt;br /&gt;
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Tensions between Shifty and the Forsaken Loyalists began to grow during the summer of 2021 after a good friend of Shifty’s at the time, [[Blake Tirty]], had decided to leave Bor to join the club. A war had been brewing between Shifty’s neighbours the 506th, the Forsaken Loyalists and [[Wanderers]] which Shifty decided the Vigil would have no involvement in. Shifty would later live to regret that decision and with the help of [[Ted]], took it upon himself to feed Dark As Midnight with information regarding the Forsaken Loyalists as an attempt to ignite a war between them, news of Shifty’s involvement would later leak. Tension finally boiled over after the Forsaken Loyalists were made aware, eventually leading to them capturing Shifty with Joe Fraser and Blake present. With the help of the Wanderers and [[Sedtse Stai]], the Forsaken Loyalists would later that year blow up the Sanctuary, taking both Shifty and Winslow captive. At the time Winslow was the target of their attacks, the blame lay on him for the mess the Vigil had found themselves in at the time, as well as for shooting Shifty’s once close friend and ex member of the Wanderers, [[Zirka]]. Shifty would eventually bear witness to the attempted execution on Winslow carried out by [[Joe Fraser]]. Shifty presumed Winslow was dead. A month later to both Shifty and Ted’s surprise they were summoned to Green Mountain by CJ. They found Winslow there, wearing red, tied up and alive. Shifty had learnt of Winslow’s plan to hide in Gorka to avoid the aftermath and consequences of his actions. During a heated exchange between the pair Shifty threw his Vigil armband to the ground and told Winslow he was done. The Carnival was being urged on by Dark As Midnight to kill a helpless Winslow in-front of Shifty and Ted, before anyone had the chance Shifty pulled the trigger himself, killing his ex best friend and co-leader. &lt;br /&gt;
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After leaving the Vigil, Shifty, along with Jordan would find themselves moving up North to Kalinovka, the home of the [[Dugout]]. Shifty had formed unexpected friendships with James, Jack, Lewis and Emerson of the Dugout throughout the year and would find peace amongst the chaos of life in Severograd. Rolf, an old friend from Shifty’s Cartel days would show up one day at the Dugout seeking help after getting into trouble with the Forsaken Loyalists, Shifty’s help would later prove to be unsuccessful resulting in Rolf being taken in by the Loyalists.  After several months of living up North Shifty would learn from Lewis that he was the one responsible for planting the RISE armband at the Cartels base back in 2019 with the attempts to set the Cartel up. Despite their history, Shifty decided to join the Dugout to make himself useful once more.&lt;br /&gt;
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=== 2022 - A Change In Heart ===&lt;br /&gt;
[[File:Shifty6.png|500px|thumb|right|Shifty and [[Jordan]] during one of their morning runs for supplies - 2022]]&lt;br /&gt;
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During the early months of 2022, Shifty decided to return back down to Bor to rekindle his relations with the [[Vigil]]. Shifty held a lot of guilt over the sorry state he had originally left the group in after the murder of [[Winslow]]. Within weeks, Shifty and Tony had gathered up most of the remaining Vigil members including Jordan who had once again stuck by Shifty’s side. Shifty’s attempts to reignite new life into the Vigil sadly didn’t last long, during the coming months both Shifty and the group faced backlash from the [[506th]] over their neutrality and unwillingness to join in with their war against Dark As Midnight. Shifty used this period to continue offering help to [[Rolf]], despite joining the Forsaken Loyalists Shifty was never convinced it was out of choice. Unbeknown to Rolf, Shifty would also take advantage of Rolf’s visits to discretely find out where the rest of the [[Forsaken Loyalists]] were. &lt;br /&gt;
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During his time back with the Vigil, Shifty would often hear from his fellow members about their desperation to see [[Joe Fraser]] serve justice for all the trouble he’d put the group through, at that moment Joe would become Shifty’s number one target not only for personal reasons but to make up for the disappointment both Shifty and Winslow had caused his fellow members the year before. Shifty had suffered greatly after the death of Winslow, he became emotionless and cold towards the new faces he’d meet. He no longer had the patience or temperament to run a community camp. In the summer of 2022 Shifty would once again depart the Vigil, this time on better terms. Shifty would keep to himself throughout the remainder of the year.&lt;br /&gt;
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=== 2023 - Odyssey ===&lt;br /&gt;
[[File:Shifty7.png|500px|thumb|right|The execution of [[Thorn]] - Severograd - 2023]]&lt;br /&gt;
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New Years of 2023 would see Shifty convene with his friends from the [[Dugout]] again, only this time the Dugout no longer existed. Shifty would soon learn that Lewis had been killed by his friend Rolf after orders given by the Forsaken Loyalists. Shifty was later pulled aside by [[Emerson]] to meet a man who he thought went by the name Phillip, it was revealed to Shifty that Phillips true identity was [[Lewis]] who was in hiding and that he was in-fact alive. Shifty was told that Rolf had gone against his club&#039;s orders and spared Lewis his life. This would lead to the re-emergence of [[Odyssey]] and Shifty was presented the opportunity to join and fight alongside them with a common goal and enemy. In the following weeks Shifty would receive the sad news of both CJ’s and Rolf’s deaths, he would learn that Rolf was killed shortly after leaving a New Years party in which Shifty and Rolf spent the evening drunkenly arguing with each other. A couple of months later Shifty would overhear a conversation on the radio between [[Xavier]] of Dark As Midnight and Alice of the Forsaken Loyalists, Xavier would confirm that [[Vriska]] was responsible for Rolf’s death.&lt;br /&gt;
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Throughout 2023, Shifty would leave the community camp life behind and take a more aggressive and hostile approach to those who have harmed not only him but those he considered family, most noticeable against Dark As Midnight and the Forsaken Loyalists. In the winter of 2023, Odyssey would come out on top during one of those battles with Dark As Midnight, resulting in the capture of Vriska. Shifty would bear witness to the death of Vriska to his once best friend Lewis for his betrayal towards him. Revenge for Rolf had also been served. Towards the end of 2023 Shifty and Odyssey would find themselves in another war with the Forsaken Loyalists, the outcome would be similar, only this time it was Shifty’s old friend they would capture, Blake. Shifty along with 2 other Odyssey members would ultimately murder Blake after he pulled a deagle out and attempted to execute [[Joshua Jones]] of the [[Merry Men]] who refused to stop talking about FL business openly. That same evening on their way back home to Severograd, Shifty and Odyssey would encounter [[Thorn]], a member of Dark As Midnight, alone inside of a house. Thorn had tormented the Vigil and Dugout for years with both the Regime and Dark As Midnight and was behind some of the bloodiest battles Shifty had been involved in. Thorn was also captured and killed that night thanks to the bravery of Jack who stormed the house and apprehended him, this proved to be the most successful period of revenge since Odyssey’s re-emergence.&lt;br /&gt;
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=== 2024 - New Found Friends ===&lt;br /&gt;
[[File:Shifty8.png|500px|thumb|right|Shifty restrains [[Dill]] during the failed intervention of the [[Golden Peppers]] - Pavlovo - 2024]]&lt;br /&gt;
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Shifty and Odyssey would be approached by [[Vadim]] at the start of 2024, Vadim would seek assistance from Odyssey during an intervention of the [[Golden Peppers]] to help try and save them from the toxic gases they had become so used to living in. The intervention turned hostile and failed, however Shifty would make a new friend in the shape of [[Dill]] in the aftermath, the two of them later became close despite the less than friendly encounter when they first met. Odyssey took a short step back from the work they were doing not long afterwards. Shifty would take more time to himself throughout these months building relations with new found friends, most noticeably [[Bobs]] of the [[Black Sheep]] and [[Alice Fraser]], formally of the Forsaken Loyalists. Alice Fraser would initially find herself in Shifty’s good books after providing him with the opportunity to bury his friend Rolf the year before. &lt;br /&gt;
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Shifty would spend more time down in Bor with some of his Odyssey friends reliving old memories in a place where many he knew were no longer alive, this would ultimately send him into a short spiral of depression. Shifty would also seek company in Bobs and [[Kasia]] as well as other members of the Black Sheep in Guglovo until learning about their payments to the [[Blackthorn Gang]] for safety.  Shifty would eventually get dragged into helping oversee the Black Sheep with the [[Fireflies]] and the [[Overlook]] during one of their meetings with the intentions of ending these payments and potentially killing Blackthorn. The plan failed, Bobs along with multiple other members of the Black Sheep as well as [[Beau]], a member of Odyssey who had attempted to intervene as the voice of reason were taken captive. Beau was killed in captivity to a man named [[Findhorn]], something that Shifty and Odyssey have always struggled to accept.&lt;br /&gt;
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=== 2025 - A Helping Hand ===&lt;br /&gt;
[[File:Shifty9.png|500px|thumb|right|Shifty and Lewis interrogate a captured [[Benjamin Smits]] - Khelm - 2025]]&lt;br /&gt;
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Shifty would spend the beginning of 2025 back up north in Kalinovka. During the winter he was introduced to the [[Coalition]] and their camp, the [[House Of Hope]], run by [[Greeny]] and [[Ivy]]. Shifty had a brief but negative history with Greeny, that was until Greeny provided Odyssey with some useful information regarding a group living in Severograd at the time. The Coalition would give Shifty flashbacks to the Vigil and Dugout, especially upon hearing news of the Forsaken Loyalists sniffing their noses into the Coalitions business. The Spring of 2025 would see Odyssey and the Forsaken Loyalists yet again fighting between themselves, this time resulting in the capture of [[Benjamin Smits]]. Shifty and Odyssey would lay out demands for the Forsaken Loyalists to stay out of Severograd and to leave the Coalition alone with the hopes of bringing peace to the Northern region. A ceasefire was agreed upon, multiple meetings took place in the coming weeks which would be Shifty’s first opportunity in years to come face to face with some of his greatest enemies. New demands for the ceasefire to continue would eventually be set by [[Joe Fraser]]. Shifty and Odyssey would refuse these demands which would ultimately see the ceasefire come to an end. &lt;br /&gt;
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In the coming months Odyssey would take another step back from the work they were doing, during this time Shifty would eventually meet a new companion, [[Maybe]], at the House Of Hope. Shifty would go on to seek out Maybe which would see the pair living in Olsha together along with James throughout the summer. Shifty and Maybe would both experience personal turmoil during this time, Shifty would struggle from the disappearance of his fellow Odyssey members whilst Maybe was grieving for the loss of her partner [[Ivy]], who was murdered by the Cult. Shifty’s would refocus his efforts towards helping Maybe who would seek revenge for Ivy’s death. Shifty played a role in keeping Maybe safe whilst attempting to be a voice of reason to prevent Maybe from doing anything rash to get herself or others killed.&lt;br /&gt;
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== Notable Relationships == &lt;br /&gt;
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==== [[Winslow]] ====&lt;br /&gt;
Shifty and Winslow would develop a deep connection and bond during their time  in the Vigil. The two would often be seen sharing stories by the campfire and or recuperating after attacks on the Sanctuary, Winslow’s eventual betrayal hurt Shifty and it would be the final event in their history as Shifty would be the one to execute his once friend.  &lt;br /&gt;
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==== [[Ted]] ====&lt;br /&gt;
Another of the senior members of the Vigil, Ted and Shifty became intertwined almost as brothers. After Ted’s abduction and subsequent ransom from the Forsaken Loyalist the two would bond over their love and loyalty to the Vigil until the group&#039;s disbanding.  &lt;br /&gt;
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==== [[Jordan]] ====&lt;br /&gt;
Shifty and Jordan became inseparable soon after they met. Shifty would often rely on Jordan for a second opinion and whilst not always being told what he wanted to hear, Jordan would provide him with the honesty and the harsh reality that others didn’t. Throughout the 3 years they knew each other, Jordan would sacrifice his own needs to stick by Shifty during his time with both the Vigil and the Dugout. Jordan would teach Shifty the true meaning of loyalty which is something Shifty holds closely to this day. &lt;br /&gt;
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==== [[Paddy]] &amp;amp; [[Colin]] ====&lt;br /&gt;
Shifty’s friendships Paddy and Collin played a crucial role in keeping a healthy bond between the Vigil and 506th throughout the years. During more troubling times, the pair in their own ways would offer assistance to Shifty whether it be supplies, further protection or an outlet to escape Bor and the never ending political dramas that Shifty would find himself caught up in. &lt;br /&gt;
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==== [[CJ]] ====&lt;br /&gt;
Shifty and CJ formed a bond which on paper should never have worked, but the pair made it happen. Despite CJ being a member of Dark As Midnight, Shifty would often see glimpses of human and care, something others wouldn’t see. The pair would often exchange gifts, info and would offer one another an escape from their usual everyday life. CJ played an important role with keeping peace between Shifty, the Vigil and Dark As Midnight as well as playing a key role in Winslow&#039;s death and aftermath.&lt;br /&gt;
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==== [[Rolf]] ====&lt;br /&gt;
Despite starting out in the Cartel together, it would be 2 years later when Shifty and Rolf’s friendship would really elevate. Shifty would play an early role in Rolf’s story which would eventually see him join the Forsaken Loyalists. In spite of Rolf joining the ranks of Shifty&#039;s long term enemies, Shifty still believed it was against his own will and went out of his way to try and help Rolf through some troubling times.&lt;br /&gt;
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==== [[James]] ====&lt;br /&gt;
Shifty viewed James like a brother, he would spend more time with James than anyone else throughout the pair&#039;s time in the [[Dugout]] and Odyssey. He would see James develop from a boy into a man over the years and felt a sense of proudness during his growth. James would accompany Shifty during brief stays in both Bor and Olsha when Odyssey would take a step back from the work they were doing. If Shifty needed anything, James would be the first to offer his help, something he’s always valued. &lt;br /&gt;
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==== [[Jack]] ====&lt;br /&gt;
Jack was one of the first members of the Dugout who Shifty met. The pair would click straight away due to their similar sense of humour. After Shifty departed the [[Vigil]], Jack would become one of the reasons behind his eventual decision to join both the [[Dugout]] and [[Odyssey]]. Jack would go on to play a key role in multiple parts of Shifty&#039;s story, including the capturing of both [[Vriska]] and [[Thorn]]. The pair would also become the influence behind the rebuilding and renaming of Kalinovka, now known as Brixton.  &lt;br /&gt;
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==== [[Dr. Emerson Tamagotchi]] ====&lt;br /&gt;
Emerson was one of Shifty’s oldest and closest friends, she knew more about him than most. He would often confide in Emerson and confessed secrets to her that nobody else knew. Emerson would often accompany Shifty when he had places to be and people to meet. The two of them would take daily trips between Severograd and Bor to spend time with both the Vigil and the Dugout. Shifty and Emerson would find themselves in multiple near death experiences with Dark As Midnight during their adventures together. &lt;br /&gt;
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==== [[Joe Fraser]] ====&lt;br /&gt;
Joe Fraser has played a key role in being the main villain throughout Shifty’s story. For years the pair have never seen eye to eye. Joe took an instant dislike to Shifty after news had leaked about Shifty’s plan to feed Dark As Midnight with information with the hopes of igniting a war between the two of them. Joe became Shifty’s number one target after the attempted execution of Winslow which would take place in-front of Shifty, this moment would eventually spiral and lead to Shifty killing Winslow himself which he blames Joe for to this day. Despite Shifty having a soft respect for the way Joe handles his business, the personal rivalry and hatred remains strong. &lt;br /&gt;
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==== [[Bobs]] ====&lt;br /&gt;
Shifty became a great admirer of Bobs, the two of them had a strange way of showing their appreciation for one another but their commitment to visiting and helping each other was a testament to that. Bobs would be there for Shifty in times of need and would often remind him that there would be a home in Guglovo for him if he ever found himself alone. &lt;br /&gt;
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== Where are they now? == &lt;br /&gt;
[[File:Shifty10.png|500px|thumb|right|Shifty and his comrades in Odyssey, starring in Legit_pop’s film [[The Passenger]]. ]]&lt;br /&gt;
Shifty can be found roaming with fellow members of [[Odyssey]] in Kalinovka, otherwise known as Brixton, after both his time in the Cartel and the Vigil he still holds family close and seeks to protect those who matter to him. He walks stoically, guiding his group both in combat and diplomacy due to his experiences within his time in Chernarus.&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Shifty&amp;diff=33383</id>
		<title>Shifty</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Shifty&amp;diff=33383"/>
		<updated>2025-10-29T13:44:29Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Notable Characters]]&lt;br /&gt;
[[File:Shifty1.jpg|600px|thumb|Portrait of Shifty, made by @Paranosc]]&lt;br /&gt;
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== Overview ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Shifty closes the fridge door with his hips.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Group/Faction Affiliation:&#039;&#039;&#039; The [[Cartel]], [[Vigil]], [[Odyssey]]&lt;br /&gt;
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&#039;&#039;&#039;Status:&#039;&#039;&#039; Alive&lt;br /&gt;
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A former landscaper with a history of petty crime behind him, &#039;&#039;&#039;Shifty&#039;&#039;&#039; would develop into an honest and hardworking citizen of Chernarus over the years. Helping others would become his priority with the hopes of creating a better tomorrow. Shifty would find himself in multiple leadership roles taking on both political challenges and multiple wars experiencing death and betrayal along the way. Throughout his later years in Chernarus, he would find himself susceptible to going against the rules of the world and focused his time on seeking justice and revenge towards those who have wronged him.&lt;br /&gt;
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== Appearance ==&lt;br /&gt;
Shifty often sticks to dark clothing, sporting an eyepatch to cover a mysterious past injury. His preferred headwear is a boonie hat, and a stylized bandana featuring sewn white filigree which he wears in honor of his late friend Jordan. The rest of his attire is centered around pragmatism - essential ballistic protection, various long rifles, and his signature mosin.&lt;br /&gt;
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[[File:Shifty2.png|400px|thumb|right|Portrait of Shifty, made by Pablo]]&lt;br /&gt;
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== Origins ==&lt;br /&gt;
Shifty’s origins in Chernarus can be traced back to the [[Cartel]], a group who held the Northeastern town of Svetlojarsk in their grasp, where he developed a bond with [[Bangkok Stallion]]. Together the two helped establish and maintain the Cartel’s strength until Shifty’s eventual departure, using his connections with notable figures such as [[Georgie Luz]] and the [[506th]]  he sought a new life in the town of Bor. The [[Vigil]] would flourish and Shifty became a key figurehead for the group engaging in politics, diplomacy, trading, and hosting the hundreds of visitors the Vigil would receive over their lifespan. During his time in the Vigil Shifty became close with other members like [[Winslow]], [[Jean]], [[Ted]], [[Jordan]], [[Tony]] and maintains relations with people outside of his own faction as well as enemies for their actions against his new family. &lt;br /&gt;
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== Demeanor ==&lt;br /&gt;
A quiet but decisive thinker, Shifty always seeks to protect those close to him. He’s faced betrayal, destruction, friendship, and loss during his time in Chernarus. Quick to protect those close to him and even swifter to enact those who’ve wronged him or his family he lets his reputation speak for himself rather than boasting about his achievements. But make no mistake, Shifty has seen war and what it does to people and won’t hesitate to eliminate threats that arise against him and those he loves. &lt;br /&gt;
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== Actions ==&lt;br /&gt;
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=== 2019 - Cartel Life ===&lt;br /&gt;
[[File:Shifty3.png|500px|thumb|right|Shifty and Rolf while they were in The Cartel - Svetlojarsk - 2019]]&lt;br /&gt;
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During the summer of 2019, shortly after Shifty had arrived in Chernarus he, alongside a few friends, bonded together to found the [[Cartel]]. A group who at the time had very little experience and knowledge about the political landscape that surrounded them. During his time with the Cartel, Shifty served as a right hand man to [[Bangkok Stallion]] and accompanied the group to various high stake meetings. One of the first groups Shifty would run into was [[Dark As Midnight]] as the Cartel attempted to peacefully coexist with them through bribes and offers of complacency. During one of the meetings between the two groups, Dark As Midnight would attempt to execute Shifty and the other members after an armband, which had been found at their base, was dropped at the feet of [[Draven Sanguine]] and [[Iris]] belonging to their allies [[RISE]]. With the conflict growing on the horizon Shifty would be introduced to the [[506th]] who offered a helping hand against their long time enemies, Dark As Midnight. These early meetings and interactions with the 506th would come to help Shifty later during the founding and life of the [[Vigil]]. Along with Dark As Midnight, the first iteration of [[Odyssey]] would also be a source of conflict due to competition between the weed markets and Rolf, another member of the Cartel would prove vital in Shifty’s story later on. &lt;br /&gt;
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Towards the latter end of 2019, Shifty, along with [[Bonnie]], would leave the Cartel due to a conflict of interest internally. Shortly after leaving the two of them founded the [[Vigil]]. The pair moved to the town of Bor, soon after their arrival the Sanctuary was built, a camp with the hopes of attracting fellow survivors and settlers looking to create a brighter future. During the Vigils early days Shifty built up strong relations with the 506th and the [[Pavlovo Trade Union]], both groups played a vital role in helping Shifty get settled to life out West with their contributions of nails, protection and information. &lt;br /&gt;
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=== 2020 - Vigil’s Emergence ===&lt;br /&gt;
[[File:Shifty4.jpg|500px|thumb|right|Shifty and [[Ted]] in The Vigil - Bor - 2020]]&lt;br /&gt;
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2020 would turn out to be a big turning point in Shifty’s story. After Bonnie&#039;s departure from the Vigil and life within Bor becoming stagnent, those who remained in the group decided to shake things up a bit. This saw the introduction of [[Ted]], [[Winslow]], [[Tony]], [[Jean]] and [[Daniel]] who would all go on to wear the Vigil armband and became some of Shifty&#039;s closest and most trusted friends. &lt;br /&gt;
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=== 2021 - Loyalists Tension ===&lt;br /&gt;
Throughout 2021, Shifty would experience his most turbulent times. With the commitment and grit from his fellow members and friends, he would go on to survive repeated attacks on both Bor and the [[Sanctuary]] from various groups such as the [[Regime]], [[Forsaken Loyalists]] and [[Bagheads|Covenant]]. These attacks would eventually be the catalyst for Shifty to move and rebuild the Sanctuary in Zelenogorsk for a brief period of time with the help of his friend [[Collin]], who was at the time leading the 506th, before heading back to Bor later that year to avoid a conflict of interests between the two groups. That year did provide Shifty with one consistent positive however, that was the introduction to his dear friend [[Jordan]] who would hang up his Wanderer armband to join the Vigil and help Shifty by his side.&lt;br /&gt;
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During Spring of 2021, A perplexed Shifty would encounter [[CJ]] and [[Doink Doink]] of Dark As Midnight who were visiting Bor for the first time on civil terms. After an initial handing over of small gifts and knowing the dangers and the issues this would cause if others found out, Shifty and CJ would continue to meet up in private over the coming days, weeks and months. Shifty had a constant sense of fascination and a feeling of surrealness being alone with someone that both he and his group had feared for so long. Throughout the year, CJ allowed Shifty to feel safe and opened up an escape from reality, CJ went on to show care and compassion towards him during his struggles with leading the Vigil, a side to her she didn’t seem to reveal to anyone else. Upon returning to the sanctuary one evening, Shifty would find a large group of Dark As Midnight waiting for him. After letting them inside, Dark As Midnight proceeded to murder two of their own members, Doink Doink and a pregnant [[Kate]] in front of Shifty. This would be one of the rare true acts of evil from CJ that Shifty would witness. The bond between Shifty and CJ would eventually fizzle out as a war between [[Odyssey]] and [[Dark As Midnight]] would later surface. &lt;br /&gt;
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[[File:Shifty5.png|500px|thumb|right|Shifty and [[CJ]] during one of their private link ups - 2021]]&lt;br /&gt;
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Tensions between Shifty and the Forsaken Loyalists began to grow during the summer of 2021 after a good friend of Shifty’s at the time, [[Blake Tirty]], had decided to leave Bor to join the club. A war had been brewing between Shifty’s neighbours the 506th, the Forsaken Loyalists and [[Wanderers]] which Shifty decided the Vigil would have no involvement in. Shifty would later live to regret that decision and with the help of [[Ted]], took it upon himself to feed Dark As Midnight with information regarding the Forsaken Loyalists as an attempt to ignite a war between them, news of Shifty’s involvement would later leak. Tension finally boiled over after the Forsaken Loyalists were made aware, eventually leading to them capturing Shifty with Joe Fraser and Blake present. With the help of the Wanderers and [[Sedtse Stai]], the Forsaken Loyalists would later that year blow up the Sanctuary, taking both Shifty and Winslow captive. At the time Winslow was the target of their attacks, the blame lay on him for the mess the Vigil had found themselves in at the time, as well as for shooting Shifty’s once close friend and ex member of the Wanderers, [[Zirka]]. Shifty would eventually bear witness to the attempted execution on Winslow carried out by [[Joe Fraser]]. Shifty presumed Winslow was dead. A month later to both Shifty and Ted’s surprise they were summoned to Green Mountain by CJ. They found Winslow there, wearing red, tied up and alive. Shifty had learnt of Winslow’s plan to hide in Gorka to avoid the aftermath and consequences of his actions. During a heated exchange between the pair Shifty threw his Vigil armband to the ground and told Winslow he was done. The Carnival was being urged on by Dark As Midnight to kill a helpless Winslow in-front of Shifty and Ted, before anyone had the chance Shifty pulled the trigger himself, killing his ex best friend and co-leader. &lt;br /&gt;
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After leaving the Vigil, Shifty, along with Jordan would find themselves moving up North to Kalinovka, the home of the [[Dugout]]. Shifty had formed unexpected friendships with James, Jack, Lewis and Emerson of the Dugout throughout the year and would find peace amongst the chaos of life in Severograd. Rolf, an old friend from Shifty’s Cartel days would show up one day at the Dugout seeking help after getting into trouble with the Forsaken Loyalists, Shifty’s help would later prove to be unsuccessful resulting in Rolf being taken in by the Loyalists.  After several months of living up North Shifty would learn from Lewis that he was the one responsible for planting the RISE armband at the Cartels base back in 2019 with the attempts to set the Cartel up. Despite their history, Shifty decided to join the Dugout to make himself useful once more.&lt;br /&gt;
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=== 2022 - A Change In Heart ===&lt;br /&gt;
[[File:Shifty6.png|500px|thumb|right|Shifty and [[Jordan]] during one of their morning runs for supplies - 2022]]&lt;br /&gt;
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During the early months of 2022, Shifty decided to return back down to Bor to rekindle his relations with the [[Vigil]]. Shifty held a lot of guilt over the sorry state he had originally left the group in after the murder of [[Winslow]]. Within weeks, Shifty and Tony had gathered up most of the remaining Vigil members including Jordan who had once again stuck by Shifty’s side. Shifty’s attempts to reignite new life into the Vigil sadly didn’t last long, during the coming months both Shifty and the group faced backlash from the [[506th]] over their neutrality and unwillingness to join in with their war against Dark As Midnight. Shifty used this period to continue offering help to [[Rolf]], despite joining the Forsaken Loyalists Shifty was never convinced it was out of choice. Unbeknown to Rolf, Shifty would also take advantage of Rolf’s visits to discretely find out where the rest of the [[Forsaken Loyalists]] were. &lt;br /&gt;
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During his time back with the Vigil, Shifty would often hear from his fellow members about their desperation to see [[Joe Fraser]] serve justice for all the trouble he’d put the group through, at that moment Joe would become Shifty’s number one target not only for personal reasons but to make up for the disappointment both Shifty and Winslow had caused his fellow members the year before. Shifty had suffered greatly after the death of Winslow, he became emotionless and cold towards the new faces he’d meet. He no longer had the patience or temperament to run a community camp. In the summer of 2022 Shifty would once again depart the Vigil, this time on better terms. Shifty would keep to himself throughout the remainder of the year.&lt;br /&gt;
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=== 2023 - Odyssey ===&lt;br /&gt;
[[File:Shifty7.png|500px|thumb|right|The execution of [[Thorn]] - Severograd - 2023]]&lt;br /&gt;
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New Years of 2023 would see Shifty convene with his friends from the [[Dugout]] again, only this time the Dugout no longer existed. Shifty would soon learn that Lewis had been killed by his friend Rolf after orders given by the Forsaken Loyalists. Shifty was later pulled aside by [[Emerson]] to meet a man who he thought went by the name Phillip, it was revealed to Shifty that Phillips true identity was [[Lewis]] who was in hiding and that he was in-fact alive. Shifty was told that Rolf had gone against his club&#039;s orders and spared Lewis his life. This would lead to the re-emergence of [[Odyssey]] and Shifty was presented the opportunity to join and fight alongside them with a common goal and enemy. In the following weeks Shifty would receive the sad news of both CJ’s and Rolf’s deaths, he would learn that Rolf was killed shortly after leaving a New Years party in which Shifty and Rolf spent the evening drunkenly arguing with each other. A couple of months later Shifty would overhear a conversation on the radio between [[Xavier]] of Dark As Midnight and Alice of the Forsaken Loyalists, Xavier would confirm that [[Vriska]] was responsible for Rolf’s death.&lt;br /&gt;
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Throughout 2023, Shifty would leave the community camp life behind and take a more aggressive and hostile approach to those who have harmed not only him but those he considered family, most noticeable against Dark As Midnight and the Forsaken Loyalists. In the winter of 2023, Odyssey would come out on top during one of those battles with Dark As Midnight, resulting in the capture of Vriska. Shifty would bear witness to the death of Vriska to his once best friend Lewis for his betrayal towards him. Revenge for Rolf had also been served. Towards the end of 2023 Shifty and Odyssey would find themselves in another war with the Forsaken Loyalists, the outcome would be similar, only this time it was Shifty’s old friend they would capture, Blake. Shifty along with 2 other Odyssey members would ultimately murder Blake after he pulled a deagle out and attempted to execute [[Joshua Jones]] of the [[Merry Men]] who refused to stop talking about FL business openly. That same evening on their way back home to Severograd, Shifty and Odyssey would encounter [[Thorn]], a member of Dark As Midnight, alone inside of a house. Thorn had tormented the Vigil and Dugout for years with both the Regime and Dark As Midnight and was behind some of the bloodiest battles Shifty had been involved in. Thorn was also captured and killed that night thanks to the bravery of Jack who stormed the house and apprehended him, this proved to be the most successful period of revenge since Odyssey’s re-emergence.&lt;br /&gt;
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=== 2024 - New Found Friends ===&lt;br /&gt;
[[File:Shifty8.png|500px|thumb|right|Shifty restrains [[Dill]] during the failed intervention of the [[Golden Peppers]] - Pavlovo - 2024]]&lt;br /&gt;
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Shifty and Odyssey would be approached by [[Vadim]] at the start of 2024, Vadim would seek assistance from Odyssey during an intervention of the [[Golden Peppers]] to help try and save them from the toxic gases they had become so used to living in. The intervention turned hostile and failed, however Shifty would make a new friend in the shape of [[Dill]] in the aftermath, the two of them later became close despite the less than friendly encounter when they first met. Odyssey took a short step back from the work they were doing not long afterwards. Shifty would take more time to himself throughout these months building relations with new found friends, most noticeably [[Bobs]] of the [[Black Sheep]] and [[Alice Fraser]], formally of the Forsaken Loyalists. Alice Fraser would initially find herself in Shifty’s good books after providing him with the opportunity to bury his friend Rolf the year before. &lt;br /&gt;
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Shifty would spend more time down in Bor with some of his Odyssey friends reliving old memories in a place where many he knew were no longer alive, this would ultimately send him into a short spiral of depression. Shifty would also seek company in Bobs and [[Kasia]] as well as other members of the Black Sheep in Guglovo until learning about their payments to the [[Blackthorn Gang]] for safety.  Shifty would eventually get dragged into helping oversee the Black Sheep with the [[Fireflies]] and the [[Overlook]] during one of their meetings with the intentions of ending these payments and potentially killing Blackthorn. The plan failed, Bobs along with multiple other members of the Black Sheep as well as [[Beau]], a member of Odyssey who had attempted to intervene as the voice of reason were taken captive. Beau was killed in captivity to a man named [[Findhorn]], something that Shifty and Odyssey have always struggled to accept.&lt;br /&gt;
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=== 2025 - A Helping Hand ===&lt;br /&gt;
[[File:Shifty9.png|500px|thumb|right|Shifty and Lewis interrogate a captured [[Benjamin Smits]] - Khelm - 2025]]&lt;br /&gt;
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Shifty would spend the beginning of 2025 back up north in Kalinovka. During the winter he was introduced to the [[Coalition]] and their camp, the [[House Of Hope]], run by [[Greeny]] and [[Ivy]]. Shifty had a brief but negative history with Greeny, that was until Greeny provided Odyssey with some useful information regarding a group living in Severograd at the time. The Coalition would give Shifty flashbacks to the Vigil and Dugout, especially upon hearing news of the Forsaken Loyalists sniffing their noses into the Coalitions business. The Spring of 2025 would see Odyssey and the Forsaken Loyalists yet again fighting between themselves, this time resulting in the capture of [[Benjamin Smits]]. Shifty and Odyssey would lay out demands for the Forsaken Loyalists to stay out of Severograd and to leave the Coalition alone with the hopes of bringing peace to the Northern region. A ceasefire was agreed upon, multiple meetings took place in the coming weeks which would be Shifty’s first opportunity in years to come face to face with some of his greatest enemies. New demands for the ceasefire to continue would eventually be set by [[Joe Fraser]]. Shifty and Odyssey would refuse these demands which would ultimately see the ceasefire come to an end. &lt;br /&gt;
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In the coming months Odyssey would take another step back from the work they were doing, during this time Shifty would eventually meet a new companion, [[Maybe]], at the House Of Hope. Shifty would go on to seek out Maybe which would see the pair living in Olsha together along with James throughout the summer. Shifty and Maybe would both experience personal turmoil during this time, Shifty would struggle from the disappearance of his fellow Odyssey members whilst Maybe was grieving for the loss of her partner [[Ivy]], who was murdered by the Cult. Shifty’s would refocus his efforts towards helping Maybe who would seek revenge for Ivy’s death. Shifty played a role in keeping Maybe safe whilst attempting to be a voice of reason to prevent Maybe from doing anything rash to get herself or others killed.&lt;br /&gt;
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== Notable Relationships == &lt;br /&gt;
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==== [[Winslow]] ====&lt;br /&gt;
Shifty and Winslow would develop a deep connection and bond during their time  in the Vigil. The two would often be seen sharing stories by the campfire and or recuperating after attacks on the Sanctuary, Winslow’s eventual betrayal hurt Shifty and it would be the final event in their history as Shifty would be the one to execute his once friend.  &lt;br /&gt;
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==== [[Ted]] ====&lt;br /&gt;
Another of the senior members of the Vigil, Ted and Shifty became intertwined almost as brothers. After Ted’s abduction and subsequent ransom from the Forsaken Loyalist the two would bond over their love and loyalty to the Vigil until the group&#039;s disbanding.  &lt;br /&gt;
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==== [[Jordan]] ====&lt;br /&gt;
Shifty and Jordan became inseparable soon after they met. Shifty would often rely on Jordan for a second opinion and whilst not always being told what he wanted to hear, Jordan would provide him with the honesty and the harsh reality that others didn’t. Throughout the 3 years they knew each other, Jordan would sacrifice his own needs to stick by Shifty during his time with both the Vigil and the Dugout. Jordan would teach Shifty the true meaning of loyalty which is something Shifty holds closely to this day. &lt;br /&gt;
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==== [[Paddy]] &amp;amp; [[Colin]] ====&lt;br /&gt;
Shifty’s friendships Paddy and Collin played a crucial role in keeping a healthy bond between the Vigil and 506th throughout the years. During more troubling times, the pair in their own ways would offer assistance to Shifty whether it be supplies, further protection or an outlet to escape Bor and the never ending political dramas that Shifty would find himself caught up in. &lt;br /&gt;
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==== [[CJ]] ====&lt;br /&gt;
Shifty and CJ formed a bond which on paper should never have worked, but the pair made it happen. Despite CJ being a member of Dark As Midnight, Shifty would often see glimpses of human and care, something others wouldn’t see. The pair would often exchange gifts, info and would offer one another an escape from their usual everyday life. CJ played an important role with keeping peace between Shifty, the Vigil and Dark As Midnight as well as playing a key role in Winslow&#039;s death and aftermath.&lt;br /&gt;
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==== [[Rolf]] ====&lt;br /&gt;
Despite starting out in the Cartel together, it would be 2 years later when Shifty and Rolf’s friendship would really elevate. Shifty would play an early role in Rolf’s story which would eventually see him join the Forsaken Loyalists. In spite of Rolf joining the ranks of Shifty&#039;s long term enemies, Shifty still believed it was against his own will and went out of his way to try and help Rolf through some troubling times.&lt;br /&gt;
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==== [[James]] ====&lt;br /&gt;
Shifty viewed James like a brother, he would spend more time with James than anyone else throughout the pair&#039;s time in the [[Dugout]] and Odyssey. He would see James develop from a boy into a man over the years and felt a sense of proudness during his growth. James would accompany Shifty during brief stays in both Bor and Olsha when Odyssey would take a step back from the work they were doing. If Shifty needed anything, James would be the first to offer his help, something he’s always valued. &lt;br /&gt;
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==== [[Jack]] ====&lt;br /&gt;
Jack was one of the first members of the Dugout who Shifty met. The pair would click straight away due to their similar sense of humour. After Shifty departed the [[Vigil]], Jack would become one of the reasons behind his eventual decision to join both the [[Dugout]] and [[Odyssey]]. Jack would go on to play a key role in multiple parts of Shifty&#039;s story, including the capturing of both [[Vriska]] and [[Thorn]]. The pair would also become the influence behind the rebuilding and renaming of Kalinovka, now known as Brixton.  &lt;br /&gt;
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==== [[Dr. Emerson Tamagotchi]] ====&lt;br /&gt;
Emerson was one of Shifty’s oldest and closest friends, she knew more about him than most. He would often confide in Emerson and confessed secrets to her that nobody else knew. Emerson would often accompany Shifty when he had places to be and people to meet. The two of them would take daily trips between Severograd and Bor to spend time with both the Vigil and the Dugout. Shifty and Emerson would find themselves in multiple near death experiences with Dark As Midnight during their adventures together. &lt;br /&gt;
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==== [[Joe Fraser]] ====&lt;br /&gt;
Joe Fraser has played a key role in being the main villain throughout Shifty’s story. For years the pair have never seen eye to eye. Joe took an instant dislike to Shifty after news had leaked about Shifty’s plan to feed Dark As Midnight with information with the hopes of igniting a war between the two of them. Joe became Shifty’s number one target after the attempted execution of Winslow which would take place in-front of Shifty, this moment would eventually spiral and lead to Shifty killing Winslow himself which he blames Joe for to this day. Despite Shifty having a soft respect for the way Joe handles his business, the personal rivalry and hatred remains strong. &lt;br /&gt;
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==== [[Bobs]] ====&lt;br /&gt;
Shifty became a great admirer of Bobs, the two of them had a strange way of showing their appreciation for one another but their commitment to visiting and helping each other was a testament to that. Bobs would be there for Shifty in times of need and would often remind him that there would be a home in Guglovo for him if he ever found himself alone. &lt;br /&gt;
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== Where are they now? == &lt;br /&gt;
[[File:Shifty10.png|500px|thumb|right|Shifty and his comrades in Odyssey, starring in Legit_pop’s film [[The Passenger]]. ]]&lt;br /&gt;
Shifty can be found roaming with fellow members of [[Odyssey]] in Kalinovka, otherwise known as Brixton, after both his time in the Cartel and the Vigil he still holds family close and seeks to protect those who matter to him. He walks stoically, guiding his group both in combat and diplomacy due to his experiences within his time in Chernarus.&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Shifty&amp;diff=33382</id>
		<title>Shifty</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Shifty&amp;diff=33382"/>
		<updated>2025-10-29T13:43:25Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: adjust hyperlink to covenant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Notable Characters]]&lt;br /&gt;
[[File:Shifty1.jpg|600px|thumb|Portrait of Shifty, made by @Paranosc]]&lt;br /&gt;
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== Overview ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Shifty closes the fridge door with his hips.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Group/Faction Affiliation:&#039;&#039;&#039; The [[Cartel]], [[Vigil]], [[Odyssey]]&lt;br /&gt;
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&#039;&#039;&#039;Status:&#039;&#039;&#039; Alive&lt;br /&gt;
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A former landscaper with a history of petty crime behind him, &#039;&#039;&#039;Shifty&#039;&#039;&#039; would develop into an honest and hardworking citizen of Chernarus over the years. Helping others would become his priority with the hopes of creating a better tomorrow. Shifty would find himself in multiple leadership roles taking on both political challenges and multiple wars experiencing death and betrayal along the way. Throughout his later years in Chernarus, he would find himself susceptible to going against the rules of the world and focused his time on seeking justice and revenge towards those who have wronged him.&lt;br /&gt;
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== Appearance ==&lt;br /&gt;
Shifty often sticks to dark clothing, sporting an eyepatch to cover a mysterious past injury. His preferred headwear is a boonie hat, and a stylized bandana featuring sewn white filigree which he wears in honor of his late friend Jordan. The rest of his attire is centered around pragmatism - essential ballistic protection, various long rifles, and his signature mosin.&lt;br /&gt;
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[[File:Shifty2.png|400px|thumb|right|Portrait of Shifty, made by Pablo]]&lt;br /&gt;
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== Origins ==&lt;br /&gt;
Shifty’s origins in Chernarus can be traced back to the [[Cartel]], a group who held the Northeastern town of Svetlojarsk in their grasp, where he developed a bond with [[Bangkok Stallion]]. Together the two helped establish and maintain the Cartel’s strength until Shifty’s eventual departure, using his connections with notable figures such as [[Georgie Luz]] and the [[506th]]  he sought a new life in the town of Bor. The [[Vigil]] would flourish and Shifty became a key figurehead for the group engaging in politics, diplomacy, trading, and hosting the hundreds of visitors the Vigil would receive over their lifespan. During his time in the Vigil Shifty became close with other members like [[Winslow]], [[Jean]], [[Ted]], [[Jordan]], [[Tony]] and maintains relations with people outside of his own faction as well as enemies for their actions against his new family. &lt;br /&gt;
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== Demeanor ==&lt;br /&gt;
A quiet but decisive thinker, Shifty always seeks to protect those close to him. He’s faced betrayal, destruction, friendship, and loss during his time in Chernarus. Quick to protect those close to him and even swifter to enact those who’ve wronged him or his family he lets his reputation speak for himself rather than boasting about his achievements. But make no mistake, Shifty has seen war and what it does to people and won’t hesitate to eliminate threats that arise against him and those he loves. &lt;br /&gt;
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== Actions ==&lt;br /&gt;
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=== 2019 - Cartel Life ===&lt;br /&gt;
[[File:Shifty3.png|500px|thumb|right|Shifty and Rolf while they were in The Cartel - Svetlojarsk - 2019]]&lt;br /&gt;
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During the summer of 2019, shortly after Shifty had arrived in Chernarus he, alongside a few friends, bonded together to found the [[Cartel]]. A group who at the time had very little experience and knowledge about the political landscape that surrounded them. During his time with the Cartel, Shifty served as a right hand man to [[Bangkok Stallion]] and accompanied the group to various high stake meetings. One of the first groups Shifty would run into was [[Dark As Midnight]] as the Cartel attempted to peacefully coexist with them through bribes and offers of complacency. During one of the meetings between the two groups, Dark As Midnight would attempt to execute Shifty and the other members after an armband, which had been found at their base, was dropped at the feet of [[Draven Sanguine]] and [[Iris]] belonging to their allies [[RISE]]. With the conflict growing on the horizon Shifty would be introduced to the [[506th]] who offered a helping hand against their long time enemies, Dark As Midnight. These early meetings and interactions with the 506th would come to help Shifty later during the founding and life of the [[Vigil]]. Along with Dark As Midnight, the first iteration of [[Odyssey]] would also be a source of conflict due to competition between the weed markets and Rolf, another member of the Cartel would prove vital in Shifty’s story later on. &lt;br /&gt;
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Towards the latter end of 2019, Shifty, along with [[Bonnie]], would leave the Cartel due to a conflict of interest internally. Shortly after leaving the two of them founded the [[Vigil]]. The pair moved to the town of Bor, soon after their arrival the Sanctuary was built, a camp with the hopes of attracting fellow survivors and settlers looking to create a brighter future. During the Vigils early days Shifty built up strong relations with the 506th and the [[Pavlovo Trade Union]], both groups played a vital role in helping Shifty get settled to life out West with their contributions of nails, protection and information. &lt;br /&gt;
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=== 2020 - Vigil’s Emergence ===&lt;br /&gt;
[[File:Shifty4.jpg|500px|thumb|right|Shifty and [[Ted]] in The Vigil - Bor - 2020]]&lt;br /&gt;
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2020 would turn out to be a big turning point in Shifty’s story. After Bonnie&#039;s departure from the Vigil and life within Bor becoming stagnent, those who remained in the group decided to shake things up a bit. This saw the introduction of [[Ted]], [[Winslow]], [[Tony]], [[Jean]] and [[Daniel]] who would all go on to wear the Vigil armband and became some of Shifty&#039;s closest and most trusted friends. &lt;br /&gt;
&lt;br /&gt;
=== 2021 - Loyalists Tension ===&lt;br /&gt;
Throughout 2021, Shifty would experience his most turbulent times. With the commitment and grit from his fellow members and friends, he would go on to survive repeated attacks on both Bor and the [[Sanctuary]] from various groups such as the [[Regime]], [[Forsaken Loyalists]] and [[Covenant]]. These attacks would eventually be the catalyst for Shifty to move and rebuild the Sanctuary in Zelenogorsk for a brief period of time with the help of his friend [[Collin]], who was at the time leading the 506th, before heading back to Bor later that year to avoid a conflict of interests between the two groups. That year did provide Shifty with one consistent positive however, that was the introduction to his dear friend [[Jordan]] who would hang up his Wanderer armband to join the Vigil and help Shifty by his side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During Spring of 2021, A perplexed Shifty would encounter [[CJ]] and [[Doink Doink]] of Dark As Midnight who were visiting Bor for the first time on civil terms. After an initial handing over of small gifts and knowing the dangers and the issues this would cause if others found out, Shifty and CJ would continue to meet up in private over the coming days, weeks and months. Shifty had a constant sense of fascination and a feeling of surrealness being alone with someone that both he and his group had feared for so long. Throughout the year, CJ allowed Shifty to feel safe and opened up an escape from reality, CJ went on to show care and compassion towards him during his struggles with leading the Vigil, a side to her she didn’t seem to reveal to anyone else. Upon returning to the sanctuary one evening, Shifty would find a large group of Dark As Midnight waiting for him. After letting them inside, Dark As Midnight proceeded to murder two of their own members, Doink Doink and a pregnant [[Kate]] in front of Shifty. This would be one of the rare true acts of evil from CJ that Shifty would witness. The bond between Shifty and CJ would eventually fizzle out as a war between [[Odyssey]] and [[Dark As Midnight]] would later surface. &lt;br /&gt;
&lt;br /&gt;
[[File:Shifty5.png|500px|thumb|right|Shifty and [[CJ]] during one of their private link ups - 2021]]&lt;br /&gt;
&lt;br /&gt;
Tensions between Shifty and the Forsaken Loyalists began to grow during the summer of 2021 after a good friend of Shifty’s at the time, [[Blake Tirty]], had decided to leave Bor to join the club. A war had been brewing between Shifty’s neighbours the 506th, the Forsaken Loyalists and [[Wanderers]] which Shifty decided the Vigil would have no involvement in. Shifty would later live to regret that decision and with the help of [[Ted]], took it upon himself to feed Dark As Midnight with information regarding the Forsaken Loyalists as an attempt to ignite a war between them, news of Shifty’s involvement would later leak. Tension finally boiled over after the Forsaken Loyalists were made aware, eventually leading to them capturing Shifty with Joe Fraser and Blake present. With the help of the Wanderers and [[Sedtse Stai]], the Forsaken Loyalists would later that year blow up the Sanctuary, taking both Shifty and Winslow captive. At the time Winslow was the target of their attacks, the blame lay on him for the mess the Vigil had found themselves in at the time, as well as for shooting Shifty’s once close friend and ex member of the Wanderers, [[Zirka]]. Shifty would eventually bear witness to the attempted execution on Winslow carried out by [[Joe Fraser]]. Shifty presumed Winslow was dead. A month later to both Shifty and Ted’s surprise they were summoned to Green Mountain by CJ. They found Winslow there, wearing red, tied up and alive. Shifty had learnt of Winslow’s plan to hide in Gorka to avoid the aftermath and consequences of his actions. During a heated exchange between the pair Shifty threw his Vigil armband to the ground and told Winslow he was done. The Carnival was being urged on by Dark As Midnight to kill a helpless Winslow in-front of Shifty and Ted, before anyone had the chance Shifty pulled the trigger himself, killing his ex best friend and co-leader. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After leaving the Vigil, Shifty, along with Jordan would find themselves moving up North to Kalinovka, the home of the [[Dugout]]. Shifty had formed unexpected friendships with James, Jack, Lewis and Emerson of the Dugout throughout the year and would find peace amongst the chaos of life in Severograd. Rolf, an old friend from Shifty’s Cartel days would show up one day at the Dugout seeking help after getting into trouble with the Forsaken Loyalists, Shifty’s help would later prove to be unsuccessful resulting in Rolf being taken in by the Loyalists.  After several months of living up North Shifty would learn from Lewis that he was the one responsible for planting the RISE armband at the Cartels base back in 2019 with the attempts to set the Cartel up. Despite their history, Shifty decided to join the Dugout to make himself useful once more.&lt;br /&gt;
&lt;br /&gt;
=== 2022 - A Change In Heart ===&lt;br /&gt;
[[File:Shifty6.png|500px|thumb|right|Shifty and [[Jordan]] during one of their morning runs for supplies - 2022]]&lt;br /&gt;
&lt;br /&gt;
During the early months of 2022, Shifty decided to return back down to Bor to rekindle his relations with the [[Vigil]]. Shifty held a lot of guilt over the sorry state he had originally left the group in after the murder of [[Winslow]]. Within weeks, Shifty and Tony had gathered up most of the remaining Vigil members including Jordan who had once again stuck by Shifty’s side. Shifty’s attempts to reignite new life into the Vigil sadly didn’t last long, during the coming months both Shifty and the group faced backlash from the [[506th]] over their neutrality and unwillingness to join in with their war against Dark As Midnight. Shifty used this period to continue offering help to [[Rolf]], despite joining the Forsaken Loyalists Shifty was never convinced it was out of choice. Unbeknown to Rolf, Shifty would also take advantage of Rolf’s visits to discretely find out where the rest of the [[Forsaken Loyalists]] were. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During his time back with the Vigil, Shifty would often hear from his fellow members about their desperation to see [[Joe Fraser]] serve justice for all the trouble he’d put the group through, at that moment Joe would become Shifty’s number one target not only for personal reasons but to make up for the disappointment both Shifty and Winslow had caused his fellow members the year before. Shifty had suffered greatly after the death of Winslow, he became emotionless and cold towards the new faces he’d meet. He no longer had the patience or temperament to run a community camp. In the summer of 2022 Shifty would once again depart the Vigil, this time on better terms. Shifty would keep to himself throughout the remainder of the year.&lt;br /&gt;
&lt;br /&gt;
=== 2023 - Odyssey ===&lt;br /&gt;
[[File:Shifty7.png|500px|thumb|right|The execution of [[Thorn]] - Severograd - 2023]]&lt;br /&gt;
&lt;br /&gt;
New Years of 2023 would see Shifty convene with his friends from the [[Dugout]] again, only this time the Dugout no longer existed. Shifty would soon learn that Lewis had been killed by his friend Rolf after orders given by the Forsaken Loyalists. Shifty was later pulled aside by [[Emerson]] to meet a man who he thought went by the name Phillip, it was revealed to Shifty that Phillips true identity was [[Lewis]] who was in hiding and that he was in-fact alive. Shifty was told that Rolf had gone against his club&#039;s orders and spared Lewis his life. This would lead to the re-emergence of [[Odyssey]] and Shifty was presented the opportunity to join and fight alongside them with a common goal and enemy. In the following weeks Shifty would receive the sad news of both CJ’s and Rolf’s deaths, he would learn that Rolf was killed shortly after leaving a New Years party in which Shifty and Rolf spent the evening drunkenly arguing with each other. A couple of months later Shifty would overhear a conversation on the radio between [[Xavier]] of Dark As Midnight and Alice of the Forsaken Loyalists, Xavier would confirm that [[Vriska]] was responsible for Rolf’s death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Throughout 2023, Shifty would leave the community camp life behind and take a more aggressive and hostile approach to those who have harmed not only him but those he considered family, most noticeable against Dark As Midnight and the Forsaken Loyalists. In the winter of 2023, Odyssey would come out on top during one of those battles with Dark As Midnight, resulting in the capture of Vriska. Shifty would bear witness to the death of Vriska to his once best friend Lewis for his betrayal towards him. Revenge for Rolf had also been served. Towards the end of 2023 Shifty and Odyssey would find themselves in another war with the Forsaken Loyalists, the outcome would be similar, only this time it was Shifty’s old friend they would capture, Blake. Shifty along with 2 other Odyssey members would ultimately murder Blake after he pulled a deagle out and attempted to execute [[Joshua Jones]] of the [[Merry Men]] who refused to stop talking about FL business openly. That same evening on their way back home to Severograd, Shifty and Odyssey would encounter [[Thorn]], a member of Dark As Midnight, alone inside of a house. Thorn had tormented the Vigil and Dugout for years with both the Regime and Dark As Midnight and was behind some of the bloodiest battles Shifty had been involved in. Thorn was also captured and killed that night thanks to the bravery of Jack who stormed the house and apprehended him, this proved to be the most successful period of revenge since Odyssey’s re-emergence.&lt;br /&gt;
&lt;br /&gt;
=== 2024 - New Found Friends ===&lt;br /&gt;
[[File:Shifty8.png|500px|thumb|right|Shifty restrains [[Dill]] during the failed intervention of the [[Golden Peppers]] - Pavlovo - 2024]]&lt;br /&gt;
&lt;br /&gt;
Shifty and Odyssey would be approached by [[Vadim]] at the start of 2024, Vadim would seek assistance from Odyssey during an intervention of the [[Golden Peppers]] to help try and save them from the toxic gases they had become so used to living in. The intervention turned hostile and failed, however Shifty would make a new friend in the shape of [[Dill]] in the aftermath, the two of them later became close despite the less than friendly encounter when they first met. Odyssey took a short step back from the work they were doing not long afterwards. Shifty would take more time to himself throughout these months building relations with new found friends, most noticeably [[Bobs]] of the [[Black Sheep]] and [[Alice Fraser]], formally of the Forsaken Loyalists. Alice Fraser would initially find herself in Shifty’s good books after providing him with the opportunity to bury his friend Rolf the year before. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shifty would spend more time down in Bor with some of his Odyssey friends reliving old memories in a place where many he knew were no longer alive, this would ultimately send him into a short spiral of depression. Shifty would also seek company in Bobs and [[Kasia]] as well as other members of the Black Sheep in Guglovo until learning about their payments to the [[Blackthorn Gang]] for safety.  Shifty would eventually get dragged into helping oversee the Black Sheep with the [[Fireflies]] and the [[Overlook]] during one of their meetings with the intentions of ending these payments and potentially killing Blackthorn. The plan failed, Bobs along with multiple other members of the Black Sheep as well as [[Beau]], a member of Odyssey who had attempted to intervene as the voice of reason were taken captive. Beau was killed in captivity to a man named [[Findhorn]], something that Shifty and Odyssey have always struggled to accept.&lt;br /&gt;
&lt;br /&gt;
=== 2025 - A Helping Hand ===&lt;br /&gt;
[[File:Shifty9.png|500px|thumb|right|Shifty and Lewis interrogate a captured [[Benjamin Smits]] - Khelm - 2025]]&lt;br /&gt;
&lt;br /&gt;
Shifty would spend the beginning of 2025 back up north in Kalinovka. During the winter he was introduced to the [[Coalition]] and their camp, the [[House Of Hope]], run by [[Greeny]] and [[Ivy]]. Shifty had a brief but negative history with Greeny, that was until Greeny provided Odyssey with some useful information regarding a group living in Severograd at the time. The Coalition would give Shifty flashbacks to the Vigil and Dugout, especially upon hearing news of the Forsaken Loyalists sniffing their noses into the Coalitions business. The Spring of 2025 would see Odyssey and the Forsaken Loyalists yet again fighting between themselves, this time resulting in the capture of [[Benjamin Smits]]. Shifty and Odyssey would lay out demands for the Forsaken Loyalists to stay out of Severograd and to leave the Coalition alone with the hopes of bringing peace to the Northern region. A ceasefire was agreed upon, multiple meetings took place in the coming weeks which would be Shifty’s first opportunity in years to come face to face with some of his greatest enemies. New demands for the ceasefire to continue would eventually be set by [[Joe Fraser]]. Shifty and Odyssey would refuse these demands which would ultimately see the ceasefire come to an end. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the coming months Odyssey would take another step back from the work they were doing, during this time Shifty would eventually meet a new companion, [[Maybe]], at the House Of Hope. Shifty would go on to seek out Maybe which would see the pair living in Olsha together along with James throughout the summer. Shifty and Maybe would both experience personal turmoil during this time, Shifty would struggle from the disappearance of his fellow Odyssey members whilst Maybe was grieving for the loss of her partner [[Ivy]], who was murdered by the Cult. Shifty’s would refocus his efforts towards helping Maybe who would seek revenge for Ivy’s death. Shifty played a role in keeping Maybe safe whilst attempting to be a voice of reason to prevent Maybe from doing anything rash to get herself or others killed.&lt;br /&gt;
&lt;br /&gt;
== Notable Relationships == &lt;br /&gt;
&lt;br /&gt;
==== [[Winslow]] ====&lt;br /&gt;
Shifty and Winslow would develop a deep connection and bond during their time  in the Vigil. The two would often be seen sharing stories by the campfire and or recuperating after attacks on the Sanctuary, Winslow’s eventual betrayal hurt Shifty and it would be the final event in their history as Shifty would be the one to execute his once friend.  &lt;br /&gt;
&lt;br /&gt;
==== [[Ted]] ====&lt;br /&gt;
Another of the senior members of the Vigil, Ted and Shifty became intertwined almost as brothers. After Ted’s abduction and subsequent ransom from the Forsaken Loyalist the two would bond over their love and loyalty to the Vigil until the group&#039;s disbanding.  &lt;br /&gt;
&lt;br /&gt;
==== [[Jordan]] ====&lt;br /&gt;
Shifty and Jordan became inseparable soon after they met. Shifty would often rely on Jordan for a second opinion and whilst not always being told what he wanted to hear, Jordan would provide him with the honesty and the harsh reality that others didn’t. Throughout the 3 years they knew each other, Jordan would sacrifice his own needs to stick by Shifty during his time with both the Vigil and the Dugout. Jordan would teach Shifty the true meaning of loyalty which is something Shifty holds closely to this day. &lt;br /&gt;
&lt;br /&gt;
==== [[Paddy]] &amp;amp; [[Colin]] ====&lt;br /&gt;
Shifty’s friendships Paddy and Collin played a crucial role in keeping a healthy bond between the Vigil and 506th throughout the years. During more troubling times, the pair in their own ways would offer assistance to Shifty whether it be supplies, further protection or an outlet to escape Bor and the never ending political dramas that Shifty would find himself caught up in. &lt;br /&gt;
&lt;br /&gt;
==== [[CJ]] ====&lt;br /&gt;
Shifty and CJ formed a bond which on paper should never have worked, but the pair made it happen. Despite CJ being a member of Dark As Midnight, Shifty would often see glimpses of human and care, something others wouldn’t see. The pair would often exchange gifts, info and would offer one another an escape from their usual everyday life. CJ played an important role with keeping peace between Shifty, the Vigil and Dark As Midnight as well as playing a key role in Winslow&#039;s death and aftermath.&lt;br /&gt;
&lt;br /&gt;
==== [[Rolf]] ====&lt;br /&gt;
Despite starting out in the Cartel together, it would be 2 years later when Shifty and Rolf’s friendship would really elevate. Shifty would play an early role in Rolf’s story which would eventually see him join the Forsaken Loyalists. In spite of Rolf joining the ranks of Shifty&#039;s long term enemies, Shifty still believed it was against his own will and went out of his way to try and help Rolf through some troubling times.&lt;br /&gt;
&lt;br /&gt;
==== [[James]] ====&lt;br /&gt;
Shifty viewed James like a brother, he would spend more time with James than anyone else throughout the pair&#039;s time in the [[Dugout]] and Odyssey. He would see James develop from a boy into a man over the years and felt a sense of proudness during his growth. James would accompany Shifty during brief stays in both Bor and Olsha when Odyssey would take a step back from the work they were doing. If Shifty needed anything, James would be the first to offer his help, something he’s always valued. &lt;br /&gt;
&lt;br /&gt;
==== [[Jack]] ====&lt;br /&gt;
Jack was one of the first members of the Dugout who Shifty met. The pair would click straight away due to their similar sense of humour. After Shifty departed the [[Vigil]], Jack would become one of the reasons behind his eventual decision to join both the [[Dugout]] and [[Odyssey]]. Jack would go on to play a key role in multiple parts of Shifty&#039;s story, including the capturing of both [[Vriska]] and [[Thorn]]. The pair would also become the influence behind the rebuilding and renaming of Kalinovka, now known as Brixton.  &lt;br /&gt;
&lt;br /&gt;
==== [[Dr. Emerson Tamagotchi]] ====&lt;br /&gt;
Emerson was one of Shifty’s oldest and closest friends, she knew more about him than most. He would often confide in Emerson and confessed secrets to her that nobody else knew. Emerson would often accompany Shifty when he had places to be and people to meet. The two of them would take daily trips between Severograd and Bor to spend time with both the Vigil and the Dugout. Shifty and Emerson would find themselves in multiple near death experiences with Dark As Midnight during their adventures together. &lt;br /&gt;
&lt;br /&gt;
==== [[Joe Fraser]] ====&lt;br /&gt;
Joe Fraser has played a key role in being the main villain throughout Shifty’s story. For years the pair have never seen eye to eye. Joe took an instant dislike to Shifty after news had leaked about Shifty’s plan to feed Dark As Midnight with information with the hopes of igniting a war between the two of them. Joe became Shifty’s number one target after the attempted execution of Winslow which would take place in-front of Shifty, this moment would eventually spiral and lead to Shifty killing Winslow himself which he blames Joe for to this day. Despite Shifty having a soft respect for the way Joe handles his business, the personal rivalry and hatred remains strong. &lt;br /&gt;
&lt;br /&gt;
==== [[Bobs]] ====&lt;br /&gt;
Shifty became a great admirer of Bobs, the two of them had a strange way of showing their appreciation for one another but their commitment to visiting and helping each other was a testament to that. Bobs would be there for Shifty in times of need and would often remind him that there would be a home in Guglovo for him if he ever found himself alone. &lt;br /&gt;
&lt;br /&gt;
== Where are they now? == &lt;br /&gt;
[[File:Shifty10.png|500px|thumb|right|Shifty and his comrades in Odyssey, starring in Legit_pop’s film [[The Passenger]]. ]]&lt;br /&gt;
Shifty can be found roaming with fellow members of [[Odyssey]] in Kalinovka, otherwise known as Brixton, after both his time in the Cartel and the Vigil he still holds family close and seeks to protect those who matter to him. He walks stoically, guiding his group both in combat and diplomacy due to his experiences within his time in Chernarus.&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33048</id>
		<title>DayzUnderground Mod Changelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33048"/>
		<updated>2025-10-14T11:40:30Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The DayzUnderground mod is the accumulation of over 8 years of work throughout the years since Bohemia Interactive added modding support to the game.&lt;br /&gt;
&lt;br /&gt;
This is a list of the changes that DUG has made to the game through the DUG mod, note that this list is a work in-progress and is not definitive. We do not disclose exact numbers.&lt;br /&gt;
== Custom Items ==&lt;br /&gt;
* reconpipe&lt;br /&gt;
* facepaint&lt;br /&gt;
* boxing gloves&lt;br /&gt;
** equipped as gloves, cannot hold items, deals no health damage (only shock) to other players&lt;br /&gt;
* 50rnd MP5 Magazine&lt;br /&gt;
* bow and arrows&lt;br /&gt;
* tear gas grenade&lt;br /&gt;
* 40mm flash grenade&lt;br /&gt;
* 40mm tear gas grenade&lt;br /&gt;
* blindfold&lt;br /&gt;
&lt;br /&gt;
== Retextures ==&lt;br /&gt;
* improvised fur bags for all animal pelt kinds&lt;br /&gt;
* darker variant of the great helm&lt;br /&gt;
* lore-friendly Chernarus and Livonia police car variants&lt;br /&gt;
* many new flags&lt;br /&gt;
* create armbands from flags&lt;br /&gt;
* create bandanas from flags&lt;br /&gt;
&lt;br /&gt;
== Reintroduced Cut Vanilla Features ==&lt;br /&gt;
* return of BI&#039;s dyeing of clothing via a barrel cut feature&lt;br /&gt;
* create fertiliser with guts and plant material&lt;br /&gt;
* readable books&lt;br /&gt;
* Police Tazer (aka `ShockGun`)&lt;br /&gt;
* Archery (Improvised Box, Recurve Bow)&lt;br /&gt;
&lt;br /&gt;
== Custom Survivors ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Hardcore ==&lt;br /&gt;
* more common plant infestation&lt;br /&gt;
* increased haemolytic shock damage&lt;br /&gt;
* removed sickness HUD indicator for kuru&lt;br /&gt;
* grenades have their fuse timers randomised within a range&lt;br /&gt;
* cutting seeds from a plant will yield a random amount of seeds&lt;br /&gt;
* reduced meat yields of most vanilla animals&lt;br /&gt;
&lt;br /&gt;
== Integrated Mods ==&lt;br /&gt;
* Zenarchist&#039;s Cause of Death&lt;br /&gt;
* Zenarchist&#039;s Crafting Sounds&lt;br /&gt;
* Zenarchist&#039;s Split Item UI&lt;br /&gt;
* Zenarchist&#039;s Note Mod&lt;br /&gt;
* EvenMoreDoors&lt;br /&gt;
&lt;br /&gt;
== Bugfixes ==&lt;br /&gt;
&lt;br /&gt;
== Quality of Life ==&lt;br /&gt;
* Autorun functionality&lt;br /&gt;
* Earplugs functionality&lt;br /&gt;
* Ability to catch rain into a cooking pot&lt;br /&gt;
&lt;br /&gt;
== Rebalance ==&lt;br /&gt;
* shoes don&#039;t damage as quickly&lt;br /&gt;
* removed voice muffle from full-face helmets (but not gas masks)&lt;br /&gt;
* spears and firewood can not damage base building&lt;br /&gt;
&lt;br /&gt;
== Restraints ==&lt;br /&gt;
* can now jog (not sprint) while restrained&lt;br /&gt;
* restraint durability affects struggle time&lt;br /&gt;
* struggle time is preserved between attempts&lt;br /&gt;
&lt;br /&gt;
== Cannibalism ==&lt;br /&gt;
* Laugh from kuru is less frequent&lt;br /&gt;
* Shake from kuru is less frequent&lt;br /&gt;
&lt;br /&gt;
== Resized Vanilla Items ==&lt;br /&gt;
* Shrunk binoculars from 3x3 to 2x2&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33044</id>
		<title>DayzUnderground Mod Changelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33044"/>
		<updated>2025-10-12T18:52:52Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Custom Items ==&lt;br /&gt;
* reconpipe&lt;br /&gt;
* facepaint&lt;br /&gt;
* boxing gloves&lt;br /&gt;
** equipped as gloves, cannot hold items, deals no health damage (only shock) to other players&lt;br /&gt;
* 50rnd MP5 Magazine&lt;br /&gt;
* bow and arrows&lt;br /&gt;
* tear gas grenade&lt;br /&gt;
* 40mm flash grenade&lt;br /&gt;
* 40mm tear gas grenade&lt;br /&gt;
* blindfold&lt;br /&gt;
&lt;br /&gt;
== Retextures ==&lt;br /&gt;
* improvised fur bags for all animal pelt kinds&lt;br /&gt;
* darker variant of the great helm&lt;br /&gt;
* lore-friendly Chernarus and Livonia police car variants&lt;br /&gt;
* many new flags&lt;br /&gt;
* create armbands from flags&lt;br /&gt;
* create bandanas from flags&lt;br /&gt;
&lt;br /&gt;
== Reintroduced Cut Vanilla Features ==&lt;br /&gt;
* return of BI&#039;s dyeing of clothing via a barrel cut feature&lt;br /&gt;
* create fertiliser with guts and plant material&lt;br /&gt;
* readable books&lt;br /&gt;
* Police Tazer (aka `ShockGun`)&lt;br /&gt;
* Archery (Improvised Box, Recurve Bow)&lt;br /&gt;
&lt;br /&gt;
== Custom Survivors ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Hardcore ==&lt;br /&gt;
* more common plant infestation&lt;br /&gt;
* increased haemolytic shock damage&lt;br /&gt;
* removed sickness HUD indicator for kuru&lt;br /&gt;
* grenades have their fuse timers randomised within a range&lt;br /&gt;
* cutting seeds from a plant will yield a random amount of seeds&lt;br /&gt;
* reduced meat yields of most vanilla animals&lt;br /&gt;
&lt;br /&gt;
== Integrated Mods ==&lt;br /&gt;
* Zenarchist&#039;s Cause of Death&lt;br /&gt;
* Zenarchist&#039;s Crafting Sounds&lt;br /&gt;
* Zenarchist&#039;s Split Item UI&lt;br /&gt;
* Zenarchist&#039;s Note Mod&lt;br /&gt;
* EvenMoreDoors&lt;br /&gt;
&lt;br /&gt;
== Bugfixes ==&lt;br /&gt;
&lt;br /&gt;
== Quality of Life ==&lt;br /&gt;
* Autorun functionality&lt;br /&gt;
* Earplugs functionality&lt;br /&gt;
* Ability to catch rain into a cooking pot&lt;br /&gt;
&lt;br /&gt;
== Rebalance ==&lt;br /&gt;
* shoes don&#039;t damage as quickly&lt;br /&gt;
* removed voice muffle from full-face helmets (but not gas masks)&lt;br /&gt;
* spears and firewood can not damage base building&lt;br /&gt;
&lt;br /&gt;
== Restraints ==&lt;br /&gt;
* can now jog (not sprint) while restrained&lt;br /&gt;
* restraint durability affects struggle time&lt;br /&gt;
* struggle time is preserved between attempts&lt;br /&gt;
&lt;br /&gt;
== Cannibalism ==&lt;br /&gt;
* Laugh from kuru is less frequent&lt;br /&gt;
* Shake from kuru is less frequent&lt;br /&gt;
&lt;br /&gt;
== Resized Vanilla Items ==&lt;br /&gt;
* Shrunk binoculars from 3x3 to 2x2&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33043</id>
		<title>DayzUnderground Mod Changelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33043"/>
		<updated>2025-10-12T18:51:33Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Custom Items&lt;br /&gt;
* reconpipe&lt;br /&gt;
* facepaint&lt;br /&gt;
* boxing gloves&lt;br /&gt;
** equipped as gloves, cannot hold items, deals no health damage (only shock) to other players&lt;br /&gt;
* 50rnd MP5 Magazine&lt;br /&gt;
* bow and arrows&lt;br /&gt;
* tear gas grenade&lt;br /&gt;
* 40mm flash grenade&lt;br /&gt;
* 40mm tear gas grenade&lt;br /&gt;
* blindfold&lt;br /&gt;
&lt;br /&gt;
# Retextures&lt;br /&gt;
* improvised fur bags for all animal pelt kinds&lt;br /&gt;
* darker variant of the great helm&lt;br /&gt;
* lore-friendly Chernarus and Livonia police car variants&lt;br /&gt;
* many new flags&lt;br /&gt;
* create armbands from flags&lt;br /&gt;
* create bandanas from flags&lt;br /&gt;
&lt;br /&gt;
# Reintroduced Cut Vanilla Features&lt;br /&gt;
* return of BI&#039;s dyeing of clothing via a barrel cut feature&lt;br /&gt;
* create fertiliser with guts and plant material&lt;br /&gt;
* readable books&lt;br /&gt;
* Police Tazer (aka `ShockGun`)&lt;br /&gt;
* Archery (Improvised Box, Recurve Bow)&lt;br /&gt;
&lt;br /&gt;
# Custom Survivors&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
# Hardcore&lt;br /&gt;
* more common plant infestation&lt;br /&gt;
* increased haemolytic shock damage&lt;br /&gt;
* removed sickness HUD indicator for kuru&lt;br /&gt;
* grenades have their fuse timers randomised within a range&lt;br /&gt;
* cutting seeds from a plant will yield a random amount of seeds&lt;br /&gt;
* reduced meat yields of most vanilla animals&lt;br /&gt;
&lt;br /&gt;
# Integrated Mods&lt;br /&gt;
* Zenarchist&#039;s Cause of Death&lt;br /&gt;
* Zenarchist&#039;s Crafting Sounds&lt;br /&gt;
* Zenarchist&#039;s Split Item UI&lt;br /&gt;
* Zenarchist&#039;s Note Mod&lt;br /&gt;
* EvenMoreDoors&lt;br /&gt;
&lt;br /&gt;
# Bugfixes&lt;br /&gt;
&lt;br /&gt;
# Quality of Life&lt;br /&gt;
* Autorun functionality&lt;br /&gt;
* Earplugs functionality&lt;br /&gt;
* Ability to catch rain into a cooking pot&lt;br /&gt;
&lt;br /&gt;
## Rebalance&lt;br /&gt;
* shoes don&#039;t damage as quickly&lt;br /&gt;
* removed voice muffle from full-face helmets (but not gas masks)&lt;br /&gt;
* spears and firewood can not damage base building&lt;br /&gt;
&lt;br /&gt;
## Restraints&lt;br /&gt;
* can now jog (not sprint) while restrained&lt;br /&gt;
* restraint durability affects struggle time&lt;br /&gt;
* struggle time is preserved between attempts&lt;br /&gt;
&lt;br /&gt;
## Cannibalism&lt;br /&gt;
* Laugh from kuru is less frequent&lt;br /&gt;
* Shake from kuru is less frequent&lt;br /&gt;
&lt;br /&gt;
## Resized Vanilla Items&lt;br /&gt;
* Shrunk binoculars from 3x3 to 2x2&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33042</id>
		<title>DayzUnderground Mod Changelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33042"/>
		<updated>2025-10-12T18:50:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Custom Items&lt;br /&gt;
* reconpipe&lt;br /&gt;
* facepaint&lt;br /&gt;
* boxing gloves&lt;br /&gt;
    * equipped as gloves, cannot hold items, deals no health damage (only shock) to other players&lt;br /&gt;
* 50rnd MP5 Magazine&lt;br /&gt;
* bow and arrows&lt;br /&gt;
* tear gas grenade&lt;br /&gt;
* 40mm flash grenade&lt;br /&gt;
* 40mm tear gas grenade&lt;br /&gt;
* blindfold&lt;br /&gt;
&lt;br /&gt;
# Retextures&lt;br /&gt;
* improvised fur bags for all animal pelt kinds&lt;br /&gt;
* darker variant of the great helm&lt;br /&gt;
* lore-friendly Chernarus and Livonia police car variants&lt;br /&gt;
* many new flags&lt;br /&gt;
* create armbands from flags&lt;br /&gt;
* create bandanas from flags&lt;br /&gt;
&lt;br /&gt;
# Reintroduced Cut Vanilla Features&lt;br /&gt;
* return of BI&#039;s dyeing of clothing via a barrel cut feature&lt;br /&gt;
* create fertiliser with guts and plant material&lt;br /&gt;
* readable books&lt;br /&gt;
* Police Tazer (aka `ShockGun`)&lt;br /&gt;
* Archery (Improvised Box, Recurve Bow)&lt;br /&gt;
&lt;br /&gt;
# Custom Survivors&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
# Hardcore&lt;br /&gt;
* more common plant infestation&lt;br /&gt;
* increased haemolytic shock damage&lt;br /&gt;
* removed sickness HUD indicator for kuru&lt;br /&gt;
* grenades have their fuse timers randomised within a range&lt;br /&gt;
* cutting seeds from a plant will yield a random amount of seeds&lt;br /&gt;
* reduced meat yields of most vanilla animals&lt;br /&gt;
&lt;br /&gt;
# Integrated Mods&lt;br /&gt;
* Zenarchist&#039;s Cause of Death&lt;br /&gt;
* Zenarchist&#039;s Crafting Sounds&lt;br /&gt;
* Zenarchist&#039;s Split Item UI&lt;br /&gt;
* Zenarchist&#039;s Note Mod&lt;br /&gt;
* EvenMoreDoors&lt;br /&gt;
&lt;br /&gt;
# Bugfixes&lt;br /&gt;
&lt;br /&gt;
# Quality of Life&lt;br /&gt;
* Autorun functionality&lt;br /&gt;
* Earplugs functionality&lt;br /&gt;
* Ability to catch rain into a cooking pot&lt;br /&gt;
&lt;br /&gt;
## Rebalance&lt;br /&gt;
* shoes don&#039;t damage as quickly&lt;br /&gt;
* removed voice muffle from full-face helmets (but not gas masks)&lt;br /&gt;
* spears and firewood can not damage base building&lt;br /&gt;
&lt;br /&gt;
## Restraints&lt;br /&gt;
* can now jog (not sprint) while restrained&lt;br /&gt;
* restraint durability affects struggle time&lt;br /&gt;
* struggle time is preserved between attempts&lt;br /&gt;
&lt;br /&gt;
## Cannibalism&lt;br /&gt;
* Laugh from kuru is less frequent&lt;br /&gt;
* Shake from kuru is less frequent&lt;br /&gt;
&lt;br /&gt;
## Resized Vanilla Items&lt;br /&gt;
* Shrunk binoculars from 3x3 to 2x2&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33041</id>
		<title>DayzUnderground Mod Changelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=DayzUnderground_Mod_Changelist&amp;diff=33041"/>
		<updated>2025-10-12T18:47:06Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: Initial version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Custom Items&lt;br /&gt;
- reconpipe&lt;br /&gt;
- facepaint&lt;br /&gt;
- boxing gloves&lt;br /&gt;
    - equipped as gloves, cannot hold items, deals no health damage (only shock) to other players&lt;br /&gt;
- 50rnd MP5 Magazine&lt;br /&gt;
- bow and arrows&lt;br /&gt;
- tear gas grenade&lt;br /&gt;
- 40mm flash grenade&lt;br /&gt;
- 40mm tear gas grenade&lt;br /&gt;
- blindfold&lt;br /&gt;
&lt;br /&gt;
# Retextures&lt;br /&gt;
- improvised fur bags for all animal pelt kinds&lt;br /&gt;
- darker variant of the great helm&lt;br /&gt;
- lore-friendly Chernarus and Livonia police car variants&lt;br /&gt;
- many new flags&lt;br /&gt;
- create armbands from flags&lt;br /&gt;
- create bandanas from flags&lt;br /&gt;
&lt;br /&gt;
# Reintroduced Cut Vanilla Features&lt;br /&gt;
- return of BI&#039;s dyeing of clothing via a barrel cut feature&lt;br /&gt;
- create fertiliser with guts and plant material&lt;br /&gt;
- readable books&lt;br /&gt;
- Police Tazer (aka `ShockGun`)&lt;br /&gt;
- Archery (Improvised Box, Recurve Bow)&lt;br /&gt;
&lt;br /&gt;
# Custom Survivors&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
# Hardcore&lt;br /&gt;
- more common plant infestation&lt;br /&gt;
- increased haemolytic shock damage&lt;br /&gt;
- removed sickness HUD indicator for kuru&lt;br /&gt;
- grenades have their fuse timers randomised within a range&lt;br /&gt;
- cutting seeds from a plant will yield a random amount of seeds&lt;br /&gt;
&amp;lt;!-- - eating raw meat has a chance of causing vomiting (in addition to salmonella) --&amp;gt;&lt;br /&gt;
- reduced meat yields of most vanilla animals&lt;br /&gt;
&lt;br /&gt;
# Integrated Mods&lt;br /&gt;
- Zenarchist&#039;s Cause of Death&lt;br /&gt;
- Zenarchist&#039;s Crafting Sounds&lt;br /&gt;
- Zenarchist&#039;s Split Item UI&lt;br /&gt;
- Zenarchist&#039;s Note Mod&lt;br /&gt;
- EvenMoreDoors&lt;br /&gt;
&lt;br /&gt;
# Bugfixes&lt;br /&gt;
&lt;br /&gt;
# Quality of Life&lt;br /&gt;
- Autorun functionality&lt;br /&gt;
- Earplugs functionality&lt;br /&gt;
- Ability to catch rain into a cooking pot&lt;br /&gt;
&lt;br /&gt;
## Rebalance&lt;br /&gt;
- shoes don&#039;t damage as quickly&lt;br /&gt;
- removed voice muffle from full-face helmets (but not gas masks)&lt;br /&gt;
- spears and firewood can not damage base building&lt;br /&gt;
&lt;br /&gt;
## Restraints&lt;br /&gt;
- can now jog (not sprint) while restrained&lt;br /&gt;
- restraint durability affects struggle time&lt;br /&gt;
- struggle time is preserved between attempts&lt;br /&gt;
&lt;br /&gt;
## Cannibalism&lt;br /&gt;
- Laugh from kuru is less frequent&lt;br /&gt;
- Shake from kuru is less frequent&lt;br /&gt;
&lt;br /&gt;
## Resized Vanilla Items&lt;br /&gt;
- Shrunk binoculars from 3x3 to 2x2&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1738</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1738"/>
		<updated>2023-08-09T17:59:26Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
{{Under construction}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the [[DayzUnderground]] Wiki: your source for exploring the lore of DayzUnderground on the web.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Visit the [[Table of contents]] for a listing of article categories.&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
{{div col|colwidth=10em}}&lt;br /&gt;
* [[Contributing|Getting Involved]]&lt;br /&gt;
* [[Contribution Guidelines]]&lt;br /&gt;
* [[How to Browse]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== The Server ==&lt;br /&gt;
&lt;br /&gt;
* [[Crafting Recipes]]&lt;br /&gt;
* [[Items Unique to DUG]]&lt;br /&gt;
* [[Creating a Character]]&lt;br /&gt;
* [[Creating a Faction]]&lt;br /&gt;
* [[How to Roleplay]]&lt;br /&gt;
* [[Organic Roleplay]]&lt;br /&gt;
* Pushing a Story In-Game&lt;br /&gt;
* [[Writing a Story]]&lt;br /&gt;
&lt;br /&gt;
== The Lore ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline|Timelines]]&lt;br /&gt;
* [[Notable Characters]]&lt;br /&gt;
* [[Notable Groups]]&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1737</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1737"/>
		<updated>2023-08-02T11:41:34Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
{{Under construction}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the [[DayzUnderground]] Wiki: your source for exploring the lore of DayzUnderground on the web.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Visit the [[Table of contents]] for a listing of article categories.&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
{{div col|colwidth=10em}}&lt;br /&gt;
* [[Contributing|Getting Involved]]&lt;br /&gt;
* [[Contribution Guidelines]]&lt;br /&gt;
* [[How to Browse]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== The Server ==&lt;br /&gt;
&lt;br /&gt;
* [[Creating a Character]]&lt;br /&gt;
* [[Creating a Faction]]&lt;br /&gt;
* [[How to Roleplay]]&lt;br /&gt;
* [[Organic Roleplay]]&lt;br /&gt;
* Pushing a Story In-Game&lt;br /&gt;
* [[Writing a Story]]&lt;br /&gt;
&lt;br /&gt;
== The Lore ==&lt;br /&gt;
&lt;br /&gt;
* [[Timeline|Timelines]]&lt;br /&gt;
* [[Notable Characters]]&lt;br /&gt;
* [[Notable Groups]]&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Module:Documentation/doc&amp;diff=1730</id>
		<title>Module:Documentation/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Module:Documentation/doc&amp;diff=1730"/>
		<updated>2023-07-17T11:22:25Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Module rating|release}}&lt;br /&gt;
&amp;lt;!-- Add categories where indicated at the bottom of this page and interwikis at Wikidata --&amp;gt;&lt;br /&gt;
{{Lua|Module:Documentation/config|Module:Documentation/i18n|Module:Arguments|Module:Message box|Module:Module wikitext|Module:TNT}}&lt;br /&gt;
{{Uses TemplateStyles|Module:Documentation/styles.css}}&lt;br /&gt;
This module displays a blue box containing documentation for [[Special:MyLanguage/Help:templates|templates]], [[Special:MyLanguage/Lua scripting|Lua modules]], or other pages. The {{tlx|documentation}} template invokes it.&lt;br /&gt;
&lt;br /&gt;
== Normal usage ==&lt;br /&gt;
&lt;br /&gt;
For most uses, you should use the {{tlx|documentation}} template; please see that template&#039;s page for its usage instructions and parameters.&lt;br /&gt;
&lt;br /&gt;
== Use in other modules ==&lt;br /&gt;
&lt;br /&gt;
To use this module from another Lua module, first load it with &amp;lt;code&amp;gt;require&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local documentation = require(&#039;Module:Documentation&#039;).main&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you can simply call it using a table of arguments.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
documentation{content = &#039;Some documentation&#039;, [&#039;link box&#039;] = &#039;My custom link box&#039;}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Template:Documentation/doc|template documentation]] for usage instructions and a list of parameters.&lt;br /&gt;
&lt;br /&gt;
== Porting to other wikis ==&lt;br /&gt;
&lt;br /&gt;
The module has a configuration file at [[Module:Documentation/config]] which is intended to allow easy translation and porting to other wikis. Please see the code comments in the config page for instructions. If you have any questions, or you need a feature which is not currently implemented, please leave a message at [[Template talk:Documentation]] to get the attention of a developer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Sandbox other||&lt;br /&gt;
&amp;lt;!-- Categories below this line; interwikis at Wikidata --&amp;gt;&lt;br /&gt;
[[Category:Modules{{#translation:}}]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Module documentation pages{{#translation:}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:Module_rating/en&amp;diff=1728</id>
		<title>Template:Module rating/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:Module_rating/en&amp;diff=1728"/>
		<updated>2023-07-17T11:22:25Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Module other|{{ombox&lt;br /&gt;
 | type      = notice&lt;br /&gt;
 | image     = {{#switch: {{{1|}}}&lt;br /&gt;
   | pre-alpha | prealpha | pa = [[File:OOjs UI icon text-style.svg|40x40px|link=]]&lt;br /&gt;
   | alpha | a                 = [[File:OOjs UI icon bold-a.svg|40x40px|link=]]&lt;br /&gt;
   | beta | b                  = [[File:OOjs UI icon bold-b.svg|40x40px|link=]]&lt;br /&gt;
   | release | r | general | g = [[File:OOjs UI icon check-constructive.svg|40x40px|link=]]&lt;br /&gt;
   | protected | protect | p   = [[File:{{#if:{{CASCADINGSOURCES:{{FULLPAGENAME}}}}|Cascade-protection-shackle.svg|{{#ifeq:{{PROTECTIONLEVEL:edit}}|sysop|Full-protection-shackle-red.svg|Semi-protection-shackle-no-text.svg}}}}|40x40px|link=]]&lt;br /&gt;
   | semiprotected | semiprotect | semi = [[File:Semi-protection-shackle.svg|40x40px|link=]]&lt;br /&gt;
   | #default = [[File:OOjs UI icon alert-destructive.svg|40x40px|link=]]&lt;br /&gt;
  }}&lt;br /&gt;
 | style     = &lt;br /&gt;
 | textstyle = &lt;br /&gt;
 | text      = {{#switch: {{{1|}}}&lt;br /&gt;
   | pre-alpha | prealpha | pa = This module is rated as [[Special:MyLanguage/Category:Modules in pre-alpha development|pre-alpha]]. It is unfinished, and may or may not be in active development. It should not be used from article namespace pages. Modules remain pre-alpha until the original editor (or someone who takes one over if it is abandoned for some time) is satisfied with the basic structure.&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#ifexpr:&lt;br /&gt;
         &amp;lt;!-- No category for /doc or /sandbox subpages --&amp;gt;&lt;br /&gt;
         {{IsDocSubpage|false=0}} or {{#ifeq:{{SUBPAGENAME}}|sandbox|1|0}}&lt;br /&gt;
       || {{#ifeq: {{{nocat|}}} | true | &amp;lt;!-- No category if user sets nocat=true --&amp;gt; | [[Category:Modules in pre-alpha development|{{PAGENAME}}]] }}&lt;br /&gt;
      }}&lt;br /&gt;
   | alpha | a                 = This module is rated as [[Special:MyLanguage/Category:Modules in alpha|alpha]]. It is ready for third party input, and may be used on a few pages to see if problems arise, but should be watched. Suggestions for new features or changes in their input and output mechanisms are welcome.&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#ifexpr:&lt;br /&gt;
         &amp;lt;!-- No category for /doc or /sandbox subpages --&amp;gt;&lt;br /&gt;
         {{IsDocSubpage|false=0}} or {{#ifeq:{{SUBPAGENAME}}|sandbox|1|0}}&lt;br /&gt;
       || {{#ifeq: {{{nocat|}}} | true | &amp;lt;!-- No category if user sets nocat=true --&amp;gt; | [[Category:Modules in alpha|{{PAGENAME}}]] }}&lt;br /&gt;
      }}&lt;br /&gt;
   | beta | b                  = This module is rated as [[Special:MyLanguage/Category:Modules in beta|beta]], and is ready for widespread use. It is still new and should be used with some caution to ensure the results are as expected.&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#ifexpr:&lt;br /&gt;
         &amp;lt;!-- No category for /doc or /sandbox subpages --&amp;gt;&lt;br /&gt;
         {{IsDocSubpage|false=0}} or {{#ifeq:{{SUBPAGENAME}}|sandbox|1|0}}&lt;br /&gt;
       || {{#ifeq: {{{nocat|}}} | true | &amp;lt;!-- No category if user sets nocat=true --&amp;gt; | [[Category:Modules in beta|{{PAGENAME}}]] }}&lt;br /&gt;
      }}&lt;br /&gt;
   | release | r | general | g = This module is rated as [[Special:MyLanguage/Category:Modules for general use|ready for general use]]. It has reached a mature form and is thought to be bug-free and ready for use wherever appropriate. It is ready to mention on help pages and other resources as an option for new users to learn. To reduce server load and bad output, it should be improved by [[w:WP:TESTCASES|sandbox testing]] rather than repeated trial-and-error editing.&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#ifexpr:&lt;br /&gt;
         &amp;lt;!-- No category for /doc or /sandbox subpages --&amp;gt;&lt;br /&gt;
         {{IsDocSubpage|false=0}} or {{#ifeq:{{SUBPAGENAME}}|sandbox|1|0}}&lt;br /&gt;
       || {{#ifeq: {{{nocat|}}} | true | &amp;lt;!-- No category if user sets nocat=true --&amp;gt; | [[Category:Modules for general use|{{PAGENAME}}]] }}&lt;br /&gt;
      }}&lt;br /&gt;
   | protected | protect | p   = This module is [[Special:MyLanguage/Category:Modules subject to page protection|subject to {{#if:{{CASCADINGSOURCES:{{FULLPAGENAME}}}}|cascading|page}} protection]]. It is a highly visible module in use by a very large number of pages. Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is [[Special:MyLanguage/Project:Protected page|protected]] from editing.&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#ifexpr:&lt;br /&gt;
         &amp;lt;!-- No category for /doc or /sandbox subpages --&amp;gt;&lt;br /&gt;
         {{IsDocSubpage|false=0}} or {{#ifeq:{{SUBPAGENAME}}|sandbox|1|0}}&lt;br /&gt;
       || {{#ifeq: {{{nocat|}}} | true | &amp;lt;!-- No category if user sets nocat=true --&amp;gt; | [[Category:Modules subject to page protection|{{PAGENAME}}]] }}&lt;br /&gt;
      }}&lt;br /&gt;
   | #default                  = {{error|1=Module rating is invalid or not specified.}}&lt;br /&gt;
  }}&lt;br /&gt;
}}|{{error|1=Error: {{tl|Module rating}} must be placed in the Module namespace.}}|demospace={{{demospace|&amp;lt;noinclude&amp;gt;module&amp;lt;/noinclude&amp;gt;}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation|content=&lt;br /&gt;
&lt;br /&gt;
This template is used to rate [[Lua/Overview|Lua modules]] by quality.&lt;br /&gt;
It is placed at the top of the module&#039;s /doc subpage.&lt;br /&gt;
It produces a message informing users about the rating system, and it also places the module into a tracking category.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Basic usage:&lt;br /&gt;
{{pre|{{tlx|module rating|&#039;&#039;rating&#039;&#039;}}}}&lt;br /&gt;
&lt;br /&gt;
Without categories:&lt;br /&gt;
{{pre|{{tlx|module rating|&#039;&#039;rating&#039;&#039;|3=nocat=true}}}}&lt;br /&gt;
&lt;br /&gt;
If {{tlx|Module rating}} is used outside the Module namespace, an error message is shown: {{module rating}}&lt;br /&gt;
&lt;br /&gt;
== Ratings ==&lt;br /&gt;
The rating should be placed in the first positional parameter.&lt;br /&gt;
There are five different ratings: &#039;&#039;&#039;pre-alpha&#039;&#039;&#039;{{int|comma-separator}}&#039;&#039;&#039;alpha&#039;&#039;&#039;{{int|comma-separator}}&#039;&#039;&#039;beta&#039;&#039;&#039;{{int|comma-separator}}&#039;&#039;&#039;release&#039;&#039;&#039;{{int|and}}{{int|word-separator}}&#039;&#039;&#039;protected&#039;&#039;&#039;.&lt;br /&gt;
There are also short alias codes for each of the ratings.&lt;br /&gt;
&lt;br /&gt;
{{(!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rating&lt;br /&gt;
! Aliases&lt;br /&gt;
! Result&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;pre-alpha&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;prealpha&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;pa&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} {{module rating|pre-alpha|nocat=true|demospace=Module}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;alpha&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;a&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} {{module rating|alpha|nocat=true|demospace=module}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;b&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} {{module rating|beta|nocat=true|demospace=module}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;release&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;general&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;g&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} {{module rating|release|nocat=true|demospace=module}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;protected&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;protect&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} {{module rating|protected|nocat=true|demospace=module}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &#039;&#039;Anything else or if missing&#039;&#039;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{!}} {{module rating|prdaskidkated|nocat=true|demospace=module}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!)}}&lt;br /&gt;
&lt;br /&gt;
== TemplateData ==&lt;br /&gt;
{{Module rating/doc}}&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
The template will put modules in one of the following categories, according to the rating specified:&lt;br /&gt;
&lt;br /&gt;
* {{ll|Category:Modules in pre-alpha development}}&lt;br /&gt;
* {{ll|Category:Modules in alpha}}&lt;br /&gt;
* {{ll|Category:Modules in beta}}&lt;br /&gt;
* {{ll|Category:Modules for general use}}&lt;br /&gt;
* {{ll|Category:Modules subject to page protection}}&lt;br /&gt;
&lt;br /&gt;
These categories are suppressed on pages ending with /doc.&lt;br /&gt;
To suppress categories on all pages, you can use the code {{para|nocat|true}}.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{tl|module-rating categories}}&lt;br /&gt;
* [[Lua]]&lt;br /&gt;
* {{tl|Lua}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:Module_rating&amp;diff=1726</id>
		<title>Template:Module rating</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:Module_rating&amp;diff=1726"/>
		<updated>2023-07-17T11:22:25Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Module other|{{ombox&lt;br /&gt;
 | type      = notice&lt;br /&gt;
 | image     = {{#switch: {{{1|}}}&lt;br /&gt;
   | pre-alpha | prealpha | pa = [[File:OOjs UI icon text-style.svg|40x40px|link=]]&lt;br /&gt;
   | alpha | a                 = [[File:OOjs UI icon bold-a.svg|40x40px|link=]]&lt;br /&gt;
   | beta | b                  = [[File:OOjs UI icon bold-b.svg|40x40px|link=]]&lt;br /&gt;
   | release | r | general | g = [[File:OOjs UI icon check-constructive.svg|40x40px|link=]]&lt;br /&gt;
   | protected | protect | p   = [[File:{{#if:{{CASCADINGSOURCES:{{FULLPAGENAME}}}}|Cascade-protection-shackle.svg|{{#ifeq:{{PROTECTIONLEVEL:edit}}|sysop|Full-protection-shackle-red.svg|Semi-protection-shackle-no-text.svg}}}}|40x40px|link=]]&lt;br /&gt;
   | semiprotected | semiprotect | semi = [[File:Semi-protection-shackle.svg|40x40px|link=]]&lt;br /&gt;
   | #default = [[File:OOjs UI icon alert-destructive.svg|40x40px|link=]]&lt;br /&gt;
  }}&lt;br /&gt;
 | style     = &lt;br /&gt;
 | textstyle = &lt;br /&gt;
 | text      = {{#switch: {{{1|}}}&lt;br /&gt;
   | pre-alpha | prealpha | pa = &amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; This module is rated as [[&amp;lt;tvar name=1&amp;gt;Special:MyLanguage/Category:Modules in pre-alpha development&amp;lt;/tvar&amp;gt;|pre-alpha]].&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; It is unfinished, and may or may not be in active development.&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:3--&amp;gt; It should not be used from article namespace pages.&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:4--&amp;gt; Modules remain pre-alpha until the original editor (or someone who takes one over if it is abandoned for some time) is satisfied with the basic structure.&amp;lt;/translate&amp;gt;&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#ifexpr:&lt;br /&gt;
         &amp;lt;!-- No category for /doc or /sandbox subpages --&amp;gt;&lt;br /&gt;
         {{IsDocSubpage|false=0}} or {{#ifeq:{{SUBPAGENAME}}|sandbox|1|0}}&lt;br /&gt;
       || {{#ifeq: {{{nocat|}}} | true | &amp;lt;!-- No category if user sets nocat=true --&amp;gt; | [[Category:Modules in pre-alpha development|{{PAGENAME}}]] }}&lt;br /&gt;
      }}&lt;br /&gt;
   | alpha | a                 = &amp;lt;translate&amp;gt;&amp;lt;!--T:20--&amp;gt; This module is rated as [[&amp;lt;tvar name=1&amp;gt;Special:MyLanguage/Category:Modules in alpha&amp;lt;/tvar&amp;gt;|alpha]].&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:21--&amp;gt; It is ready for third party input, and may be used on a few pages to see if problems arise, but should be watched.&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:22--&amp;gt; Suggestions for new features or changes in their input and output mechanisms are welcome.&amp;lt;/translate&amp;gt;&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#ifexpr:&lt;br /&gt;
         &amp;lt;!-- No category for /doc or /sandbox subpages --&amp;gt;&lt;br /&gt;
         {{IsDocSubpage|false=0}} or {{#ifeq:{{SUBPAGENAME}}|sandbox|1|0}}&lt;br /&gt;
       || {{#ifeq: {{{nocat|}}} | true | &amp;lt;!-- No category if user sets nocat=true --&amp;gt; | [[Category:Modules in alpha|{{PAGENAME}}]] }}&lt;br /&gt;
      }}&lt;br /&gt;
   | beta | b                  = &amp;lt;translate&amp;gt;&amp;lt;!--T:23--&amp;gt; This module is rated as [[&amp;lt;tvar name=1&amp;gt;Special:MyLanguage/Category:Modules in beta&amp;lt;/tvar&amp;gt;|beta]], and is ready for widespread use.&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:24--&amp;gt; It is still new and should be used with some caution to ensure the results are as expected.&amp;lt;/translate&amp;gt;&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#ifexpr:&lt;br /&gt;
         &amp;lt;!-- No category for /doc or /sandbox subpages --&amp;gt;&lt;br /&gt;
         {{IsDocSubpage|false=0}} or {{#ifeq:{{SUBPAGENAME}}|sandbox|1|0}}&lt;br /&gt;
       || {{#ifeq: {{{nocat|}}} | true | &amp;lt;!-- No category if user sets nocat=true --&amp;gt; | [[Category:Modules in beta|{{PAGENAME}}]] }}&lt;br /&gt;
      }}&lt;br /&gt;
   | release | r | general | g = &amp;lt;translate&amp;gt;&amp;lt;!--T:25--&amp;gt; This module is rated as [[&amp;lt;tvar name=1&amp;gt;Special:MyLanguage/Category:Modules for general use&amp;lt;/tvar&amp;gt;|ready for general use]].&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:26--&amp;gt; It has reached a mature form and is thought to be bug-free and ready for use wherever appropriate.&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:27--&amp;gt; It is ready to mention on help pages and other resources as an option for new users to learn.&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:28--&amp;gt; To reduce server load and bad output, it should be improved by [[w:WP:TESTCASES|sandbox testing]] rather than repeated trial-and-error editing.&amp;lt;/translate&amp;gt;&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#ifexpr:&lt;br /&gt;
         &amp;lt;!-- No category for /doc or /sandbox subpages --&amp;gt;&lt;br /&gt;
         {{IsDocSubpage|false=0}} or {{#ifeq:{{SUBPAGENAME}}|sandbox|1|0}}&lt;br /&gt;
       || {{#ifeq: {{{nocat|}}} | true | &amp;lt;!-- No category if user sets nocat=true --&amp;gt; | [[Category:Modules for general use|{{PAGENAME}}]] }}&lt;br /&gt;
      }}&lt;br /&gt;
   | protected | protect | p   = &amp;lt;translate&amp;gt;&amp;lt;!--T:29--&amp;gt; This module is [[&amp;lt;tvar name=1&amp;gt;Special:MyLanguage/Category:Modules subject to page protection&amp;lt;/tvar&amp;gt;|subject to {{&amp;lt;tvar name=2&amp;gt;#if:{{CASCADINGSOURCES:{{FULLPAGENAME}}}}&amp;lt;/tvar&amp;gt;|cascading|page}} protection]].&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:30--&amp;gt; It is a highly visible module in use by a very large number of pages.&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:31--&amp;gt; Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is [[&amp;lt;tvar name=1&amp;gt;Special:MyLanguage/Project:Protected page&amp;lt;/tvar&amp;gt;|protected]] from editing.&amp;lt;/translate&amp;gt;&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#ifexpr:&lt;br /&gt;
         &amp;lt;!-- No category for /doc or /sandbox subpages --&amp;gt;&lt;br /&gt;
         {{IsDocSubpage|false=0}} or {{#ifeq:{{SUBPAGENAME}}|sandbox|1|0}}&lt;br /&gt;
       || {{#ifeq: {{{nocat|}}} | true | &amp;lt;!-- No category if user sets nocat=true --&amp;gt; | [[Category:Modules subject to page protection|{{PAGENAME}}]] }}&lt;br /&gt;
      }}&lt;br /&gt;
   | #default                  = {{error|1=&amp;lt;translate&amp;gt;&amp;lt;!--T:17--&amp;gt; Module rating is invalid or not specified.&amp;lt;/translate&amp;gt;}}&lt;br /&gt;
  }}&lt;br /&gt;
}}|{{error|1=&amp;lt;translate&amp;gt;&amp;lt;!--T:18--&amp;gt; Error:&amp;lt;/translate&amp;gt; &amp;lt;translate&amp;gt;&amp;lt;!--T:19--&amp;gt; &amp;lt;tvar name=1&amp;gt;{{tl|Module rating}}&amp;lt;/tvar&amp;gt; must be placed in the Module namespace.&amp;lt;/translate&amp;gt;}}|demospace={{{demospace|&amp;lt;noinclude&amp;gt;module&amp;lt;/noinclude&amp;gt;}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation|content=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; This template is used to rate [[Lua/Overview|Lua modules]] by quality.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:6--&amp;gt; It is placed at the top of the module&#039;s /doc subpage.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; It produces a message informing users about the rating system, and it also places the module into a tracking category.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Usage == &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Basic usage:&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{pre|{{tlx|module rating|&#039;&#039;rating&#039;&#039;}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; Without categories:&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{pre|{{tlx|module rating|&#039;&#039;rating&#039;&#039;|3=nocat=true}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:32--&amp;gt; If &amp;lt;tvar name=1&amp;gt;{{tlx|Module rating}}&amp;lt;/tvar&amp;gt; is used outside the Module namespace, an error message is shown: &amp;lt;tvar name=2&amp;gt;{{module rating}}&amp;lt;/tvar&amp;gt;&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Ratings == &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:33--&amp;gt; The rating should be placed in the first positional parameter.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:34--&amp;gt; There are five different ratings: &amp;lt;tvar name=1&amp;gt;&#039;&#039;&#039;pre-alpha&#039;&#039;&#039;{{int|comma-separator}}&#039;&#039;&#039;alpha&#039;&#039;&#039;{{int|comma-separator}}&#039;&#039;&#039;beta&#039;&#039;&#039;{{int|comma-separator}}&#039;&#039;&#039;release&#039;&#039;&#039;{{int|and}}{{int|word-separator}}&#039;&#039;&#039;protected&#039;&#039;&#039;&amp;lt;/tvar&amp;gt;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:35--&amp;gt; There are also short alias codes for each of the ratings.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{(!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:12--&amp;gt; Rating&amp;lt;/translate&amp;gt;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:13--&amp;gt; Aliases&amp;lt;/translate&amp;gt;&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:14--&amp;gt; Result&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;pre-alpha&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;prealpha&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;pa&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} {{module rating|pre-alpha|nocat=true|demospace=Module}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;alpha&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;a&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} {{module rating|alpha|nocat=true|demospace=module}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;beta&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;b&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} {{module rating|beta|nocat=true|demospace=module}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;release&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;general&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;g&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} {{module rating|release|nocat=true|demospace=module}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;protected&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} &amp;lt;code&amp;gt;protect&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}} {{module rating|protected|nocat=true|demospace=module}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;translate&amp;gt;&amp;lt;!--T:36--&amp;gt; &#039;&#039;Anything else or if missing&#039;&#039;&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
{{!}} {{module rating|prdaskidkated|nocat=true|demospace=module}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!)}}&lt;br /&gt;
&lt;br /&gt;
== TemplateData ==&lt;br /&gt;
{{Module rating/doc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Categories == &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:37--&amp;gt;&lt;br /&gt;
The template will put modules in one of the following categories, according to the rating specified:&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{ll|Category:Modules in pre-alpha development}}&lt;br /&gt;
* {{ll|Category:Modules in alpha}}&lt;br /&gt;
* {{ll|Category:Modules in beta}}&lt;br /&gt;
* {{ll|Category:Modules for general use}}&lt;br /&gt;
* {{ll|Category:Modules subject to page protection}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:38--&amp;gt; These categories are suppressed on pages ending with /doc.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:39--&amp;gt; To suppress categories on all pages, you can use the code &amp;lt;tvar name=1&amp;gt;{{para|nocat|true}}&amp;lt;/tvar&amp;gt;.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== See also == &amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
* {{tl|module-rating categories}}&lt;br /&gt;
* [[Lua]]&lt;br /&gt;
* {{tl|Lua}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:Module_other&amp;diff=1724</id>
		<title>Template:Module other</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:Module_other&amp;diff=1724"/>
		<updated>2023-07-17T11:22:25Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:&lt;br /&gt;
  &amp;lt;!--If no or empty &amp;quot;demospace&amp;quot; parameter then detect namespace--&amp;gt;&lt;br /&gt;
  {{#if:{{{demospace|}}}&lt;br /&gt;
  | {{lc: {{{demospace}}} }}    &amp;lt;!--Use lower case &amp;quot;demospace&amp;quot;--&amp;gt;&lt;br /&gt;
  | {{#ifeq:{{NAMESPACE}}|{{ns:Module}}&lt;br /&gt;
    | module&lt;br /&gt;
    | other&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
| module = {{{1|}}}&lt;br /&gt;
| other&lt;br /&gt;
| #default = {{{2|}}}&lt;br /&gt;
}}&amp;lt;!--End switch--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:Pp-template&amp;diff=1722</id>
		<title>Template:Pp-template</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:Pp-template&amp;diff=1722"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{#invoke:Effective protection level|edit|{{FULLPAGENAME}}}}&lt;br /&gt;
|*=[[Category:Pages with incorrect protection templates]]&lt;br /&gt;
|autoconfirmed={{#tag:indicator|[[File:Semi-protection-shackle-no-text.svg|20px|link=Project:Protected page|alt=Permanently protected {{module other|module|template}}|This high-risk {{module other|module|template}} is permanently semi-protected to prevent vandalism]]|name=&amp;quot;pp-default&amp;quot;}}[[Category:{{module other|Modules subject to page protection|Semi-protected templates}}|{{PAGENAME}}]]&lt;br /&gt;
|sysop={{#tag:indicator|[[File:Full-protection-shackle-no-text.svg|20px|link=Project:Protected page|alt=Permanently protected {{module other|module|template}}|This high-risk {{module other|module|template}} is permanently protected to prevent vandalism]]|name=&amp;quot;pp-default&amp;quot;}}[[Category:{{module other|Modules subject to page protection|Fully protected templates}}|{{PAGENAME}}]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:Ombox&amp;diff=1720</id>
		<title>Template:Ombox</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:Ombox&amp;diff=1720"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#invoke:Message box|ombox}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage and interwikis in Wikidata, not here! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Module:Lua_banner/config&amp;diff=1718</id>
		<title>Module:Lua banner/config</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Module:Lua_banner/config&amp;diff=1718"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local cfg = {} -- Don’t touch this line.&lt;br /&gt;
&lt;br /&gt;
-- Subpage blacklist: these subpages will not be categorized (except for the&lt;br /&gt;
-- error category, which is always added if there is an error).&lt;br /&gt;
-- For example “Template:Foo/doc” matches the `doc = true` rule, so it will have&lt;br /&gt;
-- no categories. “Template:Foo” and “Template:Foo/documentation” match no rules,&lt;br /&gt;
-- so they *will* have categories. All rules should be in the&lt;br /&gt;
--   [&#039;&amp;lt;subpage name&amp;gt;&#039;] = true,&lt;br /&gt;
-- format.&lt;br /&gt;
cfg[&#039;subpage_blacklist&#039;] = {&lt;br /&gt;
	[&#039;doc&#039;] = true,&lt;br /&gt;
	[&#039;sandbox&#039;] = true,&lt;br /&gt;
	[&#039;sandbox2&#039;] = true,&lt;br /&gt;
	[&#039;testcases&#039;] = true,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
-- Allow wishes: whether wishes for conversion to Lua are allowed.&lt;br /&gt;
-- If true, calls with zero parameters are valid, and considered to be wishes:&lt;br /&gt;
-- The box’s text is “This template should use Lua”, and cfg[&#039;wish_category&#039;] is&lt;br /&gt;
-- added. If false, such calls are invalid, an error message appears, and&lt;br /&gt;
-- cfg[&#039;error_category&#039;] is added.&lt;br /&gt;
cfg[&#039;allow_wishes&#039;] = false&lt;br /&gt;
&lt;br /&gt;
-- Default category: this category is added if the module call contains errors&lt;br /&gt;
-- (e.g. no module listed). A category name without namespace, or nil&lt;br /&gt;
-- to disable categorization (not recommended).&lt;br /&gt;
cfg[&#039;error_category&#039;] = &#039;Lua templates with errors&#039;&lt;br /&gt;
&lt;br /&gt;
-- Wish category: this category is added if no module is listed, and wishes are&lt;br /&gt;
-- allowed. (Not used if wishes are not allowed.) A category name without&lt;br /&gt;
-- namespace, or nil to disable categorization.&lt;br /&gt;
cfg[&#039;wish_category&#039;] = &#039;Lua-candidates&#039;&lt;br /&gt;
&lt;br /&gt;
-- Default category: this category is added if none of the below module_categories&lt;br /&gt;
-- matches the first module listed. A category name without namespace, or nil&lt;br /&gt;
-- to disable categorization.&lt;br /&gt;
cfg[&#039;default_category&#039;] = &#039;Lua-based templates&#039;&lt;br /&gt;
&lt;br /&gt;
-- Module categories: one of these categories is added if the first listed module&lt;br /&gt;
-- is the listed module (e.g. {{Lua|Module:String}} adds&lt;br /&gt;
-- [[Category:Lua String-based templates]].) Format:&lt;br /&gt;
--   [&#039;&amp;lt;module name&amp;gt;&#039;] = &#039;&amp;lt;category name&amp;gt;&#039;&lt;br /&gt;
-- where neither &amp;lt;module name&amp;gt; nor &amp;lt;category name&amp;gt; contains namespace. An empty&lt;br /&gt;
-- table (i.e. no module-based categorization) will suffice on smaller wikis.&lt;br /&gt;
cfg[&#039;module_categories&#039;] = {&lt;br /&gt;
	[&#039;String&#039;] = &#039;Lua String-based templates&#039;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
return cfg -- Don’t touch this line.&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Module:Lua_banner&amp;diff=1716</id>
		<title>Module:Lua banner</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Module:Lua_banner&amp;diff=1716"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- This module implements the {{lua}} template.&lt;br /&gt;
&lt;br /&gt;
local yesno = require(&#039;Module:Yesno&#039;)&lt;br /&gt;
local mList = require(&#039;Module:List&#039;)&lt;br /&gt;
local mTableTools = require(&#039;Module:TableTools&#039;)&lt;br /&gt;
local mMessageBox = require(&#039;Module:Message box&#039;)&lt;br /&gt;
local TNT = require(&#039;Module:TNT&#039;)&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
local function format(msg)&lt;br /&gt;
	return TNT.format(&#039;I18n/Lua banner&#039;, msg)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function getConfig()&lt;br /&gt;
	return mw.loadData(&#039;Module:Lua banner/config&#039;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
	local origArgs = frame:getParent().args&lt;br /&gt;
	local args = {}&lt;br /&gt;
	for k, v in pairs(origArgs) do&lt;br /&gt;
		v = v:match(&#039;^%s*(.-)%s*$&#039;)&lt;br /&gt;
		if v ~= &#039;&#039; then&lt;br /&gt;
			args[k] = v&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return p._main(args)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p._main(args, cfg)&lt;br /&gt;
	local modules = mTableTools.compressSparseArray(args)&lt;br /&gt;
	local box = p.renderBox(modules, cfg, args)&lt;br /&gt;
	local trackingCategories = p.renderTrackingCategories(args, modules, nil, cfg)&lt;br /&gt;
	return box .. trackingCategories&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.renderBox(modules, cfg, args)&lt;br /&gt;
	local boxArgs = {}&lt;br /&gt;
	if #modules &amp;lt; 1 then&lt;br /&gt;
		cfg = cfg or getConfig()&lt;br /&gt;
		if cfg[&#039;allow_wishes&#039;] or yesno(args and args.wish) then&lt;br /&gt;
			boxArgs.text = format(&#039;wishtext&#039;)&lt;br /&gt;
		else&lt;br /&gt;
			boxArgs.text = string.format(&#039;&amp;lt;strong class=&amp;quot;error&amp;quot;&amp;gt;%s&amp;lt;/strong&amp;gt;&#039;, format(&#039;error_emptylist&#039;))&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		local moduleLinks = {}&lt;br /&gt;
		for i, module in ipairs(modules) do&lt;br /&gt;
			moduleLinks[i] = string.format(&#039;[[:%s]]&#039;, module)&lt;br /&gt;
		end&lt;br /&gt;
		local moduleList = mList.makeList(&#039;bulleted&#039;, moduleLinks)&lt;br /&gt;
		boxArgs.text = format(&#039;header&#039;) .. &#039;\n&#039; .. moduleList&lt;br /&gt;
	end&lt;br /&gt;
	boxArgs.type = &#039;notice&#039;&lt;br /&gt;
	boxArgs.small = true&lt;br /&gt;
	boxArgs.image = string.format(&lt;br /&gt;
		&#039;[[File:Lua-logo-nolabel.svg|30px|alt=%s|link=%s]]&#039;,&lt;br /&gt;
		format(&#039;logo_alt&#039;),&lt;br /&gt;
		format(&#039;logo_link&#039;)&lt;br /&gt;
	)&lt;br /&gt;
	return mMessageBox.main(&#039;mbox&#039;, boxArgs)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.renderTrackingCategories(args, modules, titleObj, cfg)&lt;br /&gt;
	if yesno(args.nocat) then&lt;br /&gt;
		return &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	cfg = cfg or getConfig()&lt;br /&gt;
	&lt;br /&gt;
	local cats = {}&lt;br /&gt;
	&lt;br /&gt;
	-- Error category&lt;br /&gt;
	if #modules &amp;lt; 1 and not (cfg[&#039;allow_wishes&#039;] or yesno(args.wish)) and cfg[&#039;error_category&#039;] then&lt;br /&gt;
		cats[#cats + 1] = cfg[&#039;error_category&#039;]&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- Lua templates category&lt;br /&gt;
	titleObj = titleObj or mw.title.getCurrentTitle()&lt;br /&gt;
	if titleObj.namespace == 10 &lt;br /&gt;
		and not cfg[&#039;subpage_blacklist&#039;][titleObj.subpageText]&lt;br /&gt;
	then&lt;br /&gt;
		local category = args.category&lt;br /&gt;
		if not category then&lt;br /&gt;
			local pagename = modules[1] and mw.title.new(modules[1])&lt;br /&gt;
			category = pagename and cfg[&#039;module_categories&#039;][pagename.text]&lt;br /&gt;
			if not category then&lt;br /&gt;
				if (cfg[&#039;allow_wishes&#039;] or yesno(args.wish)) and #modules &amp;lt; 1 then&lt;br /&gt;
					category = cfg[&#039;wish_category&#039;]&lt;br /&gt;
				else&lt;br /&gt;
					category = cfg[&#039;default_category&#039;]&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		if category then&lt;br /&gt;
			cats[#cats + 1] = category&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	for i, cat in ipairs(cats) do&lt;br /&gt;
		cats[i] = string.format(&#039;[[Category:%s]]&#039;, cat)&lt;br /&gt;
	end&lt;br /&gt;
	return table.concat(cats)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:Lua&amp;diff=1714</id>
		<title>Template:Lua</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:Lua&amp;diff=1714"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#invoke:Lua banner|main}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Lua|Module:Lua banner}}&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- Categories go on the /doc subpage and interwikis go on Wikidata. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:))&amp;diff=1712</id>
		<title>Template:))</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:))&amp;diff=1712"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}[[Category:Workaround templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:((&amp;diff=1710</id>
		<title>Template:((</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:((&amp;diff=1710"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}[[Category:Workaround templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:Mono/styles.css&amp;diff=1708</id>
		<title>Template:Mono/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:Mono/styles.css&amp;diff=1708"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Styling for [[Template:Mono]] */&lt;br /&gt;
.monospaced {&lt;br /&gt;
	/* Keep it like this: &amp;quot;monospace, monospace&amp;quot;. Those are the rules from [[w:WP:MONO]]. */&lt;br /&gt;
	font-family: monospace, monospace;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:Tlx&amp;diff=1706</id>
		<title>Template:Tlx</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:Tlx&amp;diff=1706"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Mono/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{yesno|{{{nowrap|}}}}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;|&amp;lt;templatestyles src=&amp;quot;Template:Nowrap/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;span class=&amp;quot;&lt;br /&gt;
	monospaced&lt;br /&gt;
	{{#if:{{yesno|{{{nowrap|}}}}}|nowrap}}&lt;br /&gt;
&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{((}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;[[Template:Tlx|tlx]]&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;[[{{#if:{{{SISTER|}}}|{{{SISTER}}}Template|{{ns:10}}}}:{{{1}}}|{{{1}}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{2|}}}|{{!}}{{{2}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{3|}}}|{{!}}{{{3}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{4|}}}|{{!}}{{{4}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{5|}}}|{{!}}{{{5}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{6|}}}|{{!}}{{{6}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{7|}}}|{{!}}{{{7}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{8|}}}|{{!}}&#039;&#039;...&#039;&#039;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{))}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Module:Uses_TemplateStyles/config&amp;diff=1704</id>
		<title>Module:Uses TemplateStyles/config</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Module:Uses_TemplateStyles/config&amp;diff=1704"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local cfg = {} -- Don’t touch this line.&lt;br /&gt;
&lt;br /&gt;
-- Subpage blacklist: these subpages will not be categorized (except for the&lt;br /&gt;
-- error category, which is always added if there is an error).&lt;br /&gt;
-- For example “Template:Foo/doc” matches the `doc = true` rule, so it will have&lt;br /&gt;
-- no categories. “Template:Foo” and “Template:Foo/documentation” match no rules,&lt;br /&gt;
-- so they *will* have categories. All rules should be in the&lt;br /&gt;
--   [&#039;&amp;lt;subpage name&amp;gt;&#039;] = true,&lt;br /&gt;
-- format.&lt;br /&gt;
cfg[&#039;subpage_blacklist&#039;] = {&lt;br /&gt;
	[&#039;doc&#039;] = true,&lt;br /&gt;
	[&#039;sandbox&#039;] = true,&lt;br /&gt;
	[&#039;sandbox2&#039;] = true,&lt;br /&gt;
	[&#039;testcases&#039;] = true,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
-- Sandbox title: if the stylesheet’s title is &amp;lt;template&amp;gt;/&amp;lt;stylesheet&amp;gt;.css, the&lt;br /&gt;
-- stylesheet’s sandbox is expected to be at &amp;lt;template&amp;gt;/&amp;lt;sandbox_title&amp;gt;/&amp;lt;stylesheet&amp;gt;.css&lt;br /&gt;
-- Set to nil to disable sandbox links.&lt;br /&gt;
cfg[&#039;sandbox_title&#039;] = &#039;sandbox&#039;&lt;br /&gt;
&lt;br /&gt;
-- Error category: this category is added if the module call contains errors&lt;br /&gt;
-- (e.g. no stylesheet listed). A category name without namespace, or nil&lt;br /&gt;
-- to disable categorization (not recommended).&lt;br /&gt;
cfg[&#039;error_category&#039;] = nil&lt;br /&gt;
&lt;br /&gt;
-- Default category: this category is added if no custom category is specified&lt;br /&gt;
-- in module/template call. A category name without namespace, or nil&lt;br /&gt;
-- to disable categorization.&lt;br /&gt;
cfg[&#039;default_category&#039;] = &#039;Templates using TemplateStyles&#039;&lt;br /&gt;
	.. mw.getCurrentFrame():callParserFunction(&amp;quot;#translation:&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
-- Protection conflict category: this category is added if the protection level&lt;br /&gt;
-- of any stylesheet differs from the one of the template. A category name&lt;br /&gt;
-- without namespace, or nil to disable categorization (not recommended).&lt;br /&gt;
cfg[&#039;protection_conflict_category&#039;] = nil&lt;br /&gt;
&lt;br /&gt;
-- Padlock pattern: Lua pattern to search on protected stylesheets for, or nil&lt;br /&gt;
-- to disable padlock check.&lt;br /&gt;
cfg[&#039;padlock_pattern&#039;] = nil&lt;br /&gt;
&lt;br /&gt;
-- Missing padlock category: this category is added if a protected stylesheet&lt;br /&gt;
-- doesn’t contain any padlock template (specified by the above Lua pattern).&lt;br /&gt;
-- A category name without namespace (no nil allowed) if the pattern is not nil,&lt;br /&gt;
-- unused (and thus may be nil) otherwise.&lt;br /&gt;
cfg[&#039;missing_padlock_category&#039;] = nil&lt;br /&gt;
&lt;br /&gt;
return cfg -- Don’t touch this line.&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Module:TableTools&amp;diff=1702</id>
		<title>Module:TableTools</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Module:TableTools&amp;diff=1702"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
--                               TableTools                                       --&lt;br /&gt;
--                                                                                --&lt;br /&gt;
-- This module includes a number of functions for dealing with Lua tables.        --&lt;br /&gt;
-- It is a meta-module, meant to be called from other Lua modules, and should     --&lt;br /&gt;
-- not be called directly from #invoke.                                           --&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
--]]&lt;br /&gt;
&lt;br /&gt;
local libraryUtil = require(&#039;libraryUtil&#039;)&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
-- Define often-used variables and functions.&lt;br /&gt;
local floor = math.floor&lt;br /&gt;
local infinity = math.huge&lt;br /&gt;
local checkType = libraryUtil.checkType&lt;br /&gt;
local checkTypeMulti = libraryUtil.checkTypeMulti&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
-- isPositiveInteger&lt;br /&gt;
--&lt;br /&gt;
-- This function returns true if the given value is a positive integer, and false&lt;br /&gt;
-- if not. Although it doesn&#039;t operate on tables, it is included here as it is&lt;br /&gt;
-- useful for determining whether a given table key is in the array part or the&lt;br /&gt;
-- hash part of a table.&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
--]]&lt;br /&gt;
function p.isPositiveInteger(v)&lt;br /&gt;
	if type(v) == &#039;number&#039; and v &amp;gt;= 1 and floor(v) == v and v &amp;lt; infinity then&lt;br /&gt;
		return true&lt;br /&gt;
	else&lt;br /&gt;
		return false&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
-- isNan&lt;br /&gt;
--&lt;br /&gt;
-- This function returns true if the given number is a NaN value, and false&lt;br /&gt;
-- if not. Although it doesn&#039;t operate on tables, it is included here as it is&lt;br /&gt;
-- useful for determining whether a value can be a valid table key. Lua will&lt;br /&gt;
-- generate an error if a NaN is used as a table key.&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
--]]&lt;br /&gt;
function p.isNan(v)&lt;br /&gt;
	if type(v) == &#039;number&#039; and tostring(v) == &#039;-nan&#039; then&lt;br /&gt;
		return true&lt;br /&gt;
	else&lt;br /&gt;
		return false&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
-- shallowClone&lt;br /&gt;
--&lt;br /&gt;
-- This returns a clone of a table. The value returned is a new table, but all&lt;br /&gt;
-- subtables and functions are shared. Metamethods are respected, but the returned&lt;br /&gt;
-- table will have no metatable of its own.&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
--]]&lt;br /&gt;
function p.shallowClone(t)&lt;br /&gt;
	local ret = {}&lt;br /&gt;
	for k, v in pairs(t) do&lt;br /&gt;
		ret[k] = v&lt;br /&gt;
	end&lt;br /&gt;
	return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
-- removeDuplicates&lt;br /&gt;
--&lt;br /&gt;
-- This removes duplicate values from an array. Non-positive-integer keys are&lt;br /&gt;
-- ignored. The earliest value is kept, and all subsequent duplicate values are&lt;br /&gt;
-- removed, but otherwise the array order is unchanged.&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
--]]&lt;br /&gt;
function p.removeDuplicates(t)&lt;br /&gt;
	checkType(&#039;removeDuplicates&#039;, 1, t, &#039;table&#039;)&lt;br /&gt;
	local isNan = p.isNan&lt;br /&gt;
	local ret, exists = {}, {}&lt;br /&gt;
	for i, v in ipairs(t) do&lt;br /&gt;
		if isNan(v) then&lt;br /&gt;
			-- NaNs can&#039;t be table keys, and they are also unique, so we don&#039;t need to check existence.&lt;br /&gt;
			ret[#ret + 1] = v&lt;br /&gt;
		else&lt;br /&gt;
			if not exists[v] then&lt;br /&gt;
				ret[#ret + 1] = v&lt;br /&gt;
				exists[v] = true&lt;br /&gt;
			end&lt;br /&gt;
		end	&lt;br /&gt;
	end&lt;br /&gt;
	return ret&lt;br /&gt;
end			&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
-- numKeys&lt;br /&gt;
--&lt;br /&gt;
-- This takes a table and returns an array containing the numbers of any numerical&lt;br /&gt;
-- keys that have non-nil values, sorted in numerical order.&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
--]]&lt;br /&gt;
function p.numKeys(t)&lt;br /&gt;
	checkType(&#039;numKeys&#039;, 1, t, &#039;table&#039;)&lt;br /&gt;
	local isPositiveInteger = p.isPositiveInteger&lt;br /&gt;
	local nums = {}&lt;br /&gt;
	for k, v in pairs(t) do&lt;br /&gt;
		if isPositiveInteger(k) then&lt;br /&gt;
			nums[#nums + 1] = k&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	table.sort(nums)&lt;br /&gt;
	return nums&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
-- affixNums&lt;br /&gt;
--&lt;br /&gt;
-- This takes a table and returns an array containing the numbers of keys with the&lt;br /&gt;
-- specified prefix and suffix. For example, for the table&lt;br /&gt;
-- {a1 = &#039;foo&#039;, a3 = &#039;bar&#039;, a6 = &#039;baz&#039;} and the prefix &amp;quot;a&amp;quot;, affixNums will&lt;br /&gt;
-- return {1, 3, 6}.&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
--]]&lt;br /&gt;
function p.affixNums(t, prefix, suffix)&lt;br /&gt;
	checkType(&#039;affixNums&#039;, 1, t, &#039;table&#039;)&lt;br /&gt;
	checkType(&#039;affixNums&#039;, 2, prefix, &#039;string&#039;, true)&lt;br /&gt;
	checkType(&#039;affixNums&#039;, 3, suffix, &#039;string&#039;, true)&lt;br /&gt;
&lt;br /&gt;
	local function cleanPattern(s)&lt;br /&gt;
		-- Cleans a pattern so that the magic characters ()%.[]*+-?^$ are interpreted literally.&lt;br /&gt;
		s = s:gsub(&#039;([%(%)%%%.%[%]%*%+%-%?%^%$])&#039;, &#039;%%%1&#039;)&lt;br /&gt;
		return s&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	prefix = prefix or &#039;&#039;&lt;br /&gt;
	suffix = suffix or &#039;&#039;&lt;br /&gt;
	prefix = cleanPattern(prefix)&lt;br /&gt;
	suffix = cleanPattern(suffix)&lt;br /&gt;
	local pattern = &#039;^&#039; .. prefix .. &#039;([1-9]%d*)&#039; .. suffix .. &#039;$&#039;&lt;br /&gt;
&lt;br /&gt;
	local nums = {}&lt;br /&gt;
	for k, v in pairs(t) do&lt;br /&gt;
		if type(k) == &#039;string&#039; then			&lt;br /&gt;
			local num = mw.ustring.match(k, pattern)&lt;br /&gt;
			if num then&lt;br /&gt;
				nums[#nums + 1] = tonumber(num)&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	table.sort(nums)&lt;br /&gt;
	return nums&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
-- numData&lt;br /&gt;
--&lt;br /&gt;
-- Given a table with keys like (&amp;quot;foo1&amp;quot;, &amp;quot;bar1&amp;quot;, &amp;quot;foo2&amp;quot;, &amp;quot;baz2&amp;quot;), returns a table&lt;br /&gt;
-- of subtables in the format &lt;br /&gt;
-- { [1] = {foo = &#039;text&#039;, bar = &#039;text&#039;}, [2] = {foo = &#039;text&#039;, baz = &#039;text&#039;} }&lt;br /&gt;
-- Keys that don&#039;t end with an integer are stored in a subtable named &amp;quot;other&amp;quot;.&lt;br /&gt;
-- The compress option compresses the table so that it can be iterated over with&lt;br /&gt;
-- ipairs.&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
--]]&lt;br /&gt;
function p.numData(t, compress)&lt;br /&gt;
	checkType(&#039;numData&#039;, 1, t, &#039;table&#039;)&lt;br /&gt;
	checkType(&#039;numData&#039;, 2, compress, &#039;boolean&#039;, true)&lt;br /&gt;
	local ret = {}&lt;br /&gt;
	for k, v in pairs(t) do&lt;br /&gt;
		local prefix, num = mw.ustring.match(tostring(k), &#039;^([^0-9]*)([1-9][0-9]*)$&#039;)&lt;br /&gt;
		if num then&lt;br /&gt;
			num = tonumber(num)&lt;br /&gt;
			local subtable = ret[num] or {}&lt;br /&gt;
			if prefix == &#039;&#039; then&lt;br /&gt;
				-- Positional parameters match the blank string; put them at the start of the subtable instead.&lt;br /&gt;
				prefix = 1&lt;br /&gt;
			end&lt;br /&gt;
			subtable[prefix] = v&lt;br /&gt;
			ret[num] = subtable&lt;br /&gt;
		else&lt;br /&gt;
			local subtable = ret.other or {}&lt;br /&gt;
			subtable[k] = v&lt;br /&gt;
			ret.other = subtable&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	if compress then&lt;br /&gt;
		local other = ret.other&lt;br /&gt;
		ret = p.compressSparseArray(ret)&lt;br /&gt;
		ret.other = other&lt;br /&gt;
	end&lt;br /&gt;
	return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
-- compressSparseArray&lt;br /&gt;
--&lt;br /&gt;
-- This takes an array with one or more nil values, and removes the nil values&lt;br /&gt;
-- while preserving the order, so that the array can be safely traversed with&lt;br /&gt;
-- ipairs.&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
--]]&lt;br /&gt;
function p.compressSparseArray(t)&lt;br /&gt;
	checkType(&#039;compressSparseArray&#039;, 1, t, &#039;table&#039;)&lt;br /&gt;
	local ret = {}&lt;br /&gt;
	local nums = p.numKeys(t)&lt;br /&gt;
	for _, num in ipairs(nums) do&lt;br /&gt;
		ret[#ret + 1] = t[num]&lt;br /&gt;
	end&lt;br /&gt;
	return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
-- sparseIpairs&lt;br /&gt;
--&lt;br /&gt;
-- This is an iterator for sparse arrays. It can be used like ipairs, but can&lt;br /&gt;
-- handle nil values.&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
--]]&lt;br /&gt;
function p.sparseIpairs(t)&lt;br /&gt;
	checkType(&#039;sparseIpairs&#039;, 1, t, &#039;table&#039;)&lt;br /&gt;
	local nums = p.numKeys(t)&lt;br /&gt;
	local i = 0&lt;br /&gt;
	local lim = #nums&lt;br /&gt;
	return function ()&lt;br /&gt;
		i = i + 1&lt;br /&gt;
		if i &amp;lt;= lim then&lt;br /&gt;
			local key = nums[i]&lt;br /&gt;
			return key, t[key]&lt;br /&gt;
		else&lt;br /&gt;
			return nil, nil&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
-- size&lt;br /&gt;
--&lt;br /&gt;
-- This returns the size of a key/value pair table. It will also work on arrays,&lt;br /&gt;
-- but for arrays it is more efficient to use the # operator.&lt;br /&gt;
------------------------------------------------------------------------------------&lt;br /&gt;
--]]&lt;br /&gt;
&lt;br /&gt;
function p.size(t)&lt;br /&gt;
	checkType(&#039;size&#039;, 1, t, &#039;table&#039;)&lt;br /&gt;
	local i = 0&lt;br /&gt;
	for k in pairs(t) do&lt;br /&gt;
		i = i + 1&lt;br /&gt;
	end&lt;br /&gt;
	return i&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
local function defaultKeySort(item1, item2)&lt;br /&gt;
	-- &amp;quot;number&amp;quot; &amp;lt; &amp;quot;string&amp;quot;, so numbers will be sorted before strings.&lt;br /&gt;
	local type1, type2 = type(item1), type(item2)&lt;br /&gt;
	if type1 ~= type2 then&lt;br /&gt;
		return type1 &amp;lt; type2&lt;br /&gt;
	else -- This will fail with table, boolean, function.&lt;br /&gt;
		return item1 &amp;lt; item2&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
	Returns a list of the keys in a table, sorted using either a default&lt;br /&gt;
	comparison function or a custom keySort function.&lt;br /&gt;
]]&lt;br /&gt;
function p.keysToList(t, keySort, checked)&lt;br /&gt;
	if not checked then&lt;br /&gt;
		checkType(&#039;keysToList&#039;, 1, t, &#039;table&#039;)&lt;br /&gt;
		checkTypeMulti(&#039;keysToList&#039;, 2, keySort, { &#039;function&#039;, &#039;boolean&#039;, &#039;nil&#039; })&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local list = {}&lt;br /&gt;
	local index = 1&lt;br /&gt;
	for key, value in pairs(t) do&lt;br /&gt;
		list[index] = key&lt;br /&gt;
		index = index + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if keySort ~= false then&lt;br /&gt;
		keySort = type(keySort) == &#039;function&#039; and keySort or defaultKeySort&lt;br /&gt;
		&lt;br /&gt;
		table.sort(list, keySort)&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	return list&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
	Iterates through a table, with the keys sorted using the keysToList function.&lt;br /&gt;
	If there are only numerical keys, sparseIpairs is probably more efficient.&lt;br /&gt;
]]&lt;br /&gt;
function p.sortedPairs(t, keySort)&lt;br /&gt;
	checkType(&#039;sortedPairs&#039;, 1, t, &#039;table&#039;)&lt;br /&gt;
	checkType(&#039;sortedPairs&#039;, 2, keySort, &#039;function&#039;, true)&lt;br /&gt;
	&lt;br /&gt;
	local list = p.keysToList(t, keySort, true)&lt;br /&gt;
	&lt;br /&gt;
	local i = 0&lt;br /&gt;
	return function()&lt;br /&gt;
		i = i + 1&lt;br /&gt;
		local key = list[i]&lt;br /&gt;
		if key ~= nil then&lt;br /&gt;
			return key, t[key]&lt;br /&gt;
		else&lt;br /&gt;
			return nil, nil&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
	Returns true if all keys in the table are consecutive integers starting at 1.&lt;br /&gt;
--]]&lt;br /&gt;
function p.isArray(t)&lt;br /&gt;
	checkType(&amp;quot;isArray&amp;quot;, 1, t, &amp;quot;table&amp;quot;)&lt;br /&gt;
	&lt;br /&gt;
	local i = 0&lt;br /&gt;
	for k, v in pairs(t) do&lt;br /&gt;
		i = i + 1&lt;br /&gt;
		if t[i] == nil then&lt;br /&gt;
			return false&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return true&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- { &amp;quot;a&amp;quot;, &amp;quot;b&amp;quot;, &amp;quot;c&amp;quot; } -&amp;gt; { a = 1, b = 2, c = 3 }&lt;br /&gt;
function p.invert(array)&lt;br /&gt;
	checkType(&amp;quot;invert&amp;quot;, 1, array, &amp;quot;table&amp;quot;)&lt;br /&gt;
	&lt;br /&gt;
	local map = {}&lt;br /&gt;
	for i, v in ipairs(array) do&lt;br /&gt;
		map[v] = i&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	return map&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
	{ &amp;quot;a&amp;quot;, &amp;quot;b&amp;quot;, &amp;quot;c&amp;quot; } -&amp;gt; { [&amp;quot;a&amp;quot;] = true, [&amp;quot;b&amp;quot;] = true, [&amp;quot;c&amp;quot;] = true }&lt;br /&gt;
--]]&lt;br /&gt;
function p.listToSet(t)&lt;br /&gt;
	checkType(&amp;quot;listToSet&amp;quot;, 1, t, &amp;quot;table&amp;quot;)&lt;br /&gt;
	&lt;br /&gt;
	local set = {}&lt;br /&gt;
	for _, item in ipairs(t) do&lt;br /&gt;
		set[item] = true&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	return set&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
	Recursive deep copy function.&lt;br /&gt;
	Preserves identities of subtables.&lt;br /&gt;
	&lt;br /&gt;
]]&lt;br /&gt;
local function _deepCopy(orig, includeMetatable, already_seen)&lt;br /&gt;
	-- Stores copies of tables indexed by the original table.&lt;br /&gt;
	already_seen = already_seen or {}&lt;br /&gt;
	&lt;br /&gt;
	local copy = already_seen[orig]&lt;br /&gt;
	if copy ~= nil then&lt;br /&gt;
		return copy&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if type(orig) == &#039;table&#039; then&lt;br /&gt;
		copy = {}&lt;br /&gt;
		for orig_key, orig_value in pairs(orig) do&lt;br /&gt;
			copy[deepcopy(orig_key, includeMetatable, already_seen)] = deepcopy(orig_value, includeMetatable, already_seen)&lt;br /&gt;
		end&lt;br /&gt;
		already_seen[orig] = copy&lt;br /&gt;
		&lt;br /&gt;
		if includeMetatable then&lt;br /&gt;
			local mt = getmetatable(orig)&lt;br /&gt;
			if mt ~= nil then&lt;br /&gt;
				local mt_copy = deepcopy(mt, includeMetatable, already_seen)&lt;br /&gt;
				setmetatable(copy, mt_copy)&lt;br /&gt;
				already_seen[mt] = mt_copy&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	else -- number, string, boolean, etc&lt;br /&gt;
		copy = orig&lt;br /&gt;
	end&lt;br /&gt;
	return copy&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.deepCopy(orig, noMetatable, already_seen)&lt;br /&gt;
	checkType(&amp;quot;deepCopy&amp;quot;, 3, already_seen, &amp;quot;table&amp;quot;, true)&lt;br /&gt;
	&lt;br /&gt;
	return _deepCopy(orig, not noMetatable, already_seen)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
	Concatenates all values in the table that are indexed by a number, in order.&lt;br /&gt;
	sparseConcat{ a, nil, c, d }  =&amp;gt;  &amp;quot;acd&amp;quot;&lt;br /&gt;
	sparseConcat{ nil, b, c, d }  =&amp;gt;  &amp;quot;bcd&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
function p.sparseConcat(t, sep, i, j)&lt;br /&gt;
	local list = {}&lt;br /&gt;
	&lt;br /&gt;
	local list_i = 0&lt;br /&gt;
	for _, v in p.sparseIpairs(t) do&lt;br /&gt;
		list_i = list_i + 1&lt;br /&gt;
		list[list_i] = v&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	return table.concat(list, sep, i, j)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
-- This returns the length of a table, or the first integer key n counting from&lt;br /&gt;
-- 1 such that t[n + 1] is nil. It is similar to the operator #, but may return&lt;br /&gt;
-- a different value when there are gaps in the array portion of the table.&lt;br /&gt;
-- Intended to be used on data loaded with mw.loadData. For other tables, use #.&lt;br /&gt;
-- Note: #frame.args in frame object always be set to 0, regardless of &lt;br /&gt;
-- the number of unnamed template parameters, so use this function for&lt;br /&gt;
-- frame.args.&lt;br /&gt;
--]]&lt;br /&gt;
function p.length(t)&lt;br /&gt;
	local i = 1&lt;br /&gt;
	while t[i] ~= nil do&lt;br /&gt;
		i = i + 1&lt;br /&gt;
	end&lt;br /&gt;
	return i - 1&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.inArray(arr, valueToFind)&lt;br /&gt;
	checkType(&amp;quot;inArray&amp;quot;, 1, arr, &amp;quot;table&amp;quot;)&lt;br /&gt;
	&lt;br /&gt;
	-- if valueToFind is nil, error?&lt;br /&gt;
	&lt;br /&gt;
	for _, v in ipairs(arr) do&lt;br /&gt;
		if v == valueToFind then&lt;br /&gt;
			return true&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	return false&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Module:List&amp;diff=1700</id>
		<title>Module:List</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Module:List&amp;diff=1700"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- This module outputs different kinds of lists. At the moment, bulleted,&lt;br /&gt;
-- unbulleted, horizontal, ordered, and horizontal ordered lists are supported.&lt;br /&gt;
&lt;br /&gt;
local libUtil = require(&#039;libraryUtil&#039;)&lt;br /&gt;
local checkType = libUtil.checkType&lt;br /&gt;
local mTableTools = require(&#039;Module:TableTools&#039;)&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
local listTypes = {&lt;br /&gt;
	[&#039;bulleted&#039;] = true,&lt;br /&gt;
	[&#039;unbulleted&#039;] = true,&lt;br /&gt;
	[&#039;horizontal&#039;] = true,&lt;br /&gt;
	[&#039;ordered&#039;] = true,&lt;br /&gt;
	[&#039;horizontal_ordered&#039;] = true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function p.makeListData(listType, args)&lt;br /&gt;
	-- Constructs a data table to be passed to p.renderList.&lt;br /&gt;
	local data = {}&lt;br /&gt;
&lt;br /&gt;
	-- Classes&lt;br /&gt;
	data.classes = {}&lt;br /&gt;
	data.templatestyles = &#039;&#039;&lt;br /&gt;
	if listType == &#039;horizontal&#039; or listType == &#039;horizontal_ordered&#039; then&lt;br /&gt;
		table.insert(data.classes, &#039;hlist&#039;)&lt;br /&gt;
		data.templatestyles = mw.getCurrentFrame():extensionTag{&lt;br /&gt;
			name = &#039;templatestyles&#039;, args = { src = &#039;Flatlist/styles.css&#039; }&lt;br /&gt;
		}&lt;br /&gt;
	elseif listType == &#039;unbulleted&#039; then&lt;br /&gt;
		table.insert(data.classes, &#039;plainlist&#039;)&lt;br /&gt;
		data.templatestyles = mw.getCurrentFrame():extensionTag{&lt;br /&gt;
			name = &#039;templatestyles&#039;, args = { src = &#039;Plainlist/styles.css&#039; }&lt;br /&gt;
		}&lt;br /&gt;
	end&lt;br /&gt;
	table.insert(data.classes, args.class)&lt;br /&gt;
&lt;br /&gt;
	-- Main div style&lt;br /&gt;
	data.style = args.style&lt;br /&gt;
&lt;br /&gt;
	-- Indent for horizontal lists&lt;br /&gt;
	if listType == &#039;horizontal&#039; or listType == &#039;horizontal_ordered&#039; then&lt;br /&gt;
		local indent = tonumber(args.indent)&lt;br /&gt;
		indent = indent and indent * 1.6 or 0&lt;br /&gt;
		if indent &amp;gt; 0 then&lt;br /&gt;
			data.marginLeft = indent .. &#039;em&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- List style types for ordered lists&lt;br /&gt;
	-- This could be &amp;quot;1, 2, 3&amp;quot;, &amp;quot;a, b, c&amp;quot;, or a number of others. The list style&lt;br /&gt;
	-- type is either set by the &amp;quot;type&amp;quot; attribute or the &amp;quot;list-style-type&amp;quot; CSS&lt;br /&gt;
	-- property.&lt;br /&gt;
	if listType == &#039;ordered&#039; or listType == &#039;horizontal_ordered&#039; then &lt;br /&gt;
		data.listStyleType = args.list_style_type or args[&#039;list-style-type&#039;]&lt;br /&gt;
		data.type = args[&#039;type&#039;]&lt;br /&gt;
&lt;br /&gt;
		-- Detect invalid type attributes and attempt to convert them to&lt;br /&gt;
		-- list-style-type CSS properties.&lt;br /&gt;
		if data.type &lt;br /&gt;
			and not data.listStyleType&lt;br /&gt;
			and not tostring(data.type):find(&#039;^%s*[1AaIi]%s*$&#039;)&lt;br /&gt;
		then&lt;br /&gt;
			data.listStyleType = data.type&lt;br /&gt;
			data.type = nil&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- List tag type&lt;br /&gt;
	if listType == &#039;ordered&#039; or listType == &#039;horizontal_ordered&#039; then&lt;br /&gt;
		data.listTag = &#039;ol&#039;&lt;br /&gt;
	else&lt;br /&gt;
		data.listTag = &#039;ul&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Start number for ordered lists&lt;br /&gt;
	data.start = args.start&lt;br /&gt;
	if listType == &#039;horizontal_ordered&#039; then&lt;br /&gt;
		-- Apply fix to get start numbers working with horizontal ordered lists.&lt;br /&gt;
		local startNum = tonumber(data.start)&lt;br /&gt;
		if startNum then&lt;br /&gt;
			data.counterReset = &#039;listitem &#039; .. tostring(startNum - 1)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- List style&lt;br /&gt;
	 -- ul_style and ol_style are included for backwards compatibility. No&lt;br /&gt;
	 -- distinction is made for ordered or unordered lists.&lt;br /&gt;
	data.listStyle = args.list_style&lt;br /&gt;
&lt;br /&gt;
	-- List items&lt;br /&gt;
	-- li_style is included for backwards compatibility. item_style was included&lt;br /&gt;
	-- to be easier to understand for non-coders.&lt;br /&gt;
	data.itemStyle = args.item_style or args.li_style&lt;br /&gt;
	data.items = {}&lt;br /&gt;
	for i, num in ipairs(mTableTools.numKeys(args)) do&lt;br /&gt;
		local item = {}&lt;br /&gt;
		item.content = args[num]&lt;br /&gt;
		item.style = args[&#039;item&#039; .. tostring(num) .. &#039;_style&#039;]&lt;br /&gt;
			or args[&#039;item_style&#039; .. tostring(num)]&lt;br /&gt;
		item.value = args[&#039;item&#039; .. tostring(num) .. &#039;_value&#039;]&lt;br /&gt;
			or args[&#039;item_value&#039; .. tostring(num)]&lt;br /&gt;
		table.insert(data.items, item)&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	return data&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.renderList(data)&lt;br /&gt;
	-- Renders the list HTML.&lt;br /&gt;
	&lt;br /&gt;
	-- Return the blank string if there are no list items.&lt;br /&gt;
	if type(data.items) ~= &#039;table&#039; or #data.items &amp;lt; 1 then&lt;br /&gt;
		return &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- Render the main div tag.&lt;br /&gt;
	local root = mw.html.create((&lt;br /&gt;
			#data.classes &amp;gt; 0&lt;br /&gt;
			or data.marginLeft&lt;br /&gt;
			or data.style&lt;br /&gt;
		) and &#039;div&#039; or nil)&lt;br /&gt;
&lt;br /&gt;
	for i, class in ipairs(data.classes or {}) do&lt;br /&gt;
		root:addClass(class)&lt;br /&gt;
	end&lt;br /&gt;
	root:css{[&#039;margin-left&#039;] = data.marginLeft}&lt;br /&gt;
	if data.style then&lt;br /&gt;
		root:cssText(data.style)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Render the list tag.&lt;br /&gt;
	local list = root:tag(data.listTag or &#039;ul&#039;)&lt;br /&gt;
	list&lt;br /&gt;
		:attr{start = data.start, type = data.type}&lt;br /&gt;
		:css{&lt;br /&gt;
			[&#039;counter-reset&#039;] = data.counterReset,&lt;br /&gt;
			[&#039;list-style-type&#039;] = data.listStyleType&lt;br /&gt;
		}&lt;br /&gt;
	if data.listStyle then&lt;br /&gt;
		list:cssText(data.listStyle)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Render the list items&lt;br /&gt;
	for i, t in ipairs(data.items or {}) do&lt;br /&gt;
		local item = list:tag(&#039;li&#039;)&lt;br /&gt;
		if data.itemStyle then&lt;br /&gt;
			item:cssText(data.itemStyle)&lt;br /&gt;
		end&lt;br /&gt;
		if t.style then&lt;br /&gt;
			item:cssText(t.style)&lt;br /&gt;
		end&lt;br /&gt;
		item&lt;br /&gt;
			:attr{value = t.value}&lt;br /&gt;
			:wikitext(t.content)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return data.templatestyles .. tostring(root)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.makeList(listType, args)&lt;br /&gt;
	if not listType or not listTypes[listType] then&lt;br /&gt;
		error(string.format(&lt;br /&gt;
			&amp;quot;bad argument #1 to &#039;makeList&#039; (&#039;%s&#039; is not a valid list type)&amp;quot;,&lt;br /&gt;
			tostring(listType)&lt;br /&gt;
		), 2)&lt;br /&gt;
	end&lt;br /&gt;
	checkType(&#039;makeList&#039;, 2, args, &#039;table&#039;)&lt;br /&gt;
	local data = p.makeListData(listType, args)&lt;br /&gt;
	return p.renderList(data)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for listType in pairs(listTypes) do&lt;br /&gt;
	p[listType] = function (frame)&lt;br /&gt;
		local mArguments = require(&#039;Module:Arguments&#039;)&lt;br /&gt;
		local origArgs = mArguments.getArgs(frame)&lt;br /&gt;
		-- Copy all the arguments to a new table, for faster indexing.&lt;br /&gt;
		local args = {}&lt;br /&gt;
		for k, v in pairs(origArgs) do&lt;br /&gt;
			args[k] = v&lt;br /&gt;
		end&lt;br /&gt;
		return p.makeList(listType, args)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Module:Uses_TemplateStyles&amp;diff=1698</id>
		<title>Module:Uses TemplateStyles</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Module:Uses_TemplateStyles&amp;diff=1698"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- This module implements the {{Uses TemplateStyles}} template.&lt;br /&gt;
local yesno = require(&#039;Module:Yesno&#039;)&lt;br /&gt;
local mList = require(&#039;Module:List&#039;)&lt;br /&gt;
local mTableTools = require(&#039;Module:TableTools&#039;)&lt;br /&gt;
local mMessageBox = require(&#039;Module:Message box&#039;)&lt;br /&gt;
local TNT = require(&#039;Module:TNT&#039;)&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
local function format(msg, ...)&lt;br /&gt;
	-- Content sourced from [[commons:Data:I18n/Uses TemplateStyles.tab]]&lt;br /&gt;
	return TNT.format(&#039;I18n/Uses TemplateStyles&#039;, msg, ...)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function getConfig()&lt;br /&gt;
	return mw.loadData(&#039;Module:Uses TemplateStyles/config&#039;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
	local origArgs = frame:getParent().args&lt;br /&gt;
	local args = {}&lt;br /&gt;
	for k, v in pairs(origArgs) do&lt;br /&gt;
		v = v:match(&#039;^%s*(.-)%s*$&#039;)&lt;br /&gt;
		if v ~= &#039;&#039; then&lt;br /&gt;
			args[k] = v&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return p._main(args)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p._main(args, cfg)&lt;br /&gt;
	local tStyles = mTableTools.compressSparseArray(args)&lt;br /&gt;
	local box = p.renderBox(tStyles)&lt;br /&gt;
	local trackingCategories = p.renderTrackingCategories(args, tStyles)&lt;br /&gt;
	return box .. trackingCategories&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.renderBox(tStyles)&lt;br /&gt;
	local boxArgs = {}&lt;br /&gt;
	if #tStyles &amp;lt; 1 then&lt;br /&gt;
		boxArgs.text = string.format(&#039;&amp;lt;strong class=&amp;quot;error&amp;quot;&amp;gt;%s&amp;lt;/strong&amp;gt;&#039;, format(&#039;error-emptylist&#039;))&lt;br /&gt;
	else&lt;br /&gt;
		local cfg = getConfig()&lt;br /&gt;
		local tStylesLinks = {}&lt;br /&gt;
		for i, ts in ipairs(tStyles) do&lt;br /&gt;
			local link = string.format(&#039;[[:%s]]&#039;, ts)&lt;br /&gt;
			local sandboxLink = nil&lt;br /&gt;
			local tsTitle = mw.title.new(ts)&lt;br /&gt;
			if tsTitle and cfg[&#039;sandbox_title&#039;] then&lt;br /&gt;
				local tsSandboxTitle = mw.title.new(string.format(&lt;br /&gt;
					&#039;%s:%s/%s/%s&#039;, tsTitle.nsText, tsTitle.baseText, cfg[&#039;sandbox_title&#039;], tsTitle.subpageText))&lt;br /&gt;
				if tsSandboxTitle and tsSandboxTitle.exists then&lt;br /&gt;
					sandboxLink = format(&#039;sandboxlink&#039;, link, &#039;:&#039; .. tsSandboxTitle.prefixedText)&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
			tStylesLinks[i] = sandboxLink or link&lt;br /&gt;
		end&lt;br /&gt;
		local tStylesList = mList.makeList(&#039;bulleted&#039;, tStylesLinks)&lt;br /&gt;
		boxArgs.text = format(&lt;br /&gt;
			mw.title.getCurrentTitle():inNamespaces(828,829) and &#039;header-module&#039; or &#039;header-template&#039;) ..&lt;br /&gt;
			&#039;\n&#039; .. tStylesList&lt;br /&gt;
	end&lt;br /&gt;
	boxArgs.type = &#039;notice&#039;&lt;br /&gt;
	boxArgs.small = true&lt;br /&gt;
	boxArgs.image = string.format(&#039;[[File:Farm-Fresh css add.svg|32px|alt=%s]]&#039;, format(&#039;logo-alt&#039;))&lt;br /&gt;
	return mMessageBox.main(&#039;mbox&#039;, boxArgs)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.renderTrackingCategories(args, tStyles, titleObj)&lt;br /&gt;
	if yesno(args.nocat) then&lt;br /&gt;
		return &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local cfg = getConfig()&lt;br /&gt;
	&lt;br /&gt;
	local cats = {}&lt;br /&gt;
	&lt;br /&gt;
	-- Error category&lt;br /&gt;
	if #tStyles &amp;lt; 1 and cfg[&#039;error_category&#039;] then&lt;br /&gt;
		cats[#cats + 1] = cfg[&#039;error_category&#039;]&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- TemplateStyles category&lt;br /&gt;
	titleObj = titleObj or mw.title.getCurrentTitle()&lt;br /&gt;
	if (titleObj.namespace == 10 or titleObj.namespace == 828)&lt;br /&gt;
		and not cfg[&#039;subpage_blacklist&#039;][titleObj.subpageText]&lt;br /&gt;
	then&lt;br /&gt;
		local category = args.category or cfg[&#039;default_category&#039;]&lt;br /&gt;
		if category then&lt;br /&gt;
			cats[#cats + 1] = category&lt;br /&gt;
		end&lt;br /&gt;
		if not yesno(args.noprotcat) and (cfg[&#039;protection_conflict_category&#039;] or cfg[&#039;padlock_pattern&#039;]) then&lt;br /&gt;
			local currentProt = titleObj.protectionLevels[&amp;quot;edit&amp;quot;] and titleObj.protectionLevels[&amp;quot;edit&amp;quot;][1] or nil&lt;br /&gt;
			local addedLevelCat = false&lt;br /&gt;
			local addedPadlockCat = false&lt;br /&gt;
			for i, ts in ipairs(tStyles) do&lt;br /&gt;
				local tsTitleObj = mw.title.new(ts)&lt;br /&gt;
				local tsProt = tsTitleObj.protectionLevels[&amp;quot;edit&amp;quot;] and tsTitleObj.protectionLevels[&amp;quot;edit&amp;quot;][1] or nil&lt;br /&gt;
				if cfg[&#039;protection_conflict_category&#039;] and tsProt ~= currentProt and not addedLevelCat then&lt;br /&gt;
					addedLevelCat = true&lt;br /&gt;
					cats[#cats + 1] = cfg[&#039;protection_conflict_category&#039;]&lt;br /&gt;
				end&lt;br /&gt;
				if cfg[&#039;padlock_pattern&#039;] and tsProt and not addedPadlockCat then&lt;br /&gt;
					local content = tsTitleObj:getContent()&lt;br /&gt;
					if not content:find(cfg[&#039;padlock_pattern&#039;]) then&lt;br /&gt;
						cats[#cats + 1] = cfg[&#039;missing_padlock_category&#039;]&lt;br /&gt;
						addedPadlockCat = true&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	for i, cat in ipairs(cats) do&lt;br /&gt;
		cats[i] = string.format(&#039;[[Category:%s]]&#039;, cat)&lt;br /&gt;
	end&lt;br /&gt;
	return table.concat(cats)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:Sandbox_other&amp;diff=1696</id>
		<title>Template:Sandbox other</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:Sandbox_other&amp;diff=1696"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#switch:{{SUBPAGENAME}}|sandbox|doc={{{1|}}}|#default={{{2|}}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:Yesno&amp;diff=1694</id>
		<title>Template:Yesno</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:Yesno&amp;diff=1694"/>
		<updated>2023-07-17T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&amp;lt;includeonly&amp;gt;safesubst:&amp;lt;/includeonly&amp;gt;#switch: {{&amp;lt;includeonly&amp;gt;safesubst:&amp;lt;/includeonly&amp;gt;lc: {{{1|¬}}} }}&lt;br /&gt;
 |no&lt;br /&gt;
 |n&lt;br /&gt;
 |false&lt;br /&gt;
 |0        = {{{no|&amp;lt;!-- null --&amp;gt;}}}&lt;br /&gt;
 |         = {{{blank|{{{no|&amp;lt;!-- null --&amp;gt;}}}}}}&lt;br /&gt;
 |¬        = {{{¬|}}}&lt;br /&gt;
 |yes&lt;br /&gt;
 |y&lt;br /&gt;
 |true&lt;br /&gt;
 |1        = {{{yes|yes}}}&lt;br /&gt;
 |#default = {{{def|{{{yes|yes}}}}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:IsDocSubpage&amp;diff=1692</id>
		<title>Template:IsDocSubpage</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:IsDocSubpage&amp;diff=1692"/>
		<updated>2023-07-17T11:22:23Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#ifexpr: (&lt;br /&gt;
	{{#ifeq:{{lc:{{SUBPAGENAME}}}}|{{lc:{{{override|doc}}}}}|1|0}} or (&lt;br /&gt;
		{{#ifeq:{{lc:{{#titleparts:{{FULLPAGENAME}}|-1|-2}}}}|{{lc:{{{override|doc}}}}}|1|0}}&lt;br /&gt;
		and {{#if:{{#translation:}}|1|0}}&lt;br /&gt;
	)&lt;br /&gt;
)&amp;lt;!--&lt;br /&gt;
	--&amp;gt;|{{{true|1}}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;|{{{false|}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage and interwikis in Wikidata, not here! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:Uses_TemplateStyles&amp;diff=1690</id>
		<title>Template:Uses TemplateStyles</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:Uses_TemplateStyles&amp;diff=1690"/>
		<updated>2023-07-17T11:22:23Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#invoke:Uses TemplateStyles|main}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Uses TemplateStyles|Template:Uses TemplateStyles/example.css|nocat=true}}&lt;br /&gt;
{{documentation}}&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Template:Documentation/en&amp;diff=1688</id>
		<title>Template:Documentation/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Template:Documentation/en&amp;diff=1688"/>
		<updated>2023-07-17T11:22:23Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation|content=&lt;br /&gt;
&lt;br /&gt;
{{Lua|Module:Documentation}}&lt;br /&gt;
This template automatically displays a documentation box like the one you are seeing now, of which the content is sometimes transcluded from another page.&lt;br /&gt;
It is intended for pages which are [[Special:MyLanguage/Help:Transclusion|transcluded]] in other pages, i.e. templates, whether in the template namespace or not.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
===Customizing display===&lt;br /&gt;
&lt;br /&gt;
Overrides exist to customize the output in special cases:&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;documentation{{!}}&#039;&#039;&#039;heading&#039;&#039;&#039;=&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; - change the text of the &amp;quot;documentation&amp;quot; heading. If this is set to blank, the entire heading line (including the first [edit] link) will also disappear.&lt;br /&gt;
&lt;br /&gt;
==Rationale==&lt;br /&gt;
This template allows any page to use any documentation page, and makes it possible to protect templates while allowing anyone to edit the template&#039;s documentation and categories.&lt;br /&gt;
It also reduces server resources by circumventing a [[w:Wikipedia:Template limits|technical limitation of templates]] (see a [[:en:Special:Diff/69888944|developer&#039;s explanation]]).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[w:Template:Documentation subpage]]&lt;br /&gt;
* {{tim|Documentation}}&lt;br /&gt;
* [[w:Wikipedia:Template documentation]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Formatting templates{{#translation:}}|Template documentation]]&lt;br /&gt;
[[Category:Template documentation{{#translation:}}| ]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#if:{{{content|}}}|&lt;br /&gt;
[[Category:Template documentation pages{{#translation:}}]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1684</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1684"/>
		<updated>2023-07-17T11:18:39Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
{{Under construction}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the [[DayzUnderground]] Wiki: your source for exploring the lore of DayzUnderground on the web.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Visit the [[Table of contents]] for a listing of article categories.&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
{{div col|colwidth=10em}}&lt;br /&gt;
* a&lt;br /&gt;
* b&lt;br /&gt;
* c&lt;br /&gt;
* d&lt;br /&gt;
* e&lt;br /&gt;
* f&lt;br /&gt;
* g&lt;br /&gt;
* h&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== The Server ==&lt;br /&gt;
&lt;br /&gt;
== The Lore ==&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Module:Nmbox/styles.css&amp;diff=1647</id>
		<title>Module:Nmbox/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Module:Nmbox/styles.css&amp;diff=1647"/>
		<updated>2023-07-17T11:18:07Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.nmbox {&lt;br /&gt;
	clear: both;&lt;br /&gt;
	background: #f8f9fa;&lt;br /&gt;
	border: 1px solid #AAA;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
	margin: 2px 0;&lt;br /&gt;
	padding: 0;&lt;br /&gt;
}&lt;br /&gt;
.nmbox * {&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
.nmbox-header {&lt;br /&gt;
	background: #eaecf0;&lt;br /&gt;
	padding: 4px 0.5em;&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	white-space: nowrap&lt;br /&gt;
}&lt;br /&gt;
.nmbox .mbox-image {&lt;br /&gt;
	display: inline-block;&lt;br /&gt;
	padding-right: 1em;&lt;br /&gt;
}&lt;br /&gt;
.nmbox-text {&lt;br /&gt;
	border-top: 1px solid #AAA;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	padding: 4px 0.5em;&lt;br /&gt;
}&lt;br /&gt;
@media screen and (min-width: 768px) {&lt;br /&gt;
	.nmbox-header {&lt;br /&gt;
		display: table-cell;&lt;br /&gt;
		border-right: 1px solid #AAA;&lt;br /&gt;
		width: 1%;&lt;br /&gt;
	}&lt;br /&gt;
	.nmbox-text {&lt;br /&gt;
		border-top: none;&lt;br /&gt;
		display: table-cell;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Module:Translatable/en&amp;diff=1623</id>
		<title>Module:Translatable/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Module:Translatable/en&amp;diff=1623"/>
		<updated>2023-07-17T11:18:06Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{#ifeq:{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}|&lt;br /&gt;
|{{{1|{{FULLPAGENAME}}}}}&lt;br /&gt;
|{{#invoke:String|sub|{{{1|{{FULLPAGENAME}}}}}&lt;br /&gt;
  |1&lt;br /&gt;
  |{{#expr:{{#invoke:String|len|{{{1|{{FULLPAGENAME}}}}}}}-{{#invoke:String|len|{{pagelang|{{{1|{{FULLPAGENAME}}}}}}}}}-1}}&lt;br /&gt;
  }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|content=&lt;br /&gt;
{{Lua|Module:String}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* {{tlx|translatable}}&lt;br /&gt;
{{translatable}}&lt;br /&gt;
* {{tlx|translatable|2=Page name}}&lt;br /&gt;
{{translatable|1=Page name}}&lt;br /&gt;
* {{tlx|translatable|2=Page name/{{PAGELANGUAGE}} }}&lt;br /&gt;
{{translatable|1=Page name/{{PAGELANGUAGE}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Internationalization templates{{#translation:}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1595</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1595"/>
		<updated>2023-07-15T13:47:23Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&#039;&#039;&#039;Welcome to the [[DayzUnderground]] Wiki: your source for exploring the lore of DayzUnderground on the web.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Visit the [[Table of contents]] for a listing of article categories.&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
{{div col|colwidth=10em}}&lt;br /&gt;
* a&lt;br /&gt;
* b&lt;br /&gt;
* c&lt;br /&gt;
* d&lt;br /&gt;
* e&lt;br /&gt;
* f&lt;br /&gt;
* g&lt;br /&gt;
* h&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== The Server ==&lt;br /&gt;
&lt;br /&gt;
== The Lore ==&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1594</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1594"/>
		<updated>2023-07-15T13:18:33Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the [[DayzUnderground]] Wiki: your source for exploring the lore of DayzUnderground on the web.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Visit the [[Table of contents]] for a listing of article categories.&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
== The Server ==&lt;br /&gt;
&lt;br /&gt;
== The Lore ==&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1593</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1593"/>
		<updated>2023-07-15T13:17:53Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
{{Under construction}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the [[DayzUnderground]] Wiki: your source for exploring the lore of DayzUnderground on the web.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Visit the [[Table of contents]] for a listing of article categories.&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
== The Server ==&lt;br /&gt;
&lt;br /&gt;
== The Lore ==&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1592</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1592"/>
		<updated>2023-07-15T13:12:44Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&#039;&#039;&#039;Welcome to the [[DayzUnderground]] Wiki: your source for exploring the lore of DayzUnderground on the web.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Visit the [[Table of contents]] for a listing of article categories.&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
== The Server ==&lt;br /&gt;
&lt;br /&gt;
== The Lore ==&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1591</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1591"/>
		<updated>2023-07-15T13:12:32Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the [[DayzUnderground]] Wiki: your source for exploring the lore of DayzUnderground on the web.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Visit the [[Table of contents]] for a listing of article categories.&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
== The Server ==&lt;br /&gt;
&lt;br /&gt;
== The Lore ==&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1590</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=1590"/>
		<updated>2023-07-15T13:12:11Z</updated>

		<summary type="html">&lt;p&gt;Incinatus: Initial creation of main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the [[DayZUnderground]] Wiki: your source for exploring the lore of DayZUnderground on the web.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Visit the [[Table of contents]] for a listing of article categories.&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
== The Server ==&lt;br /&gt;
&lt;br /&gt;
== The Lore ==&lt;/div&gt;</summary>
		<author><name>Incinatus</name></author>
	</entry>
</feed>