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	<updated>2026-10-20T21:56:15Z</updated>
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	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Wisp&amp;diff=33895</id>
		<title>Wisp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Wisp&amp;diff=33895"/>
		<updated>2026-09-22T18:20:38Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: Rewrote previous sections to be more objective rather than narrative, and updated with additional events that were discussed within the Coalition Group Page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Notable Characters]]&lt;br /&gt;
[[File:WispArt.png|400px|thumb|Portrait of Wisp, drawn by @jimmyellow.]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Never.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Group/Faction Affiliation:&#039;&#039;&#039; [[Coalition]]&lt;br /&gt;
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&#039;&#039;&#039;Status:&#039;&#039;&#039; Deceased&lt;br /&gt;
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&#039;&#039;&#039;Elise &amp;quot;Wisp&amp;quot; Saresh&#039;&#039;&#039; was a member and eventual second-in-command of the [[Coalition]]. She was known for providing counseling through her independent practice, Wellness With Wisp, and for her involvement in the Coalition&#039;s diplomatic and intelligence-gathering activities. After surviving the Stary Yar incident and killing the Cultist [[Nameless]], Wisp became closely involved in investigating the [[Cult of Papa]]. Her work made her a recurring target of the Cult and contributed to the suspicion directed toward her by other survivors. She was killed during the [[Mogilevka Massacre]] after refusing to allow another attendee to die in her place. &lt;br /&gt;
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== Appearance ==&lt;br /&gt;
Wisp commonly concealed the scars on her face beneath a grey shemagh, white ski mask, and blue sports goggles. She was more willing to uncover her face around people she trusted. Her usual clothing also included a patrol jacket, torn jeans, and a leg holster containing an MK II pistol that she named [[Nameless]] after the Cultist she had killed. &lt;br /&gt;
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[[File:Wisp1.png|400px|thumb|left]]&lt;br /&gt;
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== Origins ==&lt;br /&gt;
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Wisp rarely discussed her life before arriving in Chernarus and shared most details only with close confidants. She had previously worked as a social worker and had experience in human resources and counseling. Her decision to travel to South Zagoria followed a promise made to her first partner shortly before her partner&#039;s death. Seeking to understand her partner&#039;s homeland, Wisp arranged employment in Severograd but was displaced during the outbreak. She reached South Zagoria after several years of travel on foot.   &lt;br /&gt;
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== Demeanor ==&lt;br /&gt;
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Wisp generally presented herself as calm, approachable, and attentive. She frequently attempted to establish common ground with others and preferred private conversations, although she was also willing to address larger gatherings such as the Northeast Market and Stary Yar Summit. She selected her words carefully and believed that people were more likely to cooperate or reveal useful information when they felt comfortable. At the [[House of Hope]], Wisp maintained an informal manner when assisting visitors, including injured or distressed survivors. During counseling sessions, she attempted to remain nonjudgmental and avoided openly favoring one group over another. Her demeanor became more focused when dealing with the [[Cult of Papa]], particularly as her investigation of the Cult expanded. &lt;br /&gt;
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Although Wisp valued honesty in her personal relationships, she also used deception when pursuing Coalition or personal objectives. Her methods included withholding information, spreading rumors, and forging notes or documents intended to influence other survivors. She regarded information as potentially dangerous and placed considerable importance on discretion. Wisp nevertheless treated promises as binding and was generally unwilling to break them once made.  &lt;br /&gt;
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== Actions ==&lt;br /&gt;
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=== Early Coalition Membership (Late 2024 to Early 2025) ===&lt;br /&gt;
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Wisp joined the [[Coalition]] during its first major recruitment wave alongside [[Pat]], Ophelia, and a volunteer known as X. She and Pat formally joined at approximately the same time, shortly after Joseph first appeared around the [[House of Hope]]. Wisp entered the organization seeking a stable home and a purpose within the developing settlement. Early in her membership, members of [[Dark as Midnight]] encountered Wisp alone at the House of Hope and subjected her to what they described as a self-defense lesson. They brought her away from the settlement, placed a DMR in her hands, and compelled her to kill a captive. They then gave her a sword and instructed her to mutilate the body.&lt;br /&gt;
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[[File:WispDamn.png|400px|thumb|left|Wisp surrounded by members of [[Dark as Midnight]].]]&lt;br /&gt;
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The incident caused Wisp to temporarily avoid firearms and reconsider her ability to remain pacifistic. [[Gary]] later encouraged her to accept that complete pacifism was no longer practical under the conditions in South Zagoria. She subsequently resumed carrying weapons, although she generally continued to favor negotiation and information gathering over direct violence.&lt;br /&gt;
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=== Stary Yar Incident (January 23, 2025) ===&lt;br /&gt;
&lt;br /&gt;
The Coalition&#039;s early investigation of the [[Cult of Papa]] involved two apparent amnesiacs known as Joseph and Gerald. Joseph attempted to gather information about [[Greeny]], [[Ivy]], and [[Will]], while Gerald claimed to possess fragmentary memories connecting him to Stary Yar and the [[Lucky Bastards]]. Gerald also used the name Alan during this period. Greeny, Ivy, and Wisp eventually accompanied Joseph and Gerald to Stary Yar in an attempt to recover Gerald&#039;s memories. Near the cliffside pub, they encountered [[Callum]], who was reciting material from &#039;&#039;Holy Is the Word&#039;&#039;, a text associated with the Cult. Callum attempted to lead the group elsewhere, but Greeny and Ivy refused to follow him. The encounter then developed into an ambush.&lt;br /&gt;
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[[File:WispSword.jpg|400px|thumb|right]]&lt;br /&gt;
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Callum shot Joseph while attempting to attack the Coalition members and was subsequently killed by Ivy. Wisp fought Gerald and killed him, narrowly surviving the confrontation. The Coalition later established that Gerald and Alan were false identities used by [[Nameless]], then-leader of the Cult of Papa. Will informed Wisp that Nameless had previously hunted him and [[Matt]]. Before the incident, Wisp had shown little interest in the Cult. After killing Nameless, she began documenting Cult activity and participating directly in the Coalition&#039;s investigation. Nameless&#039;s death also made Wisp, Greeny, and Ivy targets of the surviving Cultists. Wisp adopted much of her later regular attire following the incident.&lt;br /&gt;
&lt;br /&gt;
=== Vici and the Renewed Cult Conflict (January 25 to February 5, 2025) ===&lt;br /&gt;
&lt;br /&gt;
Shortly after Nameless&#039;s death, [[Vici]] appeared at the House of Hope and became involved in the Cult&#039;s conflict with the Coalition. Greeny and Ivy identified him as a possible Cult associate and ordered him to leave the settlement.&lt;br /&gt;
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On February 5, following a Cult attack on the House, Vici demanded that Greeny identify the person responsible for killing Nameless. Greeny agreed to meet him without identifying Wisp, intending both to protect her and to gather information. Vici questioned Greeny and later shot him in the leg. Wisp, Ivy, [[Nattasha Petrov]], and Will found Greeny afterward and helped him return to the House. Greeny&#039;s decision to accept the risk without revealing Wisp&#039;s involvement caused her considerable guilt and reinforced her tendency to place herself at risk to protect others. Vici later discovered that Wisp had killed Nameless and became one of her most persistent adversaries.&lt;br /&gt;
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=== Prometheus Archives and the Ear Collection (Early 2025) ===&lt;br /&gt;
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While [[Mamie]] was establishing the [[Prometheus Archives]], [[Dark as Midnight]] accused her of remaining loyal to the [[Fireflies]]. Its members instructed Mamie to collect five human ears and place them on a cannibal knife as proof that she was no longer working for the Fireflies.&lt;br /&gt;
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Mamie was unwilling to obtain the ears by killing or mutilating unwilling survivors. To prevent her from doing so, Greeny, Ivy, Wisp, and Nattasha each volunteered to have one ear removed. Mamie used the collection to satisfy Dark as Midnight&#039;s demand. Wisp and Greeny later received transplanted ears from [[Tedic]] of the [[Dark Carnival]], restoring their hearing. &lt;br /&gt;
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=== Therapy and Regional Activity (March to June 2025) ===&lt;br /&gt;
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Following the Gary Games, Wisp established a counseling practice titled &#039;&#039;&#039;Wellness With Wisp&#039;&#039;&#039;. The practice accepted survivors regardless of organizational affiliation. Wisp initially used some sessions to learn about conditions within other groups, gather potentially relevant information, and assess whether clients had been influenced or infiltrated by the [[Cult of Papa]]. Over time, Wisp became increasingly invested in the welfare of her clients rather than treating the practice primarily as an intelligence source. Her clients included [[Bean]] of the [[Dark Carnival]], [[Doris]] of the [[Merry Men]], and [[Trev]] of the [[Golden Peppers]], whom she assisted following a head injury and partial memory loss. She discontinued the practice after the Stary Yar Summit.&lt;br /&gt;
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Wisp also participated in the Coalition&#039;s diplomatic and political activities. She favored meetings, private negotiations, and attempts to shape public opinion over direct confrontation. At various points, she spread rumors, planted notes, and encouraged other organizations to deny services to groups that the Coalition considered threatening. She also represented the Coalition in private discussions with members of the [[Grey Manes]] and Merry Men concerning a proposed Northeast Council. Wisp avoided entering formal information-sharing agreements, believing that such arrangements could expose the Coalition or its sources. Public events such as the Northeast Market and Stary Yar Summit served both as attempts to encourage regional cooperation and as opportunities for the Coalition to influence wider opinion. &lt;br /&gt;
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=== Northeast Market and Abduction (May 4 to 15, 2025) ===&lt;br /&gt;
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[[File:WispMarket.png|400px|thumb|left|Wisp overseeing the Northeast Market.]]&lt;br /&gt;
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On May 4, the Coalition hosted the &#039;&#039;&#039;Northeast Market&#039;&#039;&#039; at the [[House of Hope]]. Approximately fifty to sixty people attended. Wisp helped oversee the gathering, which was intended to promote trade and cooperation while potentially drawing the Cult into the open. During the market, members of the [[Black Mountain Rangers]] abducted and mutilated [[Delilah]] of [[HOST]] over HOST&#039;s relationship with the [[Forsaken Loyalists]]. Coalition members and the hired security force [[Rise Against]] detained the remaining Rangers and removed them from the gathering. Rangers later returned and attacked the House, killing several bystanders and damaging the settlement. Wisp subsequently coordinated with [[Rosco]], Delilah, and Rise Against during efforts to hold the Rangers responsible.&lt;br /&gt;
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On May 15, Vici and another Cultist known as &#039;&#039;&#039;Doc&#039;&#039;&#039; abducted Wisp. They restrained and repeatedly cut her before releasing her. Their immediate purpose was not established, although Wisp&#039;s killing of Nameless and continued investigation had made her a recurring Cult target. &lt;br /&gt;
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=== Ivy&#039;s Death and the Twelve Sacrifices (June 5 to 24, 2025) ===&lt;br /&gt;
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On June 5, the Cult killed [[Matt]] near the [[Outrider Caravan Company]]. Matt was not a Coalition member, but his death affected Wisp because of his previous experiences with the Cult and the advice he had given her. His death was later identified as the first in the Cult&#039;s campaign of twelve sacrifices. On June 16, Ivy returned to the House of Hope with [[Maybe]] after spending several months largely away from the Coalition. The Cult attacked less than twenty minutes after their arrival. Doc forced Greeny and Wisp away from the House at gunpoint while other survivors were incapacitated or scattered. When Coalition members returned, Ivy was missing. Vici later informed Greeny that she had been killed and identified her as the second sacrifice.&lt;br /&gt;
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Ivy&#039;s death led the Coalition to treat the sacrifice campaign as a regional threat. On June 20, Greeny instructed members to contact other organizations and invite them to a summit at Stary Yar. On June 23, Wisp intercepted a broadcast in which Doc threatened Greeny, Wisp, and Maybe individually and claimed that the Coalition would be destroyed. Wisp also documented Cult activity that was later found to involve [[Father Abraham]] of the [[Blackthorn Gang]].&lt;br /&gt;
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=== Stary Yar Summit and Internal Fracture (June 28 to July 3, 2025) ===&lt;br /&gt;
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On June 28, the Coalition hosted the &#039;&#039;&#039;Stary Yar Summit&#039;&#039;&#039; to coordinate information and opposition against the Cult. [[HOST]] provided security. The summit was also intended to provoke the Cult into exposing itself before organizations that remained skeptical of the Coalition&#039;s warnings.&lt;br /&gt;
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A Cultist approached the gathering with an unpinned grenade. Delilah opened fire, causing the grenade to detonate and killing [[Boom Boom]] of the Dark Carnival. A note found on the Cultist alleged that the Coalition was cooperating with the Cult. Although the attack confirmed the Cult&#039;s continued activity, the note reinforced existing suspicions of Wisp and the Coalition. The allegations contributed to a confrontation with HOST in which Greeny, Wisp, and Gary were wounded. Rosco critically wounded Wisp after concluding that she might be cooperating with the Cult.&lt;br /&gt;
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The summit also intensified divisions within the Coalition. Maybe accused Wisp of working with the Cult, citing Wisp&#039;s repeated survival of Cult encounters and an occasion when Wisp wore Cult robes in Olsha while carrying her Coalition armband. Greeny rejected the accusation and pointed to Wisp&#039;s May abduction and torture as evidence that she remained a Cult target. Maybe subsequently prohibited Coalition members from entering Olsha and further separated [[Maybe Medical]] from the organization. On July 3, Greeny, Wisp, Gary, and Pat heard another broadcast from Vici. He addressed Greeny, Wisp, and Maybe individually, referred to Greeny&#039;s agreement to enter the Void, and suggested that the Cult could return Ivy. The broadcast demonstrated the Cult&#039;s continued effort to exploit the Coalition&#039;s internal divisions.&lt;br /&gt;
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=== Mogilevka Massacre (July 13 to 20, 2025) ===&lt;br /&gt;
&lt;br /&gt;
On July 13, Father Abraham invited survivors to attend a church service in Mogilevka concerning a growing darkness in South Zagoria. Unknown to the Coalition, the Cult had recruited Abraham and encouraged him to establish credibility as a religious figure capable of attracting survivors without immediately raising suspicion.&lt;br /&gt;
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Greeny was unable to attend and selected Wisp, Gary, Pat, and Maybe to represent the Coalition. The expected attendance of HOST and other organizations made the gathering appear legitimate. Neither Greeny nor the representatives knew that Abraham and members of the Blackthorn Gang were cooperating with the Cult. The service took place on July 20. Blackthorn members disarmed the attendees before the Cult revealed its involvement and began selecting members of the congregation as sacrifices. Vici killed Gary during the initial executions.&lt;br /&gt;
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When Wisp was selected, [[Forest]] offered to take her place. Wisp refused to permit the substitution. The Cult then offered her the choice of joining or dying. She rejected the offer and was shot, becoming the seventh sacrifice recognized in the Cult&#039;s campaign. Pat and Maybe survived the massacre. The remaining attendees eventually resisted their captors, during which Vici, Doc, and additional Cultists were killed and the Blackthorn Gang lost control of the congregation.&lt;br /&gt;
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== Notable Relationships == &lt;br /&gt;
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==== [[Nattasha Petrov]] ====&lt;br /&gt;
[[File:NattashaWisp.png|400px|right|thumb|A portrait of Nattasha and Wisp, by @sava7712.]]&lt;br /&gt;
Nattasha was Wisp&#039;s partner and closest confidante. They became close while undertaking excursions separate from the Coalition and investigating the [[Cult of Papa]] for their own reasons. Wisp also investigated rumors of a possible connection between Nattasha and [[Bog Petrov]].&lt;br /&gt;
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Nattasha promised to kill Wisp if the Cult ever corrupted her beyond recovery. Shortly before the Mogilevka Massacre, the two were considering leaving the Coalition and establishing a quieter life elsewhere. Nattasha departed the organization shortly after Wisp&#039;s death.&lt;br /&gt;
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==== [[Greeny]] ====&lt;br /&gt;
Greeny served as Wisp&#039;s mentor and came to regard her as an adoptive daughter. Their relationship developed through their shared experiences with the Cult, and Wisp eventually became his second-in-command. Greeny trusted her with information about his former identity as Raphael. Like Nattasha, Wisp promised to kill Greeny if he became irreversibly corrupted by the Cult.&lt;br /&gt;
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Greeny repeatedly placed himself at risk to protect Wisp, including withholding her identity from Vici after the death of Nameless. He also defended her against accusations of Cult involvement following the Stary Yar Summit. Greeny encouraged Wisp to remain with the Coalition when she considered leaving. &lt;br /&gt;
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==== [[Pat]] ====&lt;br /&gt;
Pat and Wisp joined the Coalition during the same recruitment period and received their armbands in the same ceremony. They initially lived together before Wisp entered a relationship with Nattasha. Wisp nevertheless remained close to Pat and used their quieter conversations to regain perspective during periods of stress. Pat was present with Wisp at the Mogilevka Massacre and survived the event. &lt;br /&gt;
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==== [[Rosco]] ====&lt;br /&gt;
Wisp became an ally of Rosco and [[Delilah]], the leaders of [[HOST]], after the Black Mountain Rangers abducted Delilah during the Northeast Market. Wisp coordinated with Rosco and [[Rise Against]] during the effort to hold the Rangers responsible. Relations between HOST and the Coalition later deteriorated as both groups became increasingly suspicious of one another. This distrust culminated after the Stary Yar Summit, when Rosco critically wounded Wisp because he believed she might be working with the Cult. &lt;br /&gt;
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==== [[Vici]] ====&lt;br /&gt;
Vici was the Cultist whom Wisp encountered most frequently. She observed his advancement from an acolyte to a high-ranking member of the Cult, as well as his period operating undercover under the name &#039;&#039;&#039;Luc&#039;&#039;&#039;. Vici repeatedly threatened Wisp and people close to her.&lt;br /&gt;
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After learning that Wisp had killed Nameless, Vici participated in her abduction and torture and helped arrange the circumstances that led to the Mogilevka Massacre. He killed Gary during the massacre and was himself killed when the surviving congregation resisted the Cult and Blackthorn Gang. &lt;br /&gt;
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==== [[Trev]] ====&lt;br /&gt;
Wisp developed a friendship with Trev through conversations that often occurred while Nattasha and [[Cob]] were occupied with private matters. Although the two sometimes went months without meeting, they resumed their discussions when they encountered one another again.&lt;br /&gt;
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After Trev suffered a traumatic head injury and partial memory loss, Wisp assisted with his recovery despite Cob&#039;s objections. She encouraged Trev to develop an identity independent of how other people described his past.&lt;br /&gt;
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==== [[Matt]] ====&lt;br /&gt;
Wisp knew Matt only briefly after he returned from having faked his death. His experiences with the Cult and advice about preserving one&#039;s mental stability influenced how she approached her subsequent investigation. His murder on June 5 was identified as the first of the Cult&#039;s twelve sacrifices and prompted Wisp to expand her efforts to warn other organizations.&lt;br /&gt;
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==== [[Bean]] ====&lt;br /&gt;
Wisp knew Bean before she joined the Dark Carnival, when she was known as Lex and lived at [[Bedtime]]&#039;s community camp in Nizhnoye. Wisp attempted to help Bean remember her earlier life and reconnect with people she had previously known. She also encouraged Bean to reconcile her former identity with her position in the Carnival, despite objections from other members of the group. &lt;br /&gt;
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==== [[Kajia]] ====&lt;br /&gt;
Kajia was one of the Keepers of [[Eclipse]] when she became close to Wisp following the Stary Yar Summit. She offered Wisp and Nattasha refuge in the South and reserved a dwelling for them. The offer provided Wisp with a possible alternative to remaining in the increasingly divided Coalition. &lt;br /&gt;
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==== [[Big Dave]] ==== &lt;br /&gt;
Wisp met Big Dave shortly after Mamie joined the Coalition and connected with him through their mutual interest in [[Ember]]&#039;s projects. Their relationship became closer after Dave joined the Merry Men. Wisp contacted him when members of the [[Forsaken Loyalists]] briefly attempted to extort information from her. &lt;br /&gt;
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== Where are they now? == &lt;br /&gt;
[[File:HopeFlag.jpg|400px|right|thumb]]&lt;br /&gt;
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Wisp&#039;s death at Mogilevka was one of several losses that brought the Coalition&#039;s principal activities to an end. Gary was killed during the same event, while Ivy had been murdered little more than a month earlier. The loss of three prominent members left the organization without much of the leadership and personal network that had supported its diplomacy, public events, and Cult investigation.&lt;br /&gt;
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On August 3, the surviving Coalition members held a symbolic burial for Wisp at a rock outcropping north of the [[House of Hope]]. Greeny had previously used the location as a place of solitude. The site became the Coalition&#039;s principal memorial to Wisp.&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Coalition&amp;diff=33894</id>
		<title>Coalition</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Coalition&amp;diff=33894"/>
		<updated>2026-09-21T22:46:10Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: Created page with &amp;quot;Category:Notable Groups Coalition group logo, created by Ivy  == Overview ==   &amp;#039;&amp;#039;&amp;#039;Year Founded:&amp;#039;&amp;#039;&amp;#039; 2024   &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Disbanded   The &amp;#039;&amp;#039;&amp;#039;Coalition&amp;#039;&amp;#039;&amp;#039; was a civilian organization based at the House of Hope in northeastern South Zagoria. Founded by &amp;#039;&amp;#039;&amp;#039;Greeny&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ivy&amp;#039;&amp;#039;&amp;#039;, it developed from Greeny&amp;#039;s agricultural settlement into a regional community focused on mutual aid, trade, diplomacy, and cooperation. The Coaliti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Notable Groups]]&lt;br /&gt;
[[File:Coalition1.png|500px|thumb|Coalition group logo, created by Ivy]]&lt;br /&gt;
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== Overview ==&lt;br /&gt;
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&#039;&#039;&#039;Year Founded:&#039;&#039;&#039; 2024&lt;br /&gt;
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&#039;&#039;&#039;Status:&#039;&#039;&#039; Disbanded&lt;br /&gt;
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The &#039;&#039;&#039;Coalition&#039;&#039;&#039; was a civilian organization based at the [[House of Hope]] in northeastern South Zagoria. Founded by &#039;&#039;&#039;[[Greeny]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Ivy]]&#039;&#039;&#039;, it developed from Greeny&#039;s agricultural settlement into a regional community focused on mutual aid, trade, diplomacy, and cooperation. The Coalition maintained the House as a publicly neutral settlement where travelers could obtain food, medical assistance, information, and opportunities for trade. Its relationships gave the organization influence beyond its relatively small membership and made the House a frequent location for public gatherings and diplomatic activity. Its involvement in regional politics also brought several disputes to the settlement.&lt;br /&gt;
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The Coalition&#039;s later history was shaped by its investigation of the &#039;&#039;&#039;[[Cult of Papa]]&#039;&#039;&#039;, which developed into a conflict involving infiltration, abductions, manipulation, and ritual killings. Political disputes, internal divisions, and the deaths of several members during the Cult&#039;s 2025 resurgence left the organization unable to recover. The Coalition gradually ceased functioning after the [[Mogilevka Massacre]], although the House of Hope continued under the stewardship of &#039;&#039;&#039;[[Blood]]&#039;&#039;&#039;.&lt;br /&gt;
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== Alignment ==&lt;br /&gt;
[[File:Coalition2.jpg|400px|thumb|Picture of [[Pat]], in his regular clothing]]&lt;br /&gt;
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&#039;&#039;&#039;Neutral Good&#039;&#039;&#039;&lt;br /&gt;
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The Coalition supported independent survivors and Northeastern communities through mutual aid, diplomacy, and regional cooperation. Although it publicly described itself as neutral, the group used that position to maintain access across political divisions, gather intelligence, monitor other organizations, and advance its own interests. It provided humanitarian assistance while also working behind the scenes against groups it considered threats to the House of Hope, its members, or the wider region.&lt;br /&gt;
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== Appearance ==&lt;br /&gt;
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The Coalition primarily identified its members through teal armbands rather than a standardized uniform. Members otherwise maintained distinct appearances, reflecting the group&#039;s emphasis on personal independence and its identity as a collection of individuals. They generally wore civilian or practical clothing and did not typically carry heavy armor or weaponry.&lt;br /&gt;
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The Coalition also possessed a flag bearing its symbol: a handshake with a plant shoot growing from the soil behind it. Flags displayed at the [[House of Hope]], the [[Prometheus Archives]], and [[Maybe Medical]] indicated Coalition support and oversight. Their presence at the Archives and Maybe Medical did not indicate ownership or direct control of those independent projects.&lt;br /&gt;
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== Origins ==&lt;br /&gt;
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[[File:Coalition3.jpg|400px|thumb|The House of Hope]]&lt;br /&gt;
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The Coalition developed from the [[House of Hope]], a civilian settlement established by &#039;&#039;&#039;[[Greeny]]&#039;&#039;&#039; in northeastern South Zagoria on &#039;&#039;&#039;October 18, 2024&#039;&#039;&#039;, after his departure from the [[Wolves of Selene]]. The House began as an agricultural project intended to provide food and supplies to passing survivors during a period of scarcity. Greeny cultivated crops around the property and made them freely available, gradually attracting regular visitors. In early December, Greeny met &#039;&#039;&#039;[[Ivy]]&#039;&#039;&#039; at a [[Polifair]], a regional market event in the Northwest. Ivy encouraged him to expand the House&#039;s purpose beyond agriculture by establishing contact and cooperation with other communities. As more survivors became involved, the community surrounding Greeny and Ivy developed into the Coalition. The two of them served as its Overseers, while the House remained its headquarters and social center throughout its existence.&lt;br /&gt;
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== Territory ==&lt;br /&gt;
[[File:Coalition4.jpg|400px|thumb|Maybe Medical, with the Coalition flag]]&lt;br /&gt;
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The [[House of Hope]] served as the Coalition&#039;s headquarters and principal territorial presence. Located at the Klyuch ruins near &#039;&#039;&#039;Svergino&#039;&#039;&#039;, it was maintained as a civilian community rather than a military stronghold or a means of controlling the surrounding region. Its cultivated areas supplied food to Coalition members and passing survivors, while the settlement also hosted public markets, diplomatic meetings, supply exchanges, and everyday social activity. Peaceful outsiders were generally welcomed regardless of affiliation. Although its relationships gave the Coalition influence throughout the Northeast, the group did not pursue extensive territorial claims.&lt;br /&gt;
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Projects associated with individual members, including [[Maybe Medical]], remained independently operated rather than directly controlled by the Coalition. The group briefly claimed Olsha, causing a dispute with [[GRID]] that was resolved through negotiations. The Olsha claim was rescinded following Maybe&#039;s departure from the Coalition. Elsewhere, the group lacked both the resources and the desire to patrol or enforce a wider territorial claim, which would also have attracted unwanted attention.&lt;br /&gt;
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== Goals and Values ==&lt;br /&gt;
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Coalition members generally treated loyalty to one another as their highest obligation, at times placing it ahead of assistance to outsiders. The group otherwise sought to maintain the [[House of Hope]] as a stable civilian community and provide survivors throughout the Northeast with food, supplies, medical assistance, information, and shelter. Its members used diplomacy, trade, and mutual aid to support regional cooperation while protecting the House, its visitors, and neighboring communities.&lt;br /&gt;
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== Organization ==&lt;br /&gt;
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The Coalition was initially organized around three roles. [[Ivy]] and [[Greeny]] served as &#039;&#039;&#039;Overseers&#039;&#039;&#039;, providing the group&#039;s principal leadership and handling major decisions concerning the [[House of Hope]], diplomacy, security, and relations with other organizations. &#039;&#039;&#039;Groundskeepers&#039;&#039;&#039; maintained the House and the surrounding area near Svergino, while &#039;&#039;&#039;Facilitators&#039;&#039;&#039; traveled to other communities to assess their needs, provide assistance, maintain contact, and return with information.&lt;br /&gt;
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As members developed individual specialties, they regularly assumed responsibilities associated with both Groundskeepers and Facilitators. The distinction between the roles became impractical and was abandoned in favor of a freeform structure based on experience and immediate need. Members retained considerable independence in how they supported the Coalition and could pursue specialized work through personal initiatives. The organization nevertheless depended heavily on personal relationships and individual participation, making the loss or departure of prominent members particularly disruptive.&lt;br /&gt;
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== History ==&lt;br /&gt;
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=== Foundation (October to December 2024) ===&lt;br /&gt;
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[[Greeny]] established the [[House of Hope]] on October 18, 2024. From a fortified house in northeastern South Zagoria, he cultivated the surrounding land to feed himself and passing survivors and allowed travelers to harvest what they needed. Regular visitors began arriving for food, supplies, and company. By early December, [[Ivy]] had joined Greeny in operating the settlement. She supported its humanitarian purpose but encouraged broader cooperation with other communities. Together, they contacted nearby camps, offered assistance, and expanded the House into the center of a wider civilian network that became the &#039;&#039;&#039;Coalition&#039;&#039;&#039;, with Greeny and Ivy serving as Overseers.&lt;br /&gt;
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The Coalition&#039;s early development coincided with the events that first connected it to the [[Cult of Papa]]. At the time, the group around the House consisted primarily of Greeny, Ivy, and Will. On December 3, a mute man named [[Abhet]] visited the House and communicated with Greeny through written notes that referred to [[Papa]] and suggested that the settlement was guiding vulnerable survivors toward the Cult. Abhet returned the following day. Greeny disarmed and questioned him, but Abhet denied any hostile purpose. While Greeny was occupied with other arrivals, Abhet moved behind the greenhouse, proclaimed &amp;quot;Hail Papa,&amp;quot; and killed himself. Another stranger then appeared and buried his body with unusual urgency. The man presented himself as an amnesiac and was temporarily called &#039;&#039;&#039;Gerald&#039;&#039;&#039; before later identifying himself as &#039;&#039;&#039;Alan&#039;&#039;&#039;. A third figure, [[Joseph]], subsequently appeared under similar circumstances. The encounters led Greeny, Ivy, and Will to investigate whether Joseph was a surviving [[Firekeepers|Firekeeper]] with memory loss or a Cult associate and whether Alan was connected to the same activity. Their investigation became the Coalition&#039;s first organized response to the Cult of Papa.&lt;br /&gt;
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[[File:Coalition5.jpg|400px|thumb|The Coalition’s first recruitment wave]]&lt;br /&gt;
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=== Expansion (December 2024 to Early 2025) ===&lt;br /&gt;
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The settlement continued to grow through the end of 2024 and into early 2025. The Coalition&#039;s first major recruitment wave consisted of [[Pat]], [[Wisp]], Ophelia, and a volunteer known as &#039;&#039;&#039;X&#039;&#039;&#039;. Pat and Wisp formally joined around the same time after Joseph&#039;s first appearance. Wisp joined to find a purpose and home, while Pat became involved in the community&#039;s social life and later formed close friendships with Ivy and Maybe. Ophelia had previously known Greeny through the [[Wolves of Selene]], and the two maintained a sibling-like relationship. She lived near the Svergino dam and had worked as a marine biologist before arriving in Chernarus, where she studied the changes affecting the region. X had already volunteered at the House before formally joining, but his membership was brief and he disappeared several months later.&lt;br /&gt;
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[[Will]] and [[Nattasha Petrov]] formally joined around the same period. Both were former members of the [[Overlook]], while Nattasha had also belonged to the Wolves of Selene. Will had participated in the House&#039;s early Cult encounters before formally joining. He and fellow former Overlook member [[Matt]] had been hunted by the Cultist [[Nameless]], giving Will a direct reason to oppose the Cult among other incidents. He also studied the work of [[Redstar]], whose records documented earlier campaigns against it. Nattasha similarly shared the group&#039;s opposition to the Cult but remained wary of Greeny. [[Gary]] and Thomas would later join at approximately the same time as well. Thomas regularly volunteered at the House, although his involvement gradually declined before he disappeared from Coalition life. As membership increased, agriculture remained essential to the House, while construction, medicine, communications, diplomacy, security, and other responsibilities became part of its daily operation. On January 9, a grenade attack seriously injured three people, including two Coalition members who had been assisting a traveler. The Coalition nevertheless continued welcoming peaceful visitors. During January, [[Maybe]] began visiting regularly and interacting with members and travelers, although she had not yet joined the organization.&lt;br /&gt;
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=== The Stary Yar Incident (January 23, 2025) ===&lt;br /&gt;
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The Coalition&#039;s investigation reached a turning point at Stary Yar. Gerald, now calling himself Alan, had remained close to the group while members attempted to determine his identity and connection to events around the House. Their investigation led them into an ambush involving Joseph and [[Callum]], during which they learned that Gerald and Alan were false identities used by &#039;&#039;&#039;[[Nameless]]&#039;&#039;&#039;, then-leader of the [[Cult of Papa]]. Wisp was nearly killed during the confrontation but survived and killed Nameless. Joseph was shot in the crossfire by Callum, narrowly missing Greeny. Callum was then put down by Ivy.&lt;br /&gt;
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Wisp had joined the Coalition to help others and find a stable home and had shown no particular interest in the Cult before the incident. Afterward, she would take a personal role in investigation and began documenting Cult activity. Nameless&#039;s death also made her, Greeny, and Ivy direct targets of the surviving Cultists. Coalition members consequently placed greater emphasis on identifying Cult members, documenting their activities, and protecting the House from retaliation.&lt;br /&gt;
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=== Vici and the Escalation of the Conflict (January 25 to February 5, 2025) ===&lt;br /&gt;
[[File:Coalition6.jpg|400px|thumb|Vici, on the night of his abduction of Greeny]]&lt;br /&gt;
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Nameless&#039;s death did not end the [[Cult of Papa]], and surviving Cultists continued operating throughout South Zagoria. [[Vici]] became directly involved in the Coalition&#039;s conflict shortly afterward when he appeared at the House of Hope. Greeny and Ivy treated him as a Cult associate and ordered him to leave. Vici withdrew to a nearby hill and watched the settlement before fleeing when Greeny approached. On February 5, following an armed Cult attack on the House and the wounding of an Odyssey member named [[Joey]], Vici demanded that Greeny identify the person who had killed Nameless. Greeny refused but agreed to meet Vici to protect Wisp and gather information. Vici forced him to surrender his weapons, covered his head, and led him through the woods while questioning him about his past. After [[Penguin]] of the [[Black Mountain Rangers]] interrupted the encounter, Vici shot Greeny in the leg and left. Wisp, Ivy, Nattasha, and Will later found Greeny and helped him return to the House.&lt;br /&gt;
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The Cult increasingly directed its activity toward individual Coalition members rather than the House alone. Cultists also used their knowledge of personal relationships within the Coalition in subsequent threats and manipulation. At the same time, the Coalition&#039;s growing regional involvement drew its members into unrelated disputes, including Gary&#039;s conflict with the [[Dark Carnival]].&lt;br /&gt;
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=== The Gary Games (March 1, 2025) ===&lt;br /&gt;
[[File:Coalition7.jpg|400px|thumb|Gary, forced to participate within the Gary Games]]&lt;br /&gt;
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On a routine visit to the [[Fireflies]], Gary was caught between the crossfire between them and the [[Dark Carnival]]. This would lead to several encounters involving kidnappings, games of life-and-death, and threats made upon visitors at the [[House of Hope]]. Gary&#039;s repeated encounters with the [[Dark Carnival]] eventually culminated in the &#039;&#039;&#039;Gary Games&#039;&#039;&#039;, a series of trials in which his survival was the central prize. Although the event arose from the Carnival&#039;s interest in Gary rather than a formal conflict with the Coalition, his membership drew other Coalition members into the preparations and the event itself. Ivy worked to improve his chances of survival, while Pat, Maybe, and Mamie attended the Games.&lt;br /&gt;
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Greeny&#039;s absence from the Games increased tensions with Ivy and deepened their disagreement over the Coalition&#039;s responsibility to protect individual members. Later on, during the medical visit in which Greeny and Wisp received ear transplants, Maybe also had an encounter with Tedic that damaged her trust in Coalition leadership. Maybe remained a member, but her relationship with Greeny and the organization deteriorated. Ivy began withdrawing from daily Coalition affairs after the Games, remaining close to Maybe while visiting the House less frequently.&lt;br /&gt;
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=== Regional Influence and Independent Projects (Early 2025) ===&lt;br /&gt;
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By early 2025, the Coalition had become involved in the political and civilian life of the Northeast. Greeny and Ivy maintained contact with numerous organizations while attempting to preserve the House of Hope as neutral ground where survivors with conflicting affiliations could interact. The Coalition generally favored practical cooperation over formal alliances. It provided food and medical assistance, while the House offered a location for trade, discussion, and contact between independent survivors and organized groups. Greeny also used public radio announcements to communicate Coalition policy and respond to regional disputes. Maintaining neutrality became more difficult as the Coalition developed relationships across existing political divisions, since its contact with one organization could be interpreted by its rivals as support. These tensions later affected its relationships with the [[Forsaken Loyalists]], [[HOST]], and the [[Black Mountain Rangers]]. The House also became associated with independent civilian projects, including the [[Prometheus Archives]] and [[Maybe Medical]].&lt;br /&gt;
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While [[Mamie]] was establishing the Prometheus Archives, [[Dark as Midnight]] harassed her over her former membership in the [[Fireflies]] and instructed her to collect human ears as proof that she was no longer affiliated with them. To prevent Mamie from obtaining the ears by killing or mutilating unwilling survivors, Greeny, Ivy, Wisp, and Nattasha each volunteered to have one ear removed. Greeny and Wisp would later receive ear transplants during the same medical visit in which Tedic encountered Maybe. Maybe&#039;s work through Maybe Medical and her relationship with Ivy gradually brought her closer to the Coalition. In March, she formally made a request for membership. Greeny initially distrusted her and expressed concern about her influence upon Ivy but ultimately accepted the request, and presented her with a Coalition armband. During the same period, Cult associates continued demonstrating detailed knowledge of Coalition members and their personal relationships.&lt;br /&gt;
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=== Odyssey and the Forsaken Loyalists (Spring 2025) ===&lt;br /&gt;
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The Coalition developed a close relationship with [[Odyssey]] despite earlier hostility between Greeny and several of its members. Greeny had previously clashed with Odyssey at the Wolves of Selene castle but later repaired relations by helping the group with an eviction in Severograd. His loyalty to Runa, who had joined Odyssey, also helped bring the groups closer. [[Shifty]] and Lewis used their experience leading civilian settlements to advise and support Greeny and Ivy without initially demanding payment or formal obligations. Their support became particularly important when the [[Forsaken Loyalists]] began demanding payments from the [[House of Hope]]. Odyssey pursued a ceasefire to protect the Coalition and preserve stability around Severograd, while Greeny took additional undisclosed risks on Odyssey&#039;s behalf.&lt;br /&gt;
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While Odyssey and the Loyalists were at war, Odyssey captured a Loyalist named [[Benjamin Smits]] near Khelm and used him to deliver an offer: the Loyalists were to leave Severograd, the House of Hope, and the independently operated [[Prometheus Archives]] alone, while Odyssey would stop interfering with their activities elsewhere. Ben and [[Highlander]] later arranged negotiations that culminated in a meeting between Lewis and [[Joe Fraser]]. In response to Odyssey&#039;s earlier killing of [[Blake Tirty]], Joe demanded that Odyssey surrender another person in exchange for peace and specifically named members of [[Dark as Midnight]] as possible targets. Odyssey refused to abduct or deliver another survivor. A temporary ceasefire remained in place during negotiations, but the talks produced no lasting settlement.&lt;br /&gt;
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=== The Northeast Market and Black Mountain Rangers (May 4 to 31, 2025) ===&lt;br /&gt;
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[[File:Coalition8.jpg|400px|thumb|The Northeast Market]]&lt;br /&gt;
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On May 4, the Coalition hosted the &#039;&#039;&#039;Northeast Market&#039;&#039;&#039; at the House of Hope. Approximately fifty to sixty people attended, making it one of the settlement&#039;s largest gatherings. The market brought independent survivors and numerous organizations together for trade and social contact and was ultimately intended to draw the Cult into the open. No Cult attack occurred. Instead, the event produced a confrontation with the [[Black Mountain Rangers]], whose access to the House had previously been restored after earlier disputes. During the market, BMR members abducted Delilah of [[HOST]] and subjected her to interrogation and mutilation over HOST&#039;s relationship with the [[Forsaken Loyalists]]. Members of the Coalition and [[Rise Against]], who were hired as event security, responded by detaining the remaining BMR personnel and removing them from the gathering. BMR members later returned to the House and opened fire, killing several bystanders and damaging the settlement. Coalition leadership rejected BMR accusations that the group was acting as an informant or sympathizer for the Loyalists and publicly condemned BMR. Members rebuilt the settlement with assistance from ORCC, the Fireflies, and HOST, completing approximately ninety-five percent of the reconstruction by May 14.&lt;br /&gt;
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The attack brought a dispute between visiting organizations directly onto Coalition territory. The conflict with the Cult also continued. On May 15, Wisp was abducted by Vici and another Cultist identified simply as &#039;&#039;&#039;Doc&#039;&#039;&#039;. They restrained and repeatedly cut her before releasing her. Although their immediate objective was not established, Wisp&#039;s killing of Nameless and continued investigation had made her and other Coalition members recurring Cult targets. Other Coalition members sought information from outside sources, such as how later that month, Nattasha contacted [[Gideon]] of the Woodsmen, whose previous connection to the Guardians made him a potential source of information. By the end of May, the House had been rebuilt and remained active, but Ivy had grown increasingly distant, Maybe&#039;s trust in Coalition leadership had weakened, and the Cult was directing more of its activity toward individual members.&lt;br /&gt;
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=== Death of Ivy Vašková (June 16, 2025) ===&lt;br /&gt;
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[[File:Coalition9.png|400px|thumb|Maybe and Ivy, within Maybe Medical]]&lt;br /&gt;
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By June 2025, [[Ivy]] had spent several months largely away from the Coalition. Her withdrawal began after the Gary Games and continued as her dissatisfaction with the organization&#039;s internal relationships increased. Although she remained in contact with [[Maybe]], she rarely visited the [[House of Hope]]. Greeny and the remaining members continued maintaining the House, managing regional relationships, and investigating the [[Cult of Papa]]. During Ivy&#039;s absence and well after the Gary Games, [[Pat]] established [[Big Rock Candy Mountain Radio]] as an independent community project. On June 5, Cultists killed [[Matt]] of the Overlook, near the [[Outrider Caravan Company]]. Although Matt was not a Coalition member, his death affected members who had known him and later became part of the Cult&#039;s wider sacrifice campaign.&lt;br /&gt;
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On June 16, Ivy returned to the House with Maybe after several months away. Less than twenty minutes after her arrival, the Cult attacked. Survivors were incapacitated or scattered, while [[Doc]] forced Greeny and [[Wisp]] away at gunpoint. When Coalition members returned, Ivy was missing. Doc later instructed Greeny to contact [[Vici]], who informed him that Ivy had been killed. Vici offered to reveal the location of her body in exchange for Greeny&#039;s agreement to enter what the Cult called the &#039;&#039;&#039;Void&#039;&#039;&#039; willingly when his own time came. Greeny agreed and received the information necessary to locate Ivy. Her death removed one of the Coalition&#039;s founders and intensified existing distrust between Maybe, Greeny, and Wisp, as Ivy had remained Maybe&#039;s closest connection to the organization. Pat proceeded to discontinue Big Rock Candy Mountain Radio following Ivy&#039;s death.&lt;br /&gt;
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=== The Twelve Sacrifices (June 16 to 24, 2025) ===&lt;br /&gt;
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Vici&#039;s conversation with Greeny established that Ivy&#039;s murder was part of a wider campaign. He identified [[Matt]] of the Overlook as the Cult&#039;s first victim and Ivy as its second, with ten more intended to follow. Research into earlier Cult activity connected the killings to a ritual involving &#039;&#039;&#039;twelve sacrifices&#039;&#039;&#039;, making the renewed campaign a regional threat rather than retaliation directed only at the Coalition. On June 20, Greeny instructed Coalition members to contact other organizations and invite them to a summit at Stary Yar. The meeting was intended to coordinate wider opposition and establish the renewed Cult campaign as a threat beyond the House of Hope. During the same period, Vici and several other Cultists intercepted Maybe while she was traveling alone and forced their way into [[Maybe Medical]]. They attempted to exploit her grief and resentment toward Greeny and Wisp, claiming that Papa could allow her to see Ivy again and portraying her isolation as evidence that the Coalition had failed her. While Maybe lied, providing a verbal agreement towards the Cult’s plan, she instead prepared a setup of her own for Greeny and Vici to kill each other in the process.&lt;br /&gt;
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Coalition members continued gathering information while preparing for the summit. On June 23, Wisp intercepted a broadcast from [[Doc]] in which he threatened Greeny, Wisp, and Maybe individually and claimed that the Coalition would be destroyed. Additional broadcasts and reports placed Cultists around Stary Sobor and Mogilevka. Wisp also recorded Cult activity that would later be known to involve[[Father Abraham]], a preacher associated with the [[Blackthorn Gang]]. The Cult had recruited Abraham and encouraged him to establish credibility as a religious figure capable of attracting survivors without immediately raising suspicion.&lt;br /&gt;
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=== Stary Yar Summit (June 28, 2025) ===&lt;br /&gt;
[[File:Coalition10.png|500px|thumb|The Cult makes an appearance at the Stary Yar Summit]]&lt;br /&gt;
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During the months following the Gary Games, Wisp worked as a therapist for survivors from several groups throughout Chernarus. She provided therapeutic support that improved the lives of several survivors, while also using the practice to learn about conditions within other groups and assess whether the [[Cult of Papa]] had influenced or infiltrated them. She discontinued the practice following the Stary Yar Summit.&lt;br /&gt;
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On June 28, the Coalition hosted a regional summit at Stary Yar in response to the Cult&#039;s renewed sacrifice campaign. Representatives from multiple organizations attended, while [[HOST]] provided security. The meeting was intended to coordinate information and opposition against the Cult while also provoking it into revealing itself to attendees who remained skeptical of the Coalition&#039;s warnings. A Cultist approached the gathering carrying an unpinned grenade, threatening to detonate it in view of those assembled. [[Delilah]] of HOST opened fire, causing the grenade to explode, though the only casualty of this explosion was the Dark Carnival member known as [[Boom Boom]]. The dead Cultist carried a note alleging that the Coalition was cooperating with the Cult. Although the attack confirmed the Cult&#039;s continued activity, the note reinforced existing suspicions about the Coalition and contributed to a subsequent confrontation with HOST in which Greeny, Wisp, and Gary were wounded.&lt;br /&gt;
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=== Internal Fracture (June 28 to July 3, 2025) ===&lt;br /&gt;
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The Summit intensified existing disagreements within the Coalition. After Ivy&#039;s death, Maybe accused Wisp of cooperating with the Cult, citing Wisp&#039;s repeated survival of Cult encounters and an occasion when she wore Cult robes in Olsha while carrying her Coalition armband. Greeny rejected the accusation and cited Wisp&#039;s abduction and torture in May as evidence that she remained a Cult target. Maybe subsequently barred Coalition members from Olsha and further separated herself and Maybe Medical from the organization. By the end of June, Greeny was contemplating having Maybe killed, with Shifty&#039;s protection preventing action against her.&lt;br /&gt;
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Shifty, who had moved to Olsha after Odyssey became inactive, attempted to mediate while continuing to support and protect Maybe. He arranged a meeting at a barn in Severograd belonging to Kyoto and Aimee, where Maybe reiterated that the other Coalition members were not welcome in Olsha. The Cult continued to exploit these divisions. On July 3, Greeny, Wisp, [[Gary]], and [[Pat]] heard a broadcast in which Vici addressed Greeny, Wisp, and Maybe individually, referred to Greeny&#039;s agreement to enter the Void, and suggested that the Cult could return Ivy. The Coalition&#039;s internal disputes and the Cult&#039;s manipulation of its members prevented the group from developing a unified response.&lt;br /&gt;
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=== Mogilevka Massacre (July 13 to 20, 2025) ===&lt;br /&gt;
[[File:Coalition11.png|400px|thumb|Pat and Rango, held hostage at the Mogilevka Massacre]]&lt;br /&gt;
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Unknown to the Coalition, the [[Cult of Papa]] had recruited [[Father Abraham]] of the [[Blackthorn Gang]] and encouraged him to establish credibility through his sermons. On July 13, Abraham invited survivors to attend a church service in Mogilevka concerning a growing darkness in South Zagoria. Unable to attend, Greeny selected [[Wisp]], [[Gary]], [[Pat]], and [[Maybe]] as Coalition representatives. The expected attendance of [[HOST]] and other organizations made the gathering appear legitimate. Neither Greeny nor the selected representatives knew that Abraham and members of the Blackthorn Gang were cooperating with the Cult or that the service formed part of its sacrifice campaign.&lt;br /&gt;
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On July 20, the Coalition delegation joined survivors from several organizations at the church. Blackthorn members placed the attendees under their supervision and disarmed them as the Cult revealed its involvement. Cultists and their collaborators then selected members of the congregation as sacrifices. Gary was killed nearly immediately by Vici during the execution. Wisp was offered the choice of allowing another attendee to die in her place, she refused and was killed.&lt;br /&gt;
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Pat and Maybe survived. When the Cult attempted to separate Maybe from the remaining congregation, Pat offered himself in her place and had his leg broken. Maybe refused to accompany the Cult willingly and rejected its attempts to use Ivy&#039;s death to influence her. The surviving attendees resisted those controlling the gathering, during which Vici, Doc, and additional Cultists were killed and the remaining Blackthorn forces lost control of the congregation. Of the four members sent to Mogilevka, Gary and Wisp were killed, Pat was seriously injured, and Maybe had already become estranged from Coalition leadership.&lt;br /&gt;
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=== Aftermath of Mogilevka (July 21 to August 3, 2025) ===&lt;br /&gt;
[[File:Coalition12.jpg|400px|thumb|Gary and Wisp’s funeral]]&lt;br /&gt;
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Initial information about the massacre produced confusion regarding its organizers and the reasons particular survivors had been targeted. The Cult&#039;s previous attempts to implicate the Coalition contributed to renewed suspicion, while Greeny&#039;s absence led to accusations that he had known about the trap. Wisp&#039;s previous encounters with the Cult and the allegations surrounding the Stary Yar Summit further complicated early interpretations. Information provided by Maybe, Pat, and other survivors identified the Cult and Blackthorn Gang as responsible and established that Greeny had not knowingly sent Coalition members into the massacre. He nevertheless accepted responsibility for selecting Wisp, Gary, Pat, and Maybe as representatives. The deaths of Wisp and Gary undermined his confidence in his leadership and the Coalition&#039;s ability to protect its members.&lt;br /&gt;
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The deaths compounded Ivy&#039;s murder little more than a month earlier. The [[House of Hope]] remained occupied and surviving members continued using the Coalition name, but the group no longer possessed the leadership, active membership, or personal relationships that had supported its markets, diplomacy, regional initiatives, and Cult investigation. Maybe became increasingly disconnected from the organization, while Pat&#039;s injuries and the deaths of group members strained his relationship with Greeny. Shortly after the massacre, Pat established an independent park ranger program serving the Northeast. On August 3, the surviving members held a symbolic funeral for Wisp and Gary at a rock outcropping North of the House that Greeny had previously used for solitude. The site became the group&#039;s principal memorial to them.&lt;br /&gt;
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=== Final Months (August to October 2025) ===&lt;br /&gt;
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The Coalition continued after the [[Mogilevka Massacre]], but its activities became substantially more limited. [[Pat]] continued operating the park ranger program he had established shortly after the massacre, while his relationship with Greeny remained tense. The program ended around the time the Coalition ceased functioning, after which Pat disappeared. [[Maybe]] had already become estranged from Coalition leadership, while the remaining survivors focused on maintaining the [[House of Hope]] rather than sustaining the group&#039;s markets, diplomacy, investigations, and regional initiatives. Greeny entered a period of self-imposed isolation following the deaths of Wisp and Gary. He later returned to the Northeast and attempted to rebuild the Coalition, but the relationships and active membership necessary to restore it had already been lost or damaged. &lt;br /&gt;
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During this period, [[Blood]] became one of the members most consistently involved in maintaining the House and was appointed the successor of the House of Hope. The position represented stewardship of the settlement rather than succession to Coalition leadership. Greeny eventually withdrew from the organization, entrusted the House to Blood, and left the Northeast without formally transferring leadership of the Coalition. The organization subsequently ceased functioning as a coherent group, while Blood&#039;s stewardship allowed the settlement to continue. Greeny would later return many months later and join [[Odyssey]]. &lt;br /&gt;
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[[File:Coalition13.png|400px|thumb|Greeny, before departing from the Coalition]]&lt;br /&gt;
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== Notable Members ==&lt;br /&gt;
==== [[Greeny]] ====&lt;br /&gt;
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Founder of the [[House of Hope]] and co-founder and Overseer of the Coalition. Greeny remained one of the organization&#039;s principal leaders throughout its existence, overseeing the settlement&#039;s development, regional diplomacy, and response to the [[Cult of Papa]]. He would go on to consider Wisp his adoptive daughter, falling into depression after her death. He eventually entrusted the House to Blood and left the Northeast.&lt;br /&gt;
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==== [[Ivy]] ====&lt;br /&gt;
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Co-founder and Overseer of the Coalition who played a central role in expanding the House of Hope beyond its agricultural origins through diplomacy, public events, and regional cooperation. She would eventually enter a close relationship with [[Maybe]]. Ivy became increasingly distant from the organization during 2025 and was murdered by the Cult of Papa shortly after returning to the House in June.&lt;br /&gt;
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==== [[Wisp]] ====&lt;br /&gt;
&lt;br /&gt;
A member of the Coalition&#039;s first major recruitment wave who joined alongside Pat. Wisp had no particular interest in the [[Cult of Papa]] until she was nearly killed during the Stary Yar incident, where she discovered Gerald&#039;s identity and killed [[Nameless]]. She would end up developing a close romantic relationship with [[Nattasha Petrov]]. During the months following the Gary Games, she also provided therapy to survivors from several groups. She discontinued the practice after the Stary Yar Summit and was later killed at Mogilevka after refusing to allow another survivor to die in her place.&lt;br /&gt;
&lt;br /&gt;
==== [[Pat]] ====&lt;br /&gt;
&lt;br /&gt;
A member of the Coalition&#039;s first major recruitment wave who joined alongside Wisp. Pat became closely associated with the social life of the [[House of Hope]] and formed close friendships with Ivy and Maybe. He established and independently operated [[Big Rock Candy Mountain Radio]]. Pat survived the [[Mogilevka Massacre]], his relationship with Greeny becoming strained afterwards, and he established a park ranger program serving the Northeast. The program ended around the time of the Coalition&#039;s dissolution, after which Pat disappeared.&lt;br /&gt;
&lt;br /&gt;
==== [[Nattasha Petrov]] ====&lt;br /&gt;
&lt;br /&gt;
A former member of both the [[Overlook]] and the [[Wolves of Selene]] who remained wary of Greeny after joining the Coalition. Nattasha sometimes used Coalition assignments as opportunities to undertake her own independent excursions. She shared the group&#039;s opposition to the Cult, developed a romantic relationship with Wisp, and departed shortly after Wisp was killed in the Mogilevka Massacre.&lt;br /&gt;
&lt;br /&gt;
==== [[Maybe]] ====&lt;br /&gt;
&lt;br /&gt;
A regular visitor to the House of Hope before entering membership, establishing the independent [[Maybe Medical]] clinic with Ivy in Olsha. Eventually, she would develop a close romantic relationship to [[Ivy]] and a close friendship with [[Shifty]]. Her clinic treated Coalition members and other survivors throughout the region, although her relationship with Greeny became increasingly contentious following Ivy&#039;s death, eventually parting ways with the Coalition.&lt;br /&gt;
&lt;br /&gt;
==== [[Will]] ====&lt;br /&gt;
&lt;br /&gt;
A former member of the [[Overlook]] who participated in the House&#039;s early encounters with the Cult before formally joining the Coalition. Will had been hunted alongside [[Matt]] by the Cultist [[Nameless]] and maintained an interest in opposing the Cult and studying the work of [[Redstar]]. After the death of [[Matt]], he would become withdrawn, eventually departing from Chernarus a few months after the Mogilevka Massacre.&lt;br /&gt;
&lt;br /&gt;
==== [[Gary]] ====&lt;br /&gt;
&lt;br /&gt;
A former journalist whose involvement in a confrontation between the [[Dark Carnival]] and the [[Fireflies]] placed him on the Carnival&#039;s radar. Repeated encounters, abductions, and near-death experiences culminated in the Gary Games. He held a close friendship to both Ivy and Maybe. He was later killed while representing the Coalition at Mogilevka.&lt;br /&gt;
&lt;br /&gt;
==== [[Blood]] ====&lt;br /&gt;
&lt;br /&gt;
A Coalition member who remained involved with the House of Hope, taking on a more active role following the losses at Mogilevka. During the Coalition&#039;s final period, Blood became a steward of the House. Greeny ultimately entrusted the settlement to him, although Blood did not formally succeed Greeny as leader of the Coalition.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
The Coalition maintained relationships with numerous organizations throughout South Zagoria. Because the [[House of Hope]] attempted to remain accessible to survivors regardless of affiliation, these relationships were generally pragmatic rather than formal alliances and changed as regional politics developed.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
&lt;br /&gt;
==== [[Odyssey]] ====&lt;br /&gt;
&lt;br /&gt;
The Coalition developed a close cooperative relationship with Odyssey despite earlier hostility between Greeny and several of its members. Shifty and Lewis used their experience leading civilian settlements to advise and support the Coalition, while Greeny repaired relations by assisting Odyssey in Severograd and taking undisclosed risks on its behalf. Neither organization initially demanded payment or formal obligations from the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odyssey intervened when the [[Forsaken Loyalists]] began pressuring the [[House of Hope]], pursuing a ceasefire intended to protect the Coalition, the [[Prometheus Archives]], and the wider Severograd region. After Odyssey became inactive, its relationship with individual Coalition members continued through Shifty, who supported Maybe during the Coalition&#039;s internal fracture. Greeny formally joined Odyssey after the Coalition&#039;s dissolution.&lt;br /&gt;
&lt;br /&gt;
==== [[Forsaken Loyalists]] ====&lt;br /&gt;
&lt;br /&gt;
Well before the Coalition, the Loyalists had marched Greeny and his best friend [[Dill]] to Rify after accusing Dill of sympathizing with the [[Cult of Papa]], then forced Dill into the contaminated zone. The incident contributed to Greeny&#039;s willingness to assist Odyssey against the Loyalists behind the scenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Coalition&#039;s relationship with the Forsaken Loyalists included reluctant cooperation, financial pressure, and recurring conflict. The Loyalists demanded payments from the [[House of Hope]], while Greeny maintained contact to protect the settlement and avoid a conflict the Coalition lacked the strength to sustain. Odyssey later sought a ceasefire under which the Loyalists would leave Severograd, the House, and the independently operated [[Prometheus Archives]] alone in exchange for Odyssey&#039;s noninterference elsewhere.&lt;br /&gt;
&lt;br /&gt;
==== [[HOST]] ====&lt;br /&gt;
&lt;br /&gt;
The Coalition maintained generally friendly relations with HOST through much of 2025 and cooperated with it during several regional disputes. Coalition members intervened following the Black Mountain Rangers&#039; abduction of Delilah during the Northeast Market, while HOST later provided security for the Stary Yar Summit. Relations collapsed after allegations that the Coalition was cooperating with the [[Cult of Papa]], culminating in a firefight in which Greeny, Wisp, and Gary were wounded. The relationship between the two groups remained tense and suspicious.&lt;br /&gt;
&lt;br /&gt;
==== [[Black Mountain Rangers]] ====&lt;br /&gt;
&lt;br /&gt;
Early disputes resulted in Black Mountain Rangers members being banned from the House of Hope before negotiations restored their access. Relations collapsed following the Northeast Market, when Rangers abducted and mutilated Delilah of HOST. Coalition members removed the remaining Rangers from the gathering, after which BMR members returned and attacked the House, seriously wounding Nattasha and killing several bystanders. Coalition leadership subsequently rejected the Rangers&#039; accusations that the group supported the [[Forsaken Loyalists]] and ended its neutral relationship with them.&lt;br /&gt;
&lt;br /&gt;
==== [[Dark Carnival]] ====&lt;br /&gt;
&lt;br /&gt;
The Coalition&#039;s relationship with the Dark Carnival centered on the Carnival&#039;s treatment of individual members rather than a sustained conflict between the organizations. Gary&#039;s repeated encounters with the group culminated in the Gary Games, which involved several Coalition members and increased tensions between Greeny and Ivy. Maybe&#039;s encounter with Tedic also damaged her trust in Coalition leadership.&lt;br /&gt;
&lt;br /&gt;
==== [[Dark as Midnight]] ====&lt;br /&gt;
&lt;br /&gt;
Interactions between Dark as Midnight and the Coalition at the [[House of Hope]] were generally respectful and non-hostile throughout the Coalition&#039;s existence. Relations were nevertheless strained by the group&#039;s treatment of [[Mamie]] during the establishment of the [[Prometheus Archives]].&lt;br /&gt;
&lt;br /&gt;
==== [[Cult of Papa]] ====&lt;br /&gt;
&lt;br /&gt;
The Cult of Papa was the Coalition&#039;s principal adversary. What began as an investigation into unusual individuals appearing around the House of Hope developed into a conflict involving infiltration, abductions, torture, psychological manipulation, ritual killings, and attempts to exploit divisions between Coalition members. The deaths of Ivy, Gary, and Wisp during the Cult&#039;s 2025 campaign substantially contributed to the Coalition&#039;s dissolution.&lt;br /&gt;
&lt;br /&gt;
=== Associated Independent Projects ===&lt;br /&gt;
&lt;br /&gt;
Several independent projects became associated with the Coalition through their operators, their proximity to the House of Hope, or the support they received from Coalition members. They remained organizationally separate and were not departments or territorial holdings of the Coalition.&lt;br /&gt;
&lt;br /&gt;
==== [[Big Rock Candy Mountain Radio]] ====&lt;br /&gt;
&lt;br /&gt;
An independent radio project established and operated by Coalition member [[Pat]] well after the Gary Games. BRCMR broadcast music, news, and community information and became closely associated with the House of Hope, though it remained within the complete ownership of Pat. The project ended following Ivy&#039;s death. Shortly after the Mogilevka Massacre, Pat established an independent park ranger program serving the Northeast.&lt;br /&gt;
&lt;br /&gt;
==== [[Prometheus Archives]] ====&lt;br /&gt;
&lt;br /&gt;
An independent archival project established by Ember and [[Mamie]] southeast of the House of Hope in Gvozdno. The Coalition supported the Archives when it encountered difficulties, and Mamie joined the Coalition while the project remained active. The Archives later closed, after which Mamie departed the organization.&lt;br /&gt;
&lt;br /&gt;
==== [[Maybe Medical]] ====&lt;br /&gt;
&lt;br /&gt;
An independent medical clinic established in Olsha by [[Maybe]] and [[Ivy]]. Maybe later joined the Coalition, and the clinic treated Coalition members and other survivors throughout the region. Maybe Medical nevertheless remained independently operated rather than functioning as a Coalition medical facility.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
[[File:Coalition14.png|400px|thumb|Wisp’s gravesite, created by Robert]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[House of Hope]] and the civilian network surrounding it continued after the Coalition&#039;s dissolution. Greeny&#039;s agricultural settlement became a gathering place for survivors from numerous backgrounds and allowed the organization to develop regional influence through aid, trade, diplomacy, and cooperation rather than territorial expansion. Independent projects associated with Coalition members such as [[Big Rock Candy Mountain Radio]], the [[Prometheus Archives]], [[Maybe Medical]], and Pat&#039;s park ranger program also contributed to this network without being directly controlled by the Coalition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Coalition was closely involved in the renewed activity of the [[Cult of Papa]]. Its members documented the Cult&#039;s re-emergence, uncovered Nameless&#039;s infiltration of the community, and attempted to organize regional opposition to the campaign of twelve sacrifices. The conflict exposed the risks created by the Coalition&#039;s open settlement, informal structure, and dependence on personal relationships. Greeny ultimately entrusted the House to Blood, allowing the settlement to continue after the Coalition ceased operating as a unified group.&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition14.png&amp;diff=33893</id>
		<title>File:Coalition14.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition14.png&amp;diff=33893"/>
		<updated>2026-09-21T22:28:20Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition13.png&amp;diff=33892</id>
		<title>File:Coalition13.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition13.png&amp;diff=33892"/>
		<updated>2026-09-21T22:27:35Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition12.jpg&amp;diff=33891</id>
		<title>File:Coalition12.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition12.jpg&amp;diff=33891"/>
		<updated>2026-09-21T22:25:32Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition11.png&amp;diff=33890</id>
		<title>File:Coalition11.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition11.png&amp;diff=33890"/>
		<updated>2026-09-21T22:23:39Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition10.png&amp;diff=33889</id>
		<title>File:Coalition10.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition10.png&amp;diff=33889"/>
		<updated>2026-09-21T22:22:03Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition9.png&amp;diff=33888</id>
		<title>File:Coalition9.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition9.png&amp;diff=33888"/>
		<updated>2026-09-21T22:19:19Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition8.jpg&amp;diff=33887</id>
		<title>File:Coalition8.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition8.jpg&amp;diff=33887"/>
		<updated>2026-09-21T22:17:41Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition7.jpg&amp;diff=33886</id>
		<title>File:Coalition7.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition7.jpg&amp;diff=33886"/>
		<updated>2026-09-21T22:14:25Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition6.jpg&amp;diff=33885</id>
		<title>File:Coalition6.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition6.jpg&amp;diff=33885"/>
		<updated>2026-09-21T22:12:53Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition5.jpg&amp;diff=33884</id>
		<title>File:Coalition5.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition5.jpg&amp;diff=33884"/>
		<updated>2026-09-21T22:11:39Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition4.jpg&amp;diff=33883</id>
		<title>File:Coalition4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition4.jpg&amp;diff=33883"/>
		<updated>2026-09-21T22:10:27Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition3.jpg&amp;diff=33882</id>
		<title>File:Coalition3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition3.jpg&amp;diff=33882"/>
		<updated>2026-09-21T22:09:12Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: (also used as HouseofHope.jpg)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
(also used as HouseofHope.jpg)&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition2.jpg&amp;diff=33881</id>
		<title>File:Coalition2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition2.jpg&amp;diff=33881"/>
		<updated>2026-09-21T22:07:03Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: Picture of Pat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Picture of Pat&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Coalition1.png&amp;diff=33880</id>
		<title>File:Coalition1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Coalition1.png&amp;diff=33880"/>
		<updated>2026-09-21T22:06:11Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: Group Logo, made by Dill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Group Logo, made by Dill&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Surviving_the_Coast&amp;diff=33845</id>
		<title>Surviving the Coast</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Surviving_the_Coast&amp;diff=33845"/>
		<updated>2026-08-26T16:23:20Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: Created the &amp;#039;surviving the coast&amp;#039; page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:Community Guides]]&lt;br /&gt;
Starting on the coast can be difficult, particularly for players unfamiliar with the map or returning after spending significant time inland. Establishing food, water, warmth, and basic equipment early will make traveling inland considerably easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DayZUnderground also differs from many other DayZ servers. Loot is generally less abundant, and some common sources of food, such as fruit trees and bushes, are completely disabled. Due to these differences, knowing where to find resources and how to make use of basic survival mechanics is particularly important. This guide covers the basic steps for establishing a fresh character and preparing to travel inland.&lt;br /&gt;
== Orient Yourself ==&lt;br /&gt;
Before traveling, determine where you spawned. Characters spawn facing &#039;&#039;&#039;north&#039;&#039;&#039;. This can be used to identify which section of the coastline you are on:&lt;br /&gt;
&lt;br /&gt;
*If the coast is &#039;&#039;&#039;behind you&#039;&#039;&#039;, you are on the &#039;&#039;&#039;southern coast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*If the coast is &#039;&#039;&#039;to your right&#039;&#039;&#039;, you are on the &#039;&#039;&#039;eastern coast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Look for recognizable landmarks and nearby buildings to determine which town you are in. Churches, docks, industrial buildings, apartment blocks, and other distinctive structures can be useful reference points. Online tools such as iZurvive can also be used as an interactive map to identify towns, wells, roads, trails, and other landmarks.&lt;br /&gt;
&lt;br /&gt;
With experience, many locations can be identified immediately. Examples include the church in Berezino, the docks in Elektrozavodsk, and the clock tower in Novodmitrovsk. Familiarity with the map will also help identify nearby groups, camps, and Points of Interest (POIs) that may be useful destinations.&lt;br /&gt;
=== Note on Spawn Cycling ===&lt;br /&gt;
Spawn cycling is permitted on DUG under normal circumstances, but &#039;&#039;&#039;must not be used to return to an ongoing fight&#039;&#039;&#039;. It is generally recommended to wait approximately &#039;&#039;&#039;15 to 20 minutes after a fight has ended&#039;&#039;&#039; before beginning to cycle spawns.. In most situations, playing the spawn you receive is recommended. Traveling from an unfavorable spawn may be faster than repeatedly cycling and also provides opportunities to gather supplies or encounter other survivors along the way.&lt;br /&gt;
== Immediate Needs ==&lt;br /&gt;
Once you know your location, prioritize your main three stats: &#039;&#039;&#039;food, water, and warmth&#039;&#039;&#039;. Basic clothing, storage, and tools should also be collected when available, but obtaining specific equipment is unnecessary at this stage.&lt;br /&gt;
=== Food ===&lt;br /&gt;
On DUG, &#039;&#039;&#039;infected are one of the most reliable sources of food on the coast&#039;&#039;&#039;. Coastal infected have an increased chance of carrying food compared to infected farther inland. They may also provide useful items such as rags, knives, clothing, and backpacks. Infected can often be fought more safely by using the environment. Cars and other elevated surfaces can prevent infected from reaching you while still allowing you to attack them. Avoid attracting large groups whenever possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Food can also be found inside buildings, particularly houses, and inside or around vehicles. Greenhouses may occasionally contain vegetables, although they should not be treated as a dependable food source. Other survivors may also be carrying food, whether obtained through trade, assistance, or hostile encounters.&lt;br /&gt;
=== Water ===&lt;br /&gt;
The most reliable source of water is usually the &#039;&#039;&#039;well&#039;&#039;&#039; within a city or town. Knowing your location is useful because the position of each well differs between settlements. Interactive maps such as iZurvive can be used to locate one if necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drink sufficiently before beginning a long journey and fill any suitable water containers you find. After handling raw meat or processing corpses, remember to &#039;&#039;&#039;wash bloody hands before eating or drinking&#039;&#039;&#039; unless hand protection (such as gloves) is being worn. Consuming food or water with bloody, uncovered hands will cause illness.&lt;br /&gt;
=== Warmth ===&lt;br /&gt;
Replace poorly insulated or damaged clothing with warmer alternatives as they become available. At this stage, insulation and condition are generally more important than finding specific clothing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If necessary, a fire can be used to restore body temperature. Remaining near a fire long enough will provide the &#039;&#039;&#039;heat buff&#039;&#039;&#039;, indicated by a plus symbol on the temperature icon. When the symbol is flashing, this means that the buff is in progress. Once the symbol becomes static, the buff has been applied. This allows a survivor to retain warmth for a period after leaving the fire.&lt;br /&gt;
== Find a Blade ==&lt;br /&gt;
A &#039;&#039;&#039;knife&#039;&#039;&#039; (or other bladed tool) is one of the most useful items for a fresh survivor. It allows access to several important survival mechanics, including:&lt;br /&gt;
*Processing animals, fish, and corpses.&lt;br /&gt;
*Performing stealth kills on infected.&lt;br /&gt;
*Cutting clothing into rags.&lt;br /&gt;
*Collecting bark and preparing materials for fires.&lt;br /&gt;
*Crafting improvised survival equipment.&lt;br /&gt;
Different knives and larger bladed tools such as axes can perform many of these tasks. Cutting tools serve numerous purposes, so avoid wasting their durability on unnecessary tasks when alternatives are available.&lt;br /&gt;
=== Improvised Knives ===&lt;br /&gt;
If a conventional knife cannot be found, a &#039;&#039;&#039;stone knife&#039;&#039;&#039; can be crafted. Small stones can be found around railway tracks and can be sharpened against another small stone or a suitable boulder. Certain blunt tools, including items such as pipes and meat tenderizers, can also be used against larger rocks to create small stones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bones obtained from processed animals or corpses can also be used to create &#039;&#039;&#039;bone knives&#039;&#039;&#039;.&lt;br /&gt;
=== Rags and Rope ===&lt;br /&gt;
A knife can be used to cut suitable clothing into &#039;&#039;&#039;rags&#039;&#039;&#039;. Rags are useful for treating wounds and are also used in a variety of crafting recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twelve rags can be combined into improvised rope, which can then be used for equipment such as improvised backpacks and fishing gear. Keep enough clean or disinfected rags available for treating injuries rather than using all of them for crafting.&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
Fishing is a useful alternative when other sources of food are scarce. Bones can be crafted into fishing hooks. If bones are unavailable, suitable sticks can be carved into wooden fishing hooks. Rope and a long stick can be combined to make an improvised fishing rod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fish caught on the coast may not provide a large amount of food, but fishing can provide a renewable food source when buildings and nearby infected have already been looted. Remember to wash bloody hands after processing fish unless gloves or other suitable hand protection are being worn.&lt;br /&gt;
=== Fires ===&lt;br /&gt;
Cutting tools can be used to gather firewood, sticks, and bark. Bark and rags can serve as kindling, while firewood and sticks provide fuel. A short stick and a piece of bark can also be combined to create a hand drill kit, allowing a fire to be started without a lighter or matches. Flares can also be used as an alternative ignition source.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires allow survivors to cook raw food, restore body temperature, and obtain the heat buff before traveling. Fires can also reveal your location through light and smoke, so consider your surroundings before starting one. If no buildings with usable stoves or fireplaces are nearby, an improvised fireplace can be crafted for cooking and warmth. &lt;br /&gt;
== Know the Threats ==&lt;br /&gt;
The three most common immediate threats to a fresh survivor are &#039;&#039;&#039;infected, dogs, and other players&#039;&#039;&#039;.&lt;br /&gt;
=== Infected ===&lt;br /&gt;
Individual infected are generally manageable, but groups can quickly overwhelm an unprepared survivor. Avoid attracting more infected than you can safely handle, and use buildings, fences, vehicles, and other terrain to limit how many can attack at once. Fighting infected can create noise and leave behind corpses that may alert nearby players to your presence. However, coastal infected are also an excellent source of food and other supplies, so engaging them can often be worthwhile when the situation is manageable.&lt;br /&gt;
=== Dogs ===&lt;br /&gt;
Dogs typically travel in packs and may announce their presence by barking. Although several may surround a survivor, their attacks generally come one at a time. Unlike infected, predators will not lose aggression or despawn simply by waiting them out, so survivors should be prepared to fight once a pack has engaged them. Buildings and doorways provide useful protection by limiting the directions from which dogs can attack while still allowing the survivor to fight back.&lt;br /&gt;
=== Other Survivors ===&lt;br /&gt;
Other players are the least predictable threat on the coast. Fresh characters should remain aware of their surroundings when entering settlements, using wells, fighting infected, or managing their inventory. DUG encourages roleplay within the community, although roleplay is not strictly required. Coastal encounters can lead to useful information, assistance, trade, or other interactions. However, another survivor may choose not to engage or may be hostile. When communicating, remain aware of your surroundings and avoid unnecessarily exposing yourself in open or indefensible positions.&lt;br /&gt;
== General Survival Tips ==&lt;br /&gt;
Avoid &#039;&#039;&#039;sprinting constantly&#039;&#039;&#039;. Sprinting increases resource consumption, causing food and water to drain more quickly. Save stamina when there is no immediate need to move quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an area appears thoroughly looted, &#039;&#039;&#039;move on rather than searching indefinitely&#039;&#039;&#039;. Remaining in an empty settlement consumes food and water without guaranteeing additional supplies. Nearby settlements, infected, or fishing may provide better alternatives. Learn the major coastal settlements and their landmarks, particularly the locations of wells. Familiarity with the coast reduces dependence on external maps and makes it easier to quickly choose a route after spawning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do not prioritize weapons over basic survival equipment. A firearm can be useful, but food, water, insulation, medical supplies, and a cutting tool are generally more important when establishing a fresh character. Firearms may also be found without compatible magazines or ammunition, potentially occupying inventory space that could be used for more immediately useful supplies.&lt;br /&gt;
== Prepare to Move Inland ==&lt;br /&gt;
Once your immediate needs are stable, begin preparing to leave the coast. There is no need to become fully equipped before traveling inland.&lt;br /&gt;
&lt;br /&gt;
Ideally, obtain:&lt;br /&gt;
*Enough food and water for the next stage of the journey.&lt;br /&gt;
*Adequately insulated clothing.&lt;br /&gt;
*A knife or other cutting tool.&lt;br /&gt;
*Rags or other basic medical supplies.&lt;br /&gt;
*A water container, if available.&lt;br /&gt;
*Any additional equipment useful for your planned route.&lt;br /&gt;
Check the map and determine where you intend to travel. Consider settlements and other supply locations along the route rather than relying on a single destination. Groups, camps, and POIs may also be worth visiting. These locations can provide opportunities for trade, assistance, information, or roleplay, although their status and occupants may change over time.&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
Coastal survival primarily consists of establishing a stable supply of &#039;&#039;&#039;food, water, warmth, and basic tools&#039;&#039;&#039; before traveling inland. Determine your location first, address immediate needs, obtain a cutting tool, and remain aware of nearby threats. There is no need to leave the coast fully equipped. Once you have enough supplies to safely reach the next settlement or destination, plan a route inland and continue gathering resources along the way. Knowledge of the coast becomes increasingly valuable with experience. Learning settlement layouts, wells, landmarks, crafting options, and common threats will make surviving the coast considerably faster and more reliable.&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=33844</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=33844"/>
		<updated>2026-08-26T16:15:40Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: removed &amp;#039;coming soon&amp;#039; from surviving the coast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
[[File:MAIN_notablecharacters.webp|400px|thumb|right|Meet the legends of DayzUnderground - a gritty lineup of survivors, outlaws, and heroes whose stories have shaped one of the most immersive worlds in DayZ.]]&lt;br /&gt;
====Welcome to the [https://dayzunderground.com/ DayzUnderground] Wiki: your source for exploring the lore of DayzUnderground on the web.====&lt;br /&gt;
&lt;br /&gt;
====Visit the [[Table of contents]] for a listing of article categories.====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wiki Information ==&lt;br /&gt;
&lt;br /&gt;
====Read about how to explore and contribute to the Dayzunderground Wiki Project.====&lt;br /&gt;
&lt;br /&gt;
==== [[Contributing|Getting Involved]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[Contribution Guidelines]] ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Information==&lt;br /&gt;
&lt;br /&gt;
====Learn about the DayzUnderground server and mod. Our main website is located [https://dayzunderground.com/ here.]====&lt;br /&gt;
&lt;br /&gt;
====[[Crafting Recipes|Crafting Recipes]]====&lt;br /&gt;
&lt;br /&gt;
====[[Items Unique to DUG]] (coming soon!)====&lt;br /&gt;
&lt;br /&gt;
====[[Mechanics Unique to DUG]]====&lt;br /&gt;
&lt;br /&gt;
====[[DayzUnderground Mod Changelist|DayzUnderground Mod Changelist]]====&lt;br /&gt;
&lt;br /&gt;
====[[The Duggie Awards]]====&lt;br /&gt;
&lt;br /&gt;
== Lore Section ==&lt;br /&gt;
&lt;br /&gt;
====Read about notable historical Characters, Groups, Locations and Events in the Dayzunderground lore.====&lt;br /&gt;
&lt;br /&gt;
====[[History Section|History Section]]====&lt;br /&gt;
&lt;br /&gt;
====[[Timeline|Timeline]] (coming soon!)====&lt;br /&gt;
&lt;br /&gt;
==== [[:Category:Notable Characters|Notable Characters]]====&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Notable Groups|Notable Groups]]====&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Points of Interest|Points of Interest]]====&lt;br /&gt;
&lt;br /&gt;
==Community Guides==&lt;br /&gt;
&lt;br /&gt;
====Read roleplay and gameplay guides written by community members, designed to help you land on your feet and start enjoying DayzUnderground.====&lt;br /&gt;
&lt;br /&gt;
====[[Creating a Character|Creating a Character]]====&lt;br /&gt;
&lt;br /&gt;
====[[Dictionary of Terms]]====&lt;br /&gt;
&lt;br /&gt;
====[[Organic Roleplay|Organic Roleplay]]====&lt;br /&gt;
&lt;br /&gt;
====[[Pushing a Story In-Game]]====&lt;br /&gt;
&lt;br /&gt;
====[[Surviving the Coast]]====&lt;br /&gt;
&lt;br /&gt;
====[[Writing a Story|Writing a Story]]====&lt;br /&gt;
&lt;br /&gt;
==Groups and Factions ==&lt;br /&gt;
&lt;br /&gt;
====Learn about the Faction and Group system on Dayzunderground.====&lt;br /&gt;
&lt;br /&gt;
====[[Creating a Group|Creating a Group]]====&lt;br /&gt;
&lt;br /&gt;
====[[Becoming a Faction|Becoming a Faction]]====&lt;br /&gt;
&lt;br /&gt;
====[[Group and Faction Etiquette|Group &amp;amp; Faction Etiquette]]====&lt;br /&gt;
&lt;br /&gt;
====[[Group &amp;amp; Faction Guidelines]]====&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Contributing&amp;diff=33843</id>
		<title>Contributing</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Contributing&amp;diff=33843"/>
		<updated>2026-08-23T03:44:18Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: Created the getting involved/contributing page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;DayZUnderground Wiki&#039;&#039;&#039; documents notable characters, groups, locations, and events from the server&#039;s history. Its articles are created and maintained by community contributors. Prior editing experience or extensive knowledge of MediaWiki is not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page provides a practical introduction to creating and editing DUG Wiki articles. Standards for article structure and tone are covered within the [[Contribution Guidelines]].&lt;br /&gt;
&lt;br /&gt;
== Video guide ==&lt;br /&gt;
&lt;br /&gt;
A video version of this guide is also available for contributors who prefer a visual demonstration. It covers wiki navigation, basic MediaWiki formatting, image uploads, page creation, categories, and the preview process.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/IGwoJ64nGEE DUG Wiki Quickstart Guide]&lt;br /&gt;
&lt;br /&gt;
== Ways to contribute ==&lt;br /&gt;
&lt;br /&gt;
Contributors may assist by:&lt;br /&gt;
&lt;br /&gt;
* Creating pages for notable characters, groups, factions, locations, or events.&lt;br /&gt;
&lt;br /&gt;
* Expanding incomplete articles with relevant history and context.&lt;br /&gt;
&lt;br /&gt;
* Correcting inaccurate information, spelling, grammar, formatting, or broken links.&lt;br /&gt;
&lt;br /&gt;
* Providing relevant images and identifying the people, places, or events shown.&lt;br /&gt;
&lt;br /&gt;
* Organizing notes, stories, and timelines into usable drafts.&lt;br /&gt;
&lt;br /&gt;
== Preparing an article ==&lt;br /&gt;
&lt;br /&gt;
When writing about another person&#039;s character or group, consult the people involved when possible. They may be able to provide timelines, screenshots, written accounts, or corrections. Compare the available information before drafting, particularly when participants disagree about an event. If an event involves multiple groups or characters, contact each involved party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For longer articles, drafting in a shared document may simplify collaboration. Article templates are included in the Contribution Guidelines, while additional resources and a MediaWiki formatting cheat sheet are available through the DUG Wiki Discord.&lt;br /&gt;
&lt;br /&gt;
== Creating and editing pages ==&lt;br /&gt;
&lt;br /&gt;
To edit an existing article, select &#039;&#039;&#039;Edit source&#039;&#039;&#039;. This opens the page&#039;s source text and MediaWiki markup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create an article, search for the intended title and confirm that the subject does not already have a page under another name. If the title does not exist, the wiki will provide an option to create it. Selecting a link also opens the creation form for the linked page if no page already exists. Confirm the title&#039;s spelling and capitalization before proceeding.&lt;br /&gt;
&lt;br /&gt;
== Basic MediaWiki formatting ==&lt;br /&gt;
&lt;br /&gt;
Most DUG Wiki articles use a limited set of MediaWiki formatting tools.&lt;br /&gt;
&lt;br /&gt;
=== Section headings ===&lt;br /&gt;
&lt;br /&gt;
Equal signs create headings. Additional equal signs create lower heading levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
== Major section ==&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
==== Smaller subsection ====&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use a consistent hierarchy. Most articles require major sections and no more than one or two levels of subsections. Within the table of contents, major headings will be listed as whole numbers, whereas subheadings follow decimals (For example, 7. Notable Relationships, 7.1 CharacterName, 7.2 CharacterName2). &lt;br /&gt;
&lt;br /&gt;
=== Bold and italic text ===&lt;br /&gt;
&lt;br /&gt;
Straight apostrophes are used to stylize text. Three on each side create bold text, while two on each side create italicized text.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bold text&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Italic text&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Curved or “smart” apostrophes copied from some word processors or keyboards may not function as markup and should be replaced with straight apostrophes. Feel free to copy and paste apostrophes from other pages within the wiki for easy access. &lt;br /&gt;
&lt;br /&gt;
=== Hyperlinks ===&lt;br /&gt;
&lt;br /&gt;
Double square brackets create links to other pages within the DUG Wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[[Page name]]&lt;br /&gt;
[[Page name|text shown to the reader]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use hyperlinks to connect related characters, groups, locations, and events. A link is allowed to be created before its destination page exists, as this creates a natural branching point for more pages for editors to start working on. &lt;br /&gt;
&lt;br /&gt;
=== Paragraphs and lists ===&lt;br /&gt;
&lt;br /&gt;
Leave a completely blank line between paragraphs. A single line break within Mediawiki markdown may not create a visible paragraph break on the published page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An asterisk creates a bulleted list, while a hashtag sign creates a numbered list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
* First bullet&lt;br /&gt;
* Second bullet&lt;br /&gt;
&lt;br /&gt;
# First step&lt;br /&gt;
# Second step&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uploading and displaying images ==&lt;br /&gt;
&lt;br /&gt;
Images are uploaded separately from articles. Select &#039;&#039;&#039;Upload file&#039;&#039;&#039; underneath the Tools header from the wiki sidebar (located on the left of any page) and choose the image to upload.&lt;br /&gt;
&lt;br /&gt;
=== File names ===&lt;br /&gt;
&lt;br /&gt;
Image names should begin with the article title and end with a sequential number, regardless of file type or extension. For a page titled “John DUG,” the files would be named:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JohnDUG1.webp&lt;br /&gt;
JohnDUG2.png&lt;br /&gt;
JohnDUG3.jpeg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The extension must match the uploaded file type, such as &amp;lt;code&amp;gt;.png&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;.jpg&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;.webp&amp;lt;/code&amp;gt;. Image markup should reproduce the uploaded file name, extension, and capitalization exactly. Though this is not required, a brief upload summary identifying the image and its relevance to the article is useful for other editors within the team.&lt;br /&gt;
&lt;br /&gt;
=== Image markup ===&lt;br /&gt;
&lt;br /&gt;
Images are displayed with a file block:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[[File:JohnDUG1.webp|300px|thumb|right|Image of John DUG.]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The file name identifies the upload, &amp;lt;code&amp;gt;300px&amp;lt;/code&amp;gt; sets its displayed width, &amp;lt;code&amp;gt;thumb&amp;lt;/code&amp;gt; applies the standard thumbnail frame, and &amp;lt;code&amp;gt;right&amp;lt;/code&amp;gt; determines its position. The final field is the caption. Images may also be positioned with &amp;lt;code&amp;gt;left&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;center&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Image size and placement should be adjusted with the &#039;&#039;&#039;Show preview&#039;&#039;&#039; option, located underneath the MediaWiki markdown box when creating pages. Captions should identify the image&#039;s relevant people, location, or event.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Every article should be assigned to the category matching its subject. Categories allow pages to appear in the wiki&#039;s navigation lists, rather than requiring a manual search.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[[Category:Notable Characters]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow the spelling and capitalization used by existing category pages. The editor-based process is explained under [[Contribution Guidelines#Categorising New Pages|Categorising New Pages]] in the Contribution Guidelines.&lt;br /&gt;
&lt;br /&gt;
== Previewing and publishing ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Show preview&#039;&#039;&#039; option before saving any changes to a page. Confirm that:&lt;br /&gt;
&lt;br /&gt;
* Headings follow the intended hierarchy.&lt;br /&gt;
&lt;br /&gt;
* Paragraphs and lists display correctly.&lt;br /&gt;
&lt;br /&gt;
* Images load and include appropriate captions.&lt;br /&gt;
&lt;br /&gt;
* Any formatting features and infoboxes display correctly.&lt;br /&gt;
&lt;br /&gt;
* The article uses the correct category.&lt;br /&gt;
&lt;br /&gt;
Review names, chronology, file names, and factual claims before publication. On subsequent edits, it is advised to provide an edit summary that briefly identifies the work completed, such as “Created initial character page,” “Added history and images,” or “Corrected links and formatting.” Questions about article organization or MediaWiki markup may be directed to contributors in the DUG Wiki Discord.&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=33842</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Main_Page&amp;diff=33842"/>
		<updated>2026-08-23T03:42:36Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: removed coming soon for getting involved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
[[File:MAIN_notablecharacters.webp|400px|thumb|right|Meet the legends of DayzUnderground - a gritty lineup of survivors, outlaws, and heroes whose stories have shaped one of the most immersive worlds in DayZ.]]&lt;br /&gt;
====Welcome to the [https://dayzunderground.com/ DayzUnderground] Wiki: your source for exploring the lore of DayzUnderground on the web.====&lt;br /&gt;
&lt;br /&gt;
====Visit the [[Table of contents]] for a listing of article categories.====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wiki Information ==&lt;br /&gt;
&lt;br /&gt;
====Read about how to explore and contribute to the Dayzunderground Wiki Project.====&lt;br /&gt;
&lt;br /&gt;
==== [[Contributing|Getting Involved]] ====&lt;br /&gt;
&lt;br /&gt;
==== [[Contribution Guidelines]] ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Server Information==&lt;br /&gt;
&lt;br /&gt;
====Learn about the DayzUnderground server and mod. Our main website is located [https://dayzunderground.com/ here.]====&lt;br /&gt;
&lt;br /&gt;
====[[Crafting Recipes|Crafting Recipes]]====&lt;br /&gt;
&lt;br /&gt;
====[[Items Unique to DUG]] (coming soon!)====&lt;br /&gt;
&lt;br /&gt;
====[[Mechanics Unique to DUG]]====&lt;br /&gt;
&lt;br /&gt;
====[[DayzUnderground Mod Changelist|DayzUnderground Mod Changelist]]====&lt;br /&gt;
&lt;br /&gt;
====[[The Duggie Awards]]====&lt;br /&gt;
&lt;br /&gt;
== Lore Section ==&lt;br /&gt;
&lt;br /&gt;
====Read about notable historical Characters, Groups, Locations and Events in the Dayzunderground lore.====&lt;br /&gt;
&lt;br /&gt;
====[[History Section|History Section]]====&lt;br /&gt;
&lt;br /&gt;
====[[Timeline|Timeline]] (coming soon!)====&lt;br /&gt;
&lt;br /&gt;
==== [[:Category:Notable Characters|Notable Characters]]====&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Notable Groups|Notable Groups]]====&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Points of Interest|Points of Interest]]====&lt;br /&gt;
&lt;br /&gt;
==Community Guides==&lt;br /&gt;
&lt;br /&gt;
====Read roleplay and gameplay guides written by community members, designed to help you land on your feet and start enjoying DayzUnderground.====&lt;br /&gt;
&lt;br /&gt;
====[[Creating a Character|Creating a Character]]====&lt;br /&gt;
&lt;br /&gt;
====[[Dictionary of Terms]]====&lt;br /&gt;
&lt;br /&gt;
====[[Organic Roleplay|Organic Roleplay]]====&lt;br /&gt;
&lt;br /&gt;
====[[Pushing a Story In-Game]]====&lt;br /&gt;
&lt;br /&gt;
====[[Surviving the Coast]] (coming soon!)====&lt;br /&gt;
&lt;br /&gt;
====[[Writing a Story|Writing a Story]]====&lt;br /&gt;
&lt;br /&gt;
==Groups and Factions ==&lt;br /&gt;
&lt;br /&gt;
====Learn about the Faction and Group system on Dayzunderground.====&lt;br /&gt;
&lt;br /&gt;
====[[Creating a Group|Creating a Group]]====&lt;br /&gt;
&lt;br /&gt;
====[[Becoming a Faction|Becoming a Faction]]====&lt;br /&gt;
&lt;br /&gt;
====[[Group and Faction Etiquette|Group &amp;amp; Faction Etiquette]]====&lt;br /&gt;
&lt;br /&gt;
====[[Group &amp;amp; Faction Guidelines]]====&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=JohnDUG&amp;diff=33831</id>
		<title>JohnDUG</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=JohnDUG&amp;diff=33831"/>
		<updated>2026-08-15T05:52:58Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Section Title == &lt;br /&gt;
&lt;br /&gt;
=== subheader 1 === &lt;br /&gt;
&lt;br /&gt;
==== subheader 1.1 ====&lt;br /&gt;
&lt;br /&gt;
=== subheader 2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Italic&#039;&#039;&lt;br /&gt;
[[page name]] &lt;br /&gt;
&lt;br /&gt;
[[important place]]&lt;br /&gt;
&lt;br /&gt;
Paragraph 1&lt;br /&gt;
&lt;br /&gt;
Paragraph 2&lt;br /&gt;
&lt;br /&gt;
[[File:johnDUG1.webp|600px|thumb|left|an image of johnDUG]]&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=JohnDUG&amp;diff=33830</id>
		<title>JohnDUG</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=JohnDUG&amp;diff=33830"/>
		<updated>2026-08-15T05:52:17Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Notable Characters]]&lt;br /&gt;
&lt;br /&gt;
== Section Title == &lt;br /&gt;
&lt;br /&gt;
=== subheader 1 === &lt;br /&gt;
&lt;br /&gt;
==== subheader 1.1 ====&lt;br /&gt;
&lt;br /&gt;
=== subheader 2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Italic&#039;&#039;&lt;br /&gt;
[[page name]] &lt;br /&gt;
&lt;br /&gt;
[[important place]]&lt;br /&gt;
&lt;br /&gt;
Paragraph 1&lt;br /&gt;
&lt;br /&gt;
Paragraph 2&lt;br /&gt;
&lt;br /&gt;
[[File:johnDUG1.webp|600px|thumb|left|an image of johnDUG]]&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=JohnDUG&amp;diff=33829</id>
		<title>JohnDUG</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=JohnDUG&amp;diff=33829"/>
		<updated>2026-08-15T05:51:11Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: Created page with &amp;quot;== Section Title ==   === subheader 1 ===   ==== subheader 1.1 ====  === subheader 2 ===  &amp;#039;&amp;#039;&amp;#039;Bold&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;Italic&amp;#039;&amp;#039; page name   important place  Paragraph 1  Paragraph 2  an image of johnDUG&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Section Title == &lt;br /&gt;
&lt;br /&gt;
=== subheader 1 === &lt;br /&gt;
&lt;br /&gt;
==== subheader 1.1 ====&lt;br /&gt;
&lt;br /&gt;
=== subheader 2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Italic&#039;&#039;&lt;br /&gt;
[[page name]] &lt;br /&gt;
&lt;br /&gt;
[[important place]]&lt;br /&gt;
&lt;br /&gt;
Paragraph 1&lt;br /&gt;
&lt;br /&gt;
Paragraph 2&lt;br /&gt;
&lt;br /&gt;
[[File:johnDUG1.webp|600px|thumb|left|an image of johnDUG]]&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:JohnDUG1.webp&amp;diff=33828</id>
		<title>File:JohnDUG1.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:JohnDUG1.webp&amp;diff=33828"/>
		<updated>2026-08-15T05:41:10Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: test upload for video tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
test upload for video tutorial&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Alexander&amp;diff=33827</id>
		<title>Alexander</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Alexander&amp;diff=33827"/>
		<updated>2026-08-13T04:59:06Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Notable Characters]]&lt;br /&gt;
&lt;br /&gt;
[[File:Alexander1.webp|450px|thumb|Portrait of Alexander Arcas, by Robert]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Knowledge is the first weapon against darkness.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group/Faction Affiliation:&#039;&#039;&#039; [[The Overlook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Alive&lt;br /&gt;
&lt;br /&gt;
[[File:Alexander2.webp|450px|thumb|right|Alexander’s current appearance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alexander Arcas&#039;&#039;&#039; is one of the longest-serving members of [[The Overlook]] and a senior Provider whose quiet dedication has helped preserve the organization through multiple generations. Originally arriving in South Zagoria as a former United States Marine Corps officer, Alexander abandoned the life of a soldier in favor of one centered on service, charity, and community. Though never seeking to take leadership, his years of experience and steadfast commitment to the Overlook&#039;s ideals have made him one of its most respected members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While many survivors know Alexander as a calm and thoughtful Provider, others recognize him for his extensive research into the [[Cult of Papa]] and his connection to the spiritual entity known as &#039;&#039;&#039;Mother&#039;&#039;&#039;. Following the deaths of several close companions and the rise of increasingly supernatural events across Chernarus, Alexander began documenting eyewitness accounts, preserving historical records, and investigating the Cult&#039;s activities in hopes of better understanding the threat they posed. Over time, he became regarded as one of the Overlook&#039;s foremost historians and one of Mother&#039;s earliest disciples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike many notable figures in South Zagoria, Alexander&#039;s legacy is defined less by conquest or political influence than by perseverance. Through years of conflict, personal loss, and constant change, he has remained committed to preserving both the Overlook&#039;s history and its founding belief that compassion is stronger than fear. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Alexander is typically seen wearing practical clothing suited for long journeys and daily work around the Overlook. Before his time spent learning of Mother, he often favored shades of green and a boonie hat. He now favors muted and dark colors, often wearing a hood or head covering alongside simple field gear rather than military equipment. Although usually armed, he avoids displaying weapons unnecessarily and carries himself as someone far more interested in observation than intimidation. His reserved posture and habit of silently watching conversations before participating have become defining characteristics of his appearance.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&lt;br /&gt;
Before the outbreak, Alexander served as an officer in the United States Marine Corps. Rising to the rank of Captain, he specialized in intelligence gathering and operational planning before participating in &#039;&#039;&#039;Operation Harvest Red&#039;&#039;&#039;, which took place during the international intervention in South Zagoria. The campaign ultimately left him stranded in Chernarus, where he was presumed missing in action after military forces withdrew from the region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The years that followed profoundly changed Alexander&#039;s outlook. Having spent much of his adult life preparing for and participating in war, he grew increasingly disillusioned with violence and the total destruction it left behind. Rather than joining one of the many armed survivor factions that emerged after society&#039;s collapse, Alexander withdrew into the forests of northern South Zagoria, surviving alone for an extended period while attempting to distance himself from both civilization and his own past.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alexander eventually reentered society, or what was left of it, in 2018 alongside his friend &#039;&#039;&#039;Dan&#039;&#039;&#039;. The pair briefly attempted to establish themselves within the [[506th]], but quickly departed after witnessing instances of internal violence that reminded Alexander of everything he had hoped to leave behind. Continuing south, he eventually arrived near Staroye, where he encountered the small farming community known as the Overlook.&lt;br /&gt;
&lt;br /&gt;
[[File:Alexander3.webp|500px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
== Demeanor ==&lt;br /&gt;
&lt;br /&gt;
Alexander is widely regarded as one of the quietest members of the Overlook. Calm, observant, and deliberate in both speech and action, he rarely speaks unless he believes he has something meaningful to contribute. His military background fostered a habit of carefully assessing situations before acting, making him a trusted advisor during both diplomatic discussions and dangerous encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although he is capable of defending himself and those around him, Alexander has spent much of his life attempting to move beyond the violence that once defined his career. He consistently favors diplomacy, patience, and understanding over intimidation tactics, believing that communities survive through cooperation rather than fear. Those closest to him often describe him as deeply compassionate despite his reserved personality, noting that his concern for others is expressed more through actions and gestures than words.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== From Soldier to Survivor ===&lt;br /&gt;
&lt;br /&gt;
[[File:Alexander4.webp|500px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Alexander had spent much of his adult life as a soldier before being stranded in South Zagoria following the amphibious assault during Operation Harvest Red. Years of warfare and the number of lives he had taken left him deeply disillusioned with the life he had chosen. Rather than seeking another military organization after becoming stranded, Alexander withdrew from society entirely. He spent nearly two years living in the Black Forest and surrounding wilderness, surviving by hunting and living off the land. The isolation gave him time to distance himself from his former life and consider what he wanted to become after the collapse of the world he had known. The wilderness became a place where he could exist without the expectations and responsibilities that had defined him as a soldier, and where he could gradually come to terms with the person he had become. By the time he eventually emerged from the forest, Alexander had resolved to leave his life as a warrior behind.&lt;br /&gt;
&lt;br /&gt;
=== The Overlook ===&lt;br /&gt;
&lt;br /&gt;
Alexander eventually reached the hilltop settlement overlooking Staroye that would become known as the [[Overlook]]. Unlike the armed groups he had encountered elsewhere in South Zagoria, the farmers and caretakers of the settlement welcomed him without demanding that he prove himself through violence. He initially remained as a visitor, helping with the work required to keep the settlement running. Over the following months he became increasingly integrated into the community, assisting with farming, providing for travelers, telling stories around the settlement, and helping those who arrived in need. The simplicity of life at the Overlook appealed to Alexander after years of conflict, and he eventually accepted an invitation from &#039;&#039;&#039;The [[Samaritan]]&#039;&#039;&#039; to become a Provider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a Provider, Alexander attempted to maintain the life he had chosen for himself. He rarely sought confrontation and preferred helping the community through practical work, but remained capable of defending the Overlook when necessary. The settlement gave him an opportunity to use his abilities for protection without allowing violence to once again become the driving purpose of his existence. For a time, the Overlook offered him the stability he had been searching for since becoming stranded in Chernarus.&lt;br /&gt;
&lt;br /&gt;
=== Losses at the Overlook ===&lt;br /&gt;
&lt;br /&gt;
The stability of the Overlook was eventually threatened by the deaths and disappearances of several of its members. &#039;&#039;&#039;Humble&#039;&#039;&#039; was among the first major losses Alexander experienced, followed by others including [[Bacon]]. The death of &#039;&#039;&#039;The [[Samaritan]]&#039;&#039;&#039; was particularly significant, leaving Alexander without the man he had come to regard as a brother and leaving the Overlook without one of its key founders. Alexander struggled with the loss, but remained at the settlement rather than abandoning the community that the Samaritan had built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The loss that affected Alexander most deeply was &#039;&#039;&#039;[[Calista]]&#039;&#039;&#039;. He had held her in exceptionally high regard, and watching her psyche deteriorate following the Samaritan&#039;s death was devastating. When the [[Cult of Papa]] became responsible for her disappearance and apparent corruption, Alexander resolved to learn everything he could about the organization. Rather than accepting the Cult as an unknowable threat, he wanted to understand its history and methods well enough to eventually drive it from Chernarus, or at least protect the family he had found. Calista&#039;s fate transformed the Cult from a distant danger into a deeply personal one, giving Alexander a reason to pursue the answers he had previously lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These losses also forced Alexander to confront the part of himself he had tried to leave behind. His experiences in the wilderness had not completely erased his military training, and the growing threat to the people he cared about increasingly demanded that he decide whether he was willing to use those skills again. The question became less about whether Alexander could return to his old life and more about whether the skills of the soldier could be used, without becoming the person he had spent years trying to escape.&lt;br /&gt;
&lt;br /&gt;
=== Mother ===&lt;br /&gt;
[[File:Alexander5.png|300px|thumb|right|Alexander at his turning point]]&lt;br /&gt;
&lt;br /&gt;
Alexander&#039;s investigation into the supernatural side of the Cult eventually intersected with the experiences of a fellow Provider named &#039;&#039;&#039;[[Novak Khalid]]&#039;&#039;&#039;. Through Novak, Alexander experienced a series of metaphysical encounters that led him to a spiritual entity known as &#039;&#039;&#039;Mother&#039;&#039;&#039;, what he interpreted to be a benevolent force, one of life and balance. Through these encounters, Alexander experienced what could best be described as an [https://youtu.be/LZN8E7HDkdY “ego death”]. Alexander gradually became a disciple of Mother, speaking with her and seeking her guidance as his understanding of the conflict surrounding the Cult developed. His faith did not entirely replace his tendency toward conducting investigations, rather the two became intertwined. Alexander continued attempting to understand the events around him while accepting that some of what he encountered could not be explained through ordinary means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The loss of Calista had initially driven Alexander toward the wilderness once again, but his experiences with Mother eventually drew him back. In one such encounter, Alexander experienced a vision in which he heard Mother&#039;s voice and was confronted with images of the natural world, before awakening with the realization that Mother was calling to him, perhaps the most direct moment of connection he had experienced. His return to the Overlook marked a significant change in his relationship with the local community and with his own past. He came to believe that withdrawing from the coming conflict was no longer an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another significant moment of Alexander’s faith came during a conversation with &#039;&#039;&#039;[[Runa]]&#039;&#039;&#039;, the leader and priestess of the [[Wolves of Selene]], within the courtyard of their temple. Runa told Alexander that she had invoked his name in the presence of a Cultist, after which said Cultist was reported to collapse to the ground. The incident left Alexander questioning whether he had been given some greater role in the conflict between Mother and the Cult. Alexander believed that despite serving a different deity, even Runa had a connection to Mother, and that the struggle surrounding the Cult extended beyond the conflicts he had previously understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later, in the dead of night, Alexander and several other Providers encountered Cultists at the Overlook. For the first documented time, Alexander managed to capture one alive. The prisoner subsequently disappeared from its restraints, fading into the shadows before any of the Providers could interrogate them. The encounter reinforced Alexander&#039;s belief that the Cult possessed abilities that conventional methods could not adequately explain.&lt;br /&gt;
&lt;br /&gt;
=== Historian of the Cult ===&lt;br /&gt;
&lt;br /&gt;
[[File:Alexander6.webp|500px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Following these encounters, Alexander increasingly devoted his personal time to documenting the Cult of Papa. Over the course of many months, he gathered eyewitness accounts, recorded stories concerning Cult activity, and researched the organization&#039;s history. He compiled his findings into a personal journal, treating the preservation of information as another means of protecting the people of Chernarus. Rather than relying solely upon his own experiences, Alexander sought out the sightings of others, recognizing that individual encounters could provide only a limited picture of the Cult&#039;s activities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alexander&#039;s objective was not simply to understand the Cult for his own sake or curiosity. He believed that the uncertainty surrounding its activities gave it power, and that exposing its history and methods would allow others to recognize its influence and resist it. His research consequently became an extension of the same philosophy that had guided his life as a Provider: helping others by giving them the knowledge and resources necessary not only to survive, but be able to spread aid themselves. His journal became a record not only of the Cult itself, but of the people and events impacted within that growing storm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His work has also made him one of the few surviving members of the Overlook with a continuous memory of its earlier history. As other Providers have come and gone, some no longer living, Alexander has remained, preserving both the community&#039;s past and the information he has gathered about its enemies. The role suits him in a way his former military career never could. Instead of gathering intelligence for a distant command, he gathers knowledge for the people he has chosen to lay down his life for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are they now? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Alexander7.webp|600px|thumb|right|Alexander (right) and the Providers, by Robert]]&lt;br /&gt;
&lt;br /&gt;
Alexander eventually became one of the longest-serving active Providers. Although he never sought to replace the Samaritan as a leader, his longevity and experience have made him one of the Overlook&#039;s most trusted members. He has watched the settlement change repeatedly, losing many of the people who were there when he first arrived while continuing to welcome those who came afterward, morphing through different directives and leadership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He continues to serve his community while maintaining his research into the Cult and consulting Mother. His role has shifted considerably from the soldier who once arrived in South Zagoria: rather than seeking out conflict, Alexander now attempts to understand it before it reaches the people he has spent years protecting. His military experience remains a part of him, but it is no longer the defining purpose of his life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Alexander, preserving knowledge has become as important as defending the Overlook itself. His journals, experiences, and memories represent a record of a community that has survived despite losing many of its earliest members. He remains committed to ensuring that the lessons of those who came before him are not lost, while preparing himself and the people around him for whatever conflict may come next.&lt;br /&gt;
&lt;br /&gt;
== Notable Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[The Samaritan]] ===&lt;br /&gt;
&lt;br /&gt;
Alexander considered the Samaritan a brother and one of the people who gave his life direction after he abandoned his former life as a soldier. The Samaritan was responsible for bringing him into the Providers after Alexander spent several months helping around the Overlook, and the two developed a close relationship through their shared commitment to providing a safe place for travelers and those in need. Even while questioning some of the Samaritan&#039;s decisions, Alexander never doubted the sincerity of his intentions. His death was one of the losses that affected Alexander most deeply, and he continues to regard the Overlook&#039;s commitment to charity as part of the Samaritan&#039;s lasting legacy. &lt;br /&gt;
&lt;br /&gt;
=== [[Novak Khalid]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:Alexander8.webp|500px|thumb|Alexander and Novak]]&lt;br /&gt;
&lt;br /&gt;
Novak was the Provider who introduced Alexander to Mother and became one of his closest friends. Alexander&#039;s encounters with Mother began through his relationship with Novak, eventually leading him to accept Mother as a spiritual presence and seek her guidance directly. Alexander later described Novak as his brother and regarded his later sacrifice as something that would remain permanently with him. After Novak&#039;s death, Alexander continued to feel his presence through [[Whisper]], whom he personally understood to be guided, perhaps even inhabited by Novak&#039;s spirit. &lt;br /&gt;
&lt;br /&gt;
=== [[Runa]] ===&lt;br /&gt;
&lt;br /&gt;
Alexander believes Runa has been touched by Mother&#039;s grace and has a significant role to play in the conflict with the Cult of Papa. During a conversation at the Temple of Selene, Runa told Alexander that she had invoked his name in the presence of a Cultist, causing the Cultist to collapse. The incident made Alexander question his own place in the coming conflict and reinforced his belief that Runa&#039;s connection to Mother was significant. He has expressed confidence that she will eventually recognize her role and rise to meet it. &lt;br /&gt;
&lt;br /&gt;
=== The Providers ===&lt;br /&gt;
&lt;br /&gt;
Alexander&#039;s relationship with the Providers is rooted in the years he has spent at the Overlook. He remembers the members who were there when he first arrived, including Humble, Bacon, Calista, Novak, and the Samaritan, and has watched the community change as those members were lost and replaced by newcomers. Although he rarely expresses his attachment openly, Alexander has stated that he would lay down his life for any Provider. His continued service is tied not only to the people currently living at the Overlook, but also to his desire to preserve the community the Samaritan originally built.&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Alexander8.webp&amp;diff=33807</id>
		<title>File:Alexander8.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Alexander8.webp&amp;diff=33807"/>
		<updated>2026-08-12T22:54:13Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Alexander7.webp&amp;diff=33806</id>
		<title>File:Alexander7.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Alexander7.webp&amp;diff=33806"/>
		<updated>2026-08-12T22:53:51Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Alexander6.webp&amp;diff=33805</id>
		<title>File:Alexander6.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Alexander6.webp&amp;diff=33805"/>
		<updated>2026-08-12T22:50:40Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Alexander5.png&amp;diff=33804</id>
		<title>File:Alexander5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Alexander5.png&amp;diff=33804"/>
		<updated>2026-08-12T22:49:20Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Alexander4.webp&amp;diff=33803</id>
		<title>File:Alexander4.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Alexander4.webp&amp;diff=33803"/>
		<updated>2026-08-12T22:46:51Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Alexander3.webp&amp;diff=33802</id>
		<title>File:Alexander3.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Alexander3.webp&amp;diff=33802"/>
		<updated>2026-08-12T22:44:15Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Alexander2.webp&amp;diff=33801</id>
		<title>File:Alexander2.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Alexander2.webp&amp;diff=33801"/>
		<updated>2026-08-12T22:43:01Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Alexander1.webp&amp;diff=33800</id>
		<title>File:Alexander1.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Alexander1.webp&amp;diff=33800"/>
		<updated>2026-08-12T22:41:00Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:KajiaNS1.png&amp;diff=33794</id>
		<title>File:KajiaNS1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:KajiaNS1.png&amp;diff=33794"/>
		<updated>2026-08-12T03:17:07Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: updated Kajia portrait for her page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
updated Kajia portrait for her page.&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Alexander&amp;diff=33792</id>
		<title>Alexander</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Alexander&amp;diff=33792"/>
		<updated>2026-08-07T22:47:07Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: Created page with &amp;quot;Category:Notable Characters&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Notable Characters]]&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Highlander&amp;diff=33791</id>
		<title>Highlander</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Highlander&amp;diff=33791"/>
		<updated>2026-08-07T17:35:50Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Notable Characters]]&lt;br /&gt;
&lt;br /&gt;
[[File:Highlander1.webp|600px|thumb|Portrait of Highlander by Pablo]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;This Club will ruin me one day.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group/Faction Affiliation:&#039;&#039;&#039; [[Forsaken Loyalists]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Alive&lt;br /&gt;
&lt;br /&gt;
A former grunt of the &#039;&#039;&#039;[[Forsaken Loyalists]]&#039;&#039;&#039;, &#039;&#039;&#039;Malcolm &amp;quot;Highlander&amp;quot; Knox&#039;&#039;&#039; would rise through the’ ranks as Enforcer, Vice President, and eventually President following the death of [[Joe Fraser]]. Known throughout South Zagoria for his calculated aggression and unwavering loyalty to the Club, Highlander became one of the defining figures in the Forsaken Loyalists&#039; history. While his early years were marked by violence and enforcement, his tenure as President has focused on preserving the Club through diplomacy, discipline, and stability.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[File:Highlander2.jpg|400px|thumb|Portrait of Highlander by Sava]]&lt;br /&gt;
Highlander is immediately recognizable by his scarred face, handlebar moustache, and distinctive green ski goggles. Throughout much of his time in Chernarus he wore a modified rider jacket adorned with various patches (most notably relating to the [[Cult of Papa]] and the [[NFA]]), paired with practical military equipment, often sporting an AK-pattern rifle. His worn baseball cap became one of his defining features, later passing it to his prospect, [[Alex Palmer]], as a symbol of her place within the Club.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&lt;br /&gt;
Born in Glasgow, Scotland, Malcolm Knox spent his childhood growing up in one of the city&#039;s tenement housing estates. Never quite fitting in, he developed a fascination with motorcycle clubs after regularly watching local bikers gather outside a nearby pub. Hoping to emulate them, he convinced his mother to buy him a bicycle before attaching a tin can to the rear wheel to imitate the sound of a motorcycle. His attempts to impress the bikers gradually earned their attention, leading to small errands and favors that sparked a lifelong admiration for motorcycle club culture. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Around his mid-twenties, Knox would emigrate to Los Angeles, where he joined an established motorcycle club. Years of internal conflict ultimately culminated in Knox committing the murder of his President, forcing him to flee the United States. Assisted by his longtime associate [[Luna]] and a member of the Forsaken Loyalists, [[August]], he was later smuggled to Chernarus, where he abandoned his former identity and took on the alias of &#039;&#039;&#039;Highlander&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shortly after arriving, August introduced Highlander to [[Joe Fraser]], the President of the [[Forsaken Loyalists]]. Rather than immediately accepting him into the Club, Joe challenged Highlander to prove his worth by recovering the armbands of rival groups. Highlander instead negotiated his own terms, earning Joe&#039;s respect through both his initiative and confidence. The encounter marked the beginning of a partnership that would shape Highlander&#039;s entire career within the Forsaken Loyalists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Over the months that followed, Highlander embraced the Club&#039;s culture of loyalty, discipline, and brotherhood. His previous experience within motorcycle clubs, coupled with his willingness to undertake dangerous assignments, quickly earned Joe&#039;s trust and set him on a path from prospect to Enforcer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demeanour ==&lt;br /&gt;
&lt;br /&gt;
Highlander is a quiet but calculating leader who rarely raises his voice, preferring to observe a situation before acting. Upon his recruitment, he was thought to be a ticking time bomb. During his years as Enforcer he earned a reputation for being cold, intimidating, and often the first man through the door when violence became necessary. Despite this, he has consistently viewed force as a means of protecting the Club rather than an end in itself. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While outsiders often remember Highlander for his aggression, those within the Forsaken Loyalists know him as a disciplined and dependable member whose loyalty to the Club outweighs personal feelings. Upon becoming President, his temperament has shifted towards becoming noticeably calmer, focusing less on personal retaliation and more so on maintaining the Club&#039;s business, stability, and long-term future.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Rise as Enforcer ===&lt;br /&gt;
&lt;br /&gt;
After proving himself to [[Joe Fraser]], Highlander quickly became one of the Forsaken Loyalists&#039; most dependable members, earning promotion to Club Enforcer. The position placed him in charge of enforcing the Club&#039;s charter, protecting its business interests, mentoring prospects, and carrying out punishments deemed necessary by the leadership. Acting as Joe&#039;s right hand, Highlander became a familiar face during diplomatic meetings while simultaneously developing a reputation as one of the Club&#039;s most feared members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of Highlander&#039;s defining moments came during the incident later referred to within the Club as &#039;&#039;&#039;Breaking the Code&#039;&#039;&#039;. While attempting to negotiate with the [[Fireflies]], Highlander abandoned the Club&#039;s usual preference for business over violence and opened fire after talks collapsed, reigniting hostilities between the two groups. Although he later acknowledged the decision as the only occasion he knowingly acted against the Club&#039;s principles, the incident demonstrated both his willingness to act decisively and his belief that disrespect toward the Club could not go unanswered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a similar vein, the deteriorating relationship between the Forsaken Loyalists and the [[Merry Men]] soon developed into open conflict after negotiations between the two groups collapsed. As both factions hunted one another across South Zagoria, a firefight ended with the Forsaken Loyalists capturing the independent survivor [[Vadim]], who had unknowingly become involved in the fighting. Realizing his mistake and working quickly to make amends, Vadim agreed to prove himself by infiltrating a fashion show in Dolina and abducting a member of the Merry Men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vadim ultimately returned with Jonah, who was escorted to a nearby hill where Highlander, [[Henry Steelman]], and [[Locke]] were waiting. Although Jonah possessed little relevant information of value, the Forsaken Loyalists intended to send a message rather than conduct an interrogation. Highlander personally executed Jonah before his body was returned, demonstrating the consequences of opposition towards the Club. The execution quickly became a political flashpoint, prompting several survivor groups to unite against the Forsaken Loyalists and further cementing Highlander&#039;s reputation as the Club&#039;s principal Enforcer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The renewed conflict with the Fireflies continued for months. During one encounter Highlander covertly shadowed [[Vadim]], who had now become a prospect for the Club, while he conducted business near Pusta. When [[Paul]] of the Fireflies recognized Vadim and held him at gunpoint, Highlander immediately intervened, killing the attackers before safely extracting the prospect. The rescue reinforced Highlander&#039;s reputation for demanding absolute loyalty from those beneath him while offering the same loyalty in return, becoming one of the earliest examples of his protective approach toward newer members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During this period Highlander also oversaw the Club&#039;s dealings with the [[Spades Motorcycle Club]]. Although initial negotiations collapsed amid mutual distrust, Highlander deliberately chose intimidation over annihilation, believing the smaller club could still prove useful. His assessment later proved correct after [[Alex Palmer]] and [[Alan Palmer]] sought assistance from the Forsaken Loyalists following the decline of the Spades. Highlander strongly supported integrating the pair into the Club, recognizing both their loyalty and long-term potential. This would pay off in particular when he sponsored Alex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Highlander&#039;s responsibilities within the Club continued to expand, he became increasingly involved in its internal affairs. During this period Vice President [[Henry Steelman]] privately expressed growing dissatisfaction with [[Joe Fraser]]&#039;s leadership, believing the Club had begun to lose its direction. Mistaking Highlander&#039;s own frustrations with certain decisions for disloyalty, Henry gradually revealed plans to remove Joe from power by arranging his capture through [[Dark as Midnight]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rather than supporting the proposal, Highlander quietly began verifying Henry&#039;s claims through trusted contacts both inside and outside the Club, most notably with [[Vadim]]. His investigation ultimately confirmed that the conspiracy was genuine, prompting him to report his findings directly to Joe Fraser. The discovery of the coup would prove to be a turning point in Highlander&#039;s career, laying the foundation for Henry&#039;s eventual execution and Highlander&#039;s appointment as Vice President.&lt;br /&gt;
&lt;br /&gt;
[[File:Highlander3.webp|500px|thumb|right|Highlander’s kidnapping of [[Robert]]]]&lt;br /&gt;
&lt;br /&gt;
=== Vice Presidency ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Highlander&#039;s influence within the Forsaken Loyalists continued to grow, he became increasingly involved in the Club&#039;s political affairs. During the conflict surrounding the [[Overlook]], after they had committed an infraction speaking openly about Club business, he balanced diplomacy with intimidation while protecting the Club&#039;s interests. Although prepared to use violence whenever necessary, Highlander increasingly relied upon psychological pressure and negotiation to achieve the Club&#039;s objectives, demonstrating a more calculated approach than during his earlier years as Enforcer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One such example came during the kidnapping of [[Robert]], who was taken by the Club as part of the escalating tensions surrounding the Overlook. Rather than immediately executing him, Highlander subjected Robert to a prolonged interrogation before deliberately convincing him that his death was inevitable. After extracting the information he sought, Highlander rendered Robert unconscious and abandoned him with only a written note, allowing the fear of what had happened to carry far more weight than his death would have. The incident became characteristic of Highlander&#039;s methods during this period, where intimidation and psychological warfare increasingly replaced unnecessary bloodshed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Highlander4.webp|500px|thumb|right|The Club confronting [[Hip]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This period also saw Highlander become responsible for another significant action: the shooting of [[Hip]]. Following the death of [[Maybe]] and ongoing developments surrounding the [[East Side Traders]], Highlander observed Hip speaking openly on the radio about Club business, violating one of the Forsaken Loyalists&#039; fundamental rules. Without warning, he shot Hip in the head, nearly killing him during what had at first appeared to be a routine discussion, an act that immediately united several northern groups against the Club and significantly escalated regional tensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== President of the Forsaken Loyalists ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joe Fraser&#039;s eventual capture by [[Dark as Midnight]] marked the defining moment of Highlander&#039;s life. Highlander instead chose to be present during Joe&#039;s final moments, voluntarily surrendering his weapons to witness the execution of the man who had given him a second chance in Chernarus. Joe&#039;s death not only deprived the Club of its founder but forced Highlander to confront the responsibility of leading the organization without the man who had shaped much of his life.&lt;br /&gt;
&lt;br /&gt;
[[File:Highlander5.webp|500px|thumb|right|Highlander meeting with [[Harvey]] and [[Dash]]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Following the execution, Highlander met with [[Clyde]] and [[Harvey]] of Dark as Midnight in an effort to prevent further unnecessary bloodshed. Acknowledging that Joe&#039;s death had resulted from political decisions rather than personal hatred, both sides agreed continued conflict served little purpose. Although Highlander briefly questioned whether he was capable of leading the Club, Joe Fraser&#039;s final letter named him as President, a decision unanimously accepted by the remaining members of the Forsaken Loyalists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As President, Highlander gradually shifted away from the aggressive leadership style that had defined his years as Enforcer. While violence remained an essential tool when diplomacy failed, his priorities increasingly focused on maintaining business relationships, strengthening internal discipline, and preparing younger members for future leadership. Former prospects including [[Alex Palmer]] and [[Vadim]] became trusted members under his guidance, reflecting Highlander&#039;s long-standing investment in developing capable successors rather than relying solely upon himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of Highlander&#039;s earliest endeavors as President involved repairing relations with the [[Blackthorn Gang]] following tensions and conflict, especially after the death of [[Boone]]. Negotiations with [[Tina]] and other BTG members ultimately produced an agreement in which [[Lucas]] of the [[Overlook]], who had voluntarily approached the Forsaken Loyalists seeking reconciliation, would be handed over in exchange for Blackthorn sparing the life of Hugs. The decision reflected the philosophy he had upheld throughout his career: the welfare of the Club and its members would always take precedence over personal sentiment or any outside perception.&lt;br /&gt;
&lt;br /&gt;
[[File:Highlander6.webp|500px|thumb|right|Highlander speaking with [[Lincoln]] of BTG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Under Highlander&#039;s leadership the Forsaken Loyalists entered a new chapter, placing greater emphasis on long-term stability, diplomacy, and organizational discipline while preserving the traditions established under Joe Fraser. Although still regarded throughout South Zagoria as one of the Club&#039;s most intimidating figures, Highlander gradually became known less as the man who started wars and more as the leader responsible for ensuring the Forsaken Loyalists endured beyond them.&lt;br /&gt;
&lt;br /&gt;
== Where Are They Now? ==&lt;br /&gt;
[[File:Highlander7.png|600px|thumb|right|]]&lt;br /&gt;
Highlander remains the current President of the [[Forsaken Loyalists]], continuing to guide the organization through an increasingly complex political landscape. No longer defined solely by his reputation as the Club&#039;s Enforcer, his leadership has focused upon preserving the institution Joe Fraser built while adapting it to changing conditions throughout South Zagoria and its myriad organizations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With conflicts ongoing within the Northeast, Highlander has directed the Forsaken Loyalists to currently occupy Brixton, the home of their mortal enemy [[Odyssey]], after their unexplained disappearance following the death of [[Shifty]]. Although many survivors continue to remember Highlander primarily for the conflict he engaged in and the executions he carried out, his influence now extends beyond mere violence. Much of the modern structure of the Forsaken Loyalists, from its internal discipline and recruitment standards to its emphasis upon long-term business relationships, bears Highlander&#039;s influence.&lt;br /&gt;
&lt;br /&gt;
== Notable Relationships ==&lt;br /&gt;
==== [[Joe Fraser]] ====&lt;br /&gt;
Joe Fraser was Highlander&#039;s sponsor, mentor, and ultimately the individual most responsible for shaping his identity within Chernarus. Every stage of Highlander&#039;s career, from prospect to Enforcer, Vice President, and finally President, occurred through Joe&#039;s influence. Although the two occasionally disagreed regarding policy and diplomacy, Highlander never questioned Joe&#039;s authority or his commitment to the Club. Joe&#039;s final act of naming Highlander as his successor permanently linked their legacies.&lt;br /&gt;
==== [[Alex Palmer]] ====&lt;br /&gt;
Initially encountered as a member of the [[Spades Motorcycle Club]], Alex Palmer became Highlander&#039;s first prospect and one of his successes as a mentor. Highlander subjected Alex to the same demanding standards he expected of himself, believing genuine loyalty could never be taught through simple comfort. Over time their relationship evolved into one built upon mutual respect, symbolized by Highlander entrusting Alex with his signature baseball cap. She also wears a tartan shemagh, another article of the bond between prospect and sponsor. &lt;br /&gt;
==== [[Vadim]] ====&lt;br /&gt;
&lt;br /&gt;
[[File:Highlander8.webp|500px|thumb|right|Highlander and Vadim]]&lt;br /&gt;
Vadim&#039;s relationship with Highlander began cautiously but evolved into one of profound trust. Highlander&#039;s rescue of Vadim during the Fireflies incident established an enduring bond between the two men, while their later cooperation during the investigation into Henry Steelman&#039;s conspiracy further strengthened that relationship. Vadim ultimately became one of the few members Highlander consistently relied upon for honest counsel, especially later into his Presidency.&lt;br /&gt;
==== [[Henry Steelman]] ====&lt;br /&gt;
Henry Steelman represented both one of Highlander&#039;s closest companions and greatest internal tragedies. Years of shared service created a friendship that appeared unbreakable, until Henry&#039;s open willingness to betray Joe Fraser forced Highlander to choose between personal loyalty and the Club&#039;s charter. His execution of Henry remains among the defining moments of his time within the Club.&lt;br /&gt;
==== [[August]] ====&lt;br /&gt;
Without August, Malcolm Knox would never have become Highlander. By rescuing him from America, arranging his arrival in Chernarus, and introducing him to the Forsaken Loyalists, August provided the opportunity for Highlander to build an entirely new life. Even after Highlander established himself within the Club, August remained a symbolic connection to the life Malcolm Knox had left behind.&lt;br /&gt;
==== [[Eamon O&#039;Byrne]] ====&lt;br /&gt;
Highlander and Eamon O&#039;Byrne shared a friendship long before either arrived in Chernarus, having grown up causing trouble together between Glasgow and Belfast. Following Highlander&#039;s appointment as President of the Forsaken Loyalists, Eamon was the first person Highlander called upon to help restructure the organization after Joe&#039;s death, taking on the role of Sergeant of Arms. Their longstanding friendship and shared history made Eamon one of the few people Highlander trusted implicitly during the Club&#039;s rebuilding efforts. &lt;br /&gt;
==== [[Tina]] ====&lt;br /&gt;
Highlander first encountered Tina during the opening stages of the Forsaken Loyalists&#039; war with the [[Overlook]], when she approached him and [[Benjamin Smits]] while they were raiding one of the camp’s properties. Although initially distrustful of her claims that she wanted to involve herself in &amp;quot;dirty work,&amp;quot; Highlander later established regular contact, developing a productive relationship through the exchange of information and trade. Their relationship was repeatedly tested as regional tensions escalated. Tina paid witness to the execution of [[Boone]] and the outbreak of war between the Forsaken Loyalists and the [[Blackthorn Gang]], before later being captured by Highlander and [[Vadim]] over suspected ties to both BTG and the Cult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refusing to answer their questions, Tina was presented with a choice: take her own life with a single bullet or leave and work with the Club. Choosing the former, she was prevented from doing so when Vadim intervened and knocked her unconscious before releasing her. Despite Tina later joining the Blackthorn Gang, Highlander continued to pursue diplomacy over retaliation, meeting with her in clandestine private meetings to gradually repair relations between their organizations. Those discussions ultimately culminated in the exchange of [[Lucas]] for Hugs, ending one of the most volatile periods in relations between the Forsaken Loyalists and the Blackthorn Gang.&lt;br /&gt;
==== [[Bobs]] ==== &lt;br /&gt;
Highlander was introduced to Bobs through [[Joe Fraser]] and [[Blake Tirty]], beginning a profitable relationship built upon trust, trade, and regular discussions surrounding the political landscape of Chernarus. Their relationship was briefly threatened after Highlander unknowingly shot three members of the [[Black Sheep]] (including Bobs) during a chance encounter, mistaking them for hostile survivors after they had raised their weapons. Per Joe Fraser’s orders, Highlander personally returned the Black Sheep’s armbands and apologized for the incident, an apology which Bobs reluctantly accepted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rather than ending their association, the encounter maintained connections between the groups, with business exchanges continuing over the following years. Bobs later approached Highlander with requests ranging from capturing [[Clyde]] to even offering membership within the Black Sheep. Although Highlander declined both offers, citing both his loyalty to the Club and not wishing to bring its conflicts upon the Black Sheep, the two maintained a cordial relationship centered on honesty and respect, before eventually drifting apart.&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Highlander8.webp&amp;diff=33790</id>
		<title>File:Highlander8.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Highlander8.webp&amp;diff=33790"/>
		<updated>2026-08-07T17:33:27Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Highlander6.webp&amp;diff=33789</id>
		<title>File:Highlander6.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Highlander6.webp&amp;diff=33789"/>
		<updated>2026-08-07T17:31:54Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Highlander5.webp&amp;diff=33788</id>
		<title>File:Highlander5.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Highlander5.webp&amp;diff=33788"/>
		<updated>2026-08-07T17:30:44Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Highlander4.webp&amp;diff=33787</id>
		<title>File:Highlander4.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Highlander4.webp&amp;diff=33787"/>
		<updated>2026-08-07T17:29:35Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Highlander3.webp&amp;diff=33786</id>
		<title>File:Highlander3.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Highlander3.webp&amp;diff=33786"/>
		<updated>2026-08-07T17:27:17Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: reupload with smaller filesize&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
reupload with smaller filesize&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=File:Highlander1.webp&amp;diff=33785</id>
		<title>File:Highlander1.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Highlander1.webp&amp;diff=33785"/>
		<updated>2026-08-07T17:25:07Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: webp version of Highlander&amp;#039;s portrait by Pablo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
webp version of Highlander&#039;s portrait by Pablo.&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
	<entry>
		<id>https://wiki.dayzunderground.com/index.php?title=Highlander&amp;diff=33782</id>
		<title>Highlander</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=Highlander&amp;diff=33782"/>
		<updated>2026-08-07T00:28:51Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Notable Characters]]&lt;br /&gt;
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[[File:Highlander1.png|600px|thumb|Portrait of Highlander by Pablo]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;This Club will ruin me one day.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Group/Faction Affiliation:&#039;&#039;&#039; [[Forsaken Loyalists]] &lt;br /&gt;
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&#039;&#039;&#039;Status:&#039;&#039;&#039; Alive&lt;br /&gt;
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A former grunt of the &#039;&#039;&#039;[[Forsaken Loyalists]]&#039;&#039;&#039;, &#039;&#039;&#039;Malcolm &amp;quot;Highlander&amp;quot; Knox&#039;&#039;&#039; would rise through the’ ranks as Enforcer, Vice President, and eventually President following the death of [[Joe Fraser]]. Known throughout South Zagoria for his calculated aggression and unwavering loyalty to the Club, Highlander became one of the defining figures in the Forsaken Loyalists&#039; history. While his early years were marked by violence and enforcement, his tenure as President has focused on preserving the Club through diplomacy, discipline, and stability.&lt;br /&gt;
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== Appearance ==&lt;br /&gt;
[[File:Highlander2.jpg|400px|thumb|Portrait of Highlander by Sava]]&lt;br /&gt;
Highlander is immediately recognizable by his scarred face, handlebar moustache, and distinctive green ski goggles. Throughout much of his time in Chernarus he wore a modified rider jacket adorned with various patches (most notably relating to the [[Cult of Papa]] and the [[NFA]]), paired with practical military equipment, often sporting an AK-pattern rifle. His worn baseball cap became one of his defining features, later passing it to his prospect, [[Alex Palmer]], as a symbol of her place within the Club.&lt;br /&gt;
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== Origins ==&lt;br /&gt;
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Born in Glasgow, Scotland, Malcolm Knox spent his childhood growing up in one of the city&#039;s tenement housing estates. Never quite fitting in, he developed a fascination with motorcycle clubs after regularly watching local bikers gather outside a nearby pub. Hoping to emulate them, he convinced his mother to buy him a bicycle before attaching a tin can to the rear wheel to imitate the sound of a motorcycle. His attempts to impress the bikers gradually earned their attention, leading to small errands and favors that sparked a lifelong admiration for motorcycle club culture. &lt;br /&gt;
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Around his mid-twenties, Knox would emigrate to Los Angeles, where he joined an established motorcycle club. Years of internal conflict ultimately culminated in Knox committing the murder of his President, forcing him to flee the United States. Assisted by his longtime associate [[Luna]] and a member of the Forsaken Loyalists, [[August]], he was later smuggled to Chernarus, where he abandoned his former identity and took on the alias of &#039;&#039;&#039;Highlander&#039;&#039;&#039;.&lt;br /&gt;
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Shortly after arriving, August introduced Highlander to [[Joe Fraser]], the President of the [[Forsaken Loyalists]]. Rather than immediately accepting him into the Club, Joe challenged Highlander to prove his worth by recovering the armbands of rival groups. Highlander instead negotiated his own terms, earning Joe&#039;s respect through both his initiative and confidence. The encounter marked the beginning of a partnership that would shape Highlander&#039;s entire career within the Forsaken Loyalists.&lt;br /&gt;
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Over the months that followed, Highlander embraced the Club&#039;s culture of loyalty, discipline, and brotherhood. His previous experience within motorcycle clubs, coupled with his willingness to undertake dangerous assignments, quickly earned Joe&#039;s trust and set him on a path from prospect to Enforcer.&lt;br /&gt;
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== Demeanour ==&lt;br /&gt;
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Highlander is a quiet but calculating leader who rarely raises his voice, preferring to observe a situation before acting. Upon his recruitment, he was thought to be a ticking time bomb. During his years as Enforcer he earned a reputation for being cold, intimidating, and often the first man through the door when violence became necessary. Despite this, he has consistently viewed force as a means of protecting the Club rather than an end in itself. &lt;br /&gt;
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While outsiders often remember Highlander for his aggression, those within the Forsaken Loyalists know him as a disciplined and dependable member whose loyalty to the Club outweighs personal feelings. Upon becoming President, his temperament has shifted towards becoming noticeably calmer, focusing less on personal retaliation and more so on maintaining the Club&#039;s business, stability, and long-term future.&lt;br /&gt;
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== Actions ==&lt;br /&gt;
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=== Rise as Enforcer ===&lt;br /&gt;
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After proving himself to [[Joe Fraser]], Highlander quickly became one of the Forsaken Loyalists&#039; most dependable members, earning promotion to Club Enforcer. The position placed him in charge of enforcing the Club&#039;s charter, protecting its business interests, mentoring prospects, and carrying out punishments deemed necessary by the leadership. Acting as Joe&#039;s right hand, Highlander became a familiar face during diplomatic meetings while simultaneously developing a reputation as one of the Club&#039;s most feared members.&lt;br /&gt;
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One of Highlander&#039;s defining moments came during the incident later referred to within the Club as &#039;&#039;&#039;Breaking the Code&#039;&#039;&#039;. While attempting to negotiate with the [[Fireflies]], Highlander abandoned the Club&#039;s usual preference for business over violence and opened fire after talks collapsed, reigniting hostilities between the two groups. Although he later acknowledged the decision as the only occasion he knowingly acted against the Club&#039;s principles, the incident demonstrated both his willingness to act decisively and his belief that disrespect toward the Club could not go unanswered.&lt;br /&gt;
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In a similar vein, the deteriorating relationship between the Forsaken Loyalists and the [[Merry Men]] soon developed into open conflict after negotiations between the two groups collapsed. As both factions hunted one another across South Zagoria, a firefight ended with the Forsaken Loyalists capturing the independent survivor [[Vadim]], who had unknowingly become involved in the fighting. Realizing his mistake and working quickly to make amends, Vadim agreed to prove himself by infiltrating a fashion show in Dolina and abducting a member of the Merry Men.&lt;br /&gt;
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Vadim ultimately returned with Jonah, who was escorted to a nearby hill where Highlander, [[Henry Steelman]], and [[Locke]] were waiting. Although Jonah possessed little relevant information of value, the Forsaken Loyalists intended to send a message rather than conduct an interrogation. Highlander personally executed Jonah before his body was returned, demonstrating the consequences of opposition towards the Club. The execution quickly became a political flashpoint, prompting several survivor groups to unite against the Forsaken Loyalists and further cementing Highlander&#039;s reputation as the Club&#039;s principal Enforcer.&lt;br /&gt;
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The renewed conflict with the Fireflies continued for months. During one encounter Highlander covertly shadowed [[Vadim]], who had now become a prospect for the Club, while he conducted business near Pusta. When [[Paul]] of the Fireflies recognized Vadim and held him at gunpoint, Highlander immediately intervened, killing the attackers before safely extracting the prospect. The rescue reinforced Highlander&#039;s reputation for demanding absolute loyalty from those beneath him while offering the same loyalty in return, becoming one of the earliest examples of his protective approach toward newer members.&lt;br /&gt;
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During this period Highlander also oversaw the Club&#039;s dealings with the [[Spades Motorcycle Club]]. Although initial negotiations collapsed amid mutual distrust, Highlander deliberately chose intimidation over annihilation, believing the smaller club could still prove useful. His assessment later proved correct after [[Alex Palmer]] and [[Alan Palmer]] sought assistance from the Forsaken Loyalists following the decline of the Spades. Highlander strongly supported integrating the pair into the Club, recognizing both their loyalty and long-term potential. This would pay off in particular when he sponsored Alex.&lt;br /&gt;
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As Highlander&#039;s responsibilities within the Club continued to expand, he became increasingly involved in its internal affairs. During this period Vice President [[Henry Steelman]] privately expressed growing dissatisfaction with [[Joe Fraser]]&#039;s leadership, believing the Club had begun to lose its direction. Mistaking Highlander&#039;s own frustrations with certain decisions for disloyalty, Henry gradually revealed plans to remove Joe from power by arranging his capture through [[Dark as Midnight]].&lt;br /&gt;
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Rather than supporting the proposal, Highlander quietly began verifying Henry&#039;s claims through trusted contacts both inside and outside the Club, most notably with [[Vadim]]. His investigation ultimately confirmed that the conspiracy was genuine, prompting him to report his findings directly to Joe Fraser. The discovery of the coup would prove to be a turning point in Highlander&#039;s career, laying the foundation for Henry&#039;s eventual execution and Highlander&#039;s appointment as Vice President.&lt;br /&gt;
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[[File:Highlander3.png|500px|thumb|right|Highlander’s kidnapping of [[Robert]]]]&lt;br /&gt;
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=== Vice Presidency ===&lt;br /&gt;
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As Highlander&#039;s influence within the Forsaken Loyalists continued to grow, he became increasingly involved in the Club&#039;s political affairs. During the conflict surrounding the [[Overlook]], after they had committed an infraction speaking openly about Club business, he balanced diplomacy with intimidation while protecting the Club&#039;s interests. Although prepared to use violence whenever necessary, Highlander increasingly relied upon psychological pressure and negotiation to achieve the Club&#039;s objectives, demonstrating a more calculated approach than during his earlier years as Enforcer.&lt;br /&gt;
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One such example came during the kidnapping of [[Robert]], who was taken by the Club as part of the escalating tensions surrounding the Overlook. Rather than immediately executing him, Highlander subjected Robert to a prolonged interrogation before deliberately convincing him that his death was inevitable. After extracting the information he sought, Highlander rendered Robert unconscious and abandoned him with only a written note, allowing the fear of what had happened to carry far more weight than his death would have. The incident became characteristic of Highlander&#039;s methods during this period, where intimidation and psychological warfare increasingly replaced unnecessary bloodshed.&lt;br /&gt;
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[[File:Highlander4.png|500px|thumb|right|The Club confronting [[Hip]]]]&lt;br /&gt;
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This period also saw Highlander become responsible for another significant action: the shooting of [[Hip]]. Following the death of [[Maybe]] and ongoing developments surrounding the [[East Side Traders]], Highlander observed Hip speaking openly on the radio about Club business, violating one of the Forsaken Loyalists&#039; fundamental rules. Without warning, he shot Hip in the head, nearly killing him during what had at first appeared to be a routine discussion, an act that immediately united several northern groups against the Club and significantly escalated regional tensions.&lt;br /&gt;
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=== President of the Forsaken Loyalists ===&lt;br /&gt;
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Joe Fraser&#039;s eventual capture by [[Dark as Midnight]] marked the defining moment of Highlander&#039;s life. Highlander instead chose to be present during Joe&#039;s final moments, voluntarily surrendering his weapons to witness the execution of the man who had given him a second chance in Chernarus. Joe&#039;s death not only deprived the Club of its founder but forced Highlander to confront the responsibility of leading the organization without the man who had shaped much of his life.&lt;br /&gt;
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[[File:Highlander5.png|500px|thumb|right|Highlander meeting with [[Harvey]] and [[Dash]]]]&lt;br /&gt;
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Following the execution, Highlander met with [[Clyde]] and [[Harvey]] of Dark as Midnight in an effort to prevent further unnecessary bloodshed. Acknowledging that Joe&#039;s death had resulted from political decisions rather than personal hatred, both sides agreed continued conflict served little purpose. Although Highlander briefly questioned whether he was capable of leading the Club, Joe Fraser&#039;s final letter named him as President, a decision unanimously accepted by the remaining members of the Forsaken Loyalists.&lt;br /&gt;
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As President, Highlander gradually shifted away from the aggressive leadership style that had defined his years as Enforcer. While violence remained an essential tool when diplomacy failed, his priorities increasingly focused on maintaining business relationships, strengthening internal discipline, and preparing younger members for future leadership. Former prospects including [[Alex Palmer]] and [[Vadim]] became trusted members under his guidance, reflecting Highlander&#039;s long-standing investment in developing capable successors rather than relying solely upon himself.&lt;br /&gt;
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One of Highlander&#039;s earliest endeavors as President involved repairing relations with the [[Blackthorn Gang]] following tensions and conflict, especially after the death of [[Boone]]. Negotiations with [[Tina]] and other BTG members ultimately produced an agreement in which [[Lucas]] of the [[Overlook]], who had voluntarily approached the Forsaken Loyalists seeking reconciliation, would be handed over in exchange for Blackthorn sparing the life of Hugs. The decision reflected the philosophy he had upheld throughout his career: the welfare of the Club and its members would always take precedence over personal sentiment or any outside perception.&lt;br /&gt;
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[[File:Highlander6.png|500px|thumb|right|Highlander speaking with [[Lincoln]] of BTG]]&lt;br /&gt;
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Under Highlander&#039;s leadership the Forsaken Loyalists entered a new chapter, placing greater emphasis on long-term stability, diplomacy, and organizational discipline while preserving the traditions established under Joe Fraser. Although still regarded throughout South Zagoria as one of the Club&#039;s most intimidating figures, Highlander gradually became known less as the man who started wars and more as the leader responsible for ensuring the Forsaken Loyalists endured beyond them.&lt;br /&gt;
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== Where Are They Now? ==&lt;br /&gt;
[[File:Highlander7.png|600px|thumb|right|]]&lt;br /&gt;
Highlander remains the current President of the [[Forsaken Loyalists]], continuing to guide the organization through an increasingly complex political landscape. No longer defined solely by his reputation as the Club&#039;s Enforcer, his leadership has focused upon preserving the institution Joe Fraser built while adapting it to changing conditions throughout South Zagoria and its myriad organizations.&lt;br /&gt;
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With conflicts ongoing within the Northeast, Highlander has directed the Forsaken Loyalists to currently occupy Brixton, the home of their mortal enemy [[Odyssey]], after their unexplained disappearance following the death of [[Shifty]]. Although many survivors continue to remember Highlander primarily for the conflict he engaged in and the executions he carried out, his influence now extends beyond mere violence. Much of the modern structure of the Forsaken Loyalists, from its internal discipline and recruitment standards to its emphasis upon long-term business relationships, bears Highlander&#039;s influence.&lt;br /&gt;
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== Notable Relationships ==&lt;br /&gt;
==== [[Joe Fraser]] ====&lt;br /&gt;
Joe Fraser was Highlander&#039;s sponsor, mentor, and ultimately the individual most responsible for shaping his identity within Chernarus. Every stage of Highlander&#039;s career, from prospect to Enforcer, Vice President, and finally President, occurred through Joe&#039;s influence. Although the two occasionally disagreed regarding policy and diplomacy, Highlander never questioned Joe&#039;s authority or his commitment to the Club. Joe&#039;s final act of naming Highlander as his successor permanently linked their legacies.&lt;br /&gt;
==== [[Alex Palmer]] ====&lt;br /&gt;
Initially encountered as a member of the [[Spades Motorcycle Club]], Alex Palmer became Highlander&#039;s first prospect and one of his successes as a mentor. Highlander subjected Alex to the same demanding standards he expected of himself, believing genuine loyalty could never be taught through simple comfort. Over time their relationship evolved into one built upon mutual respect, symbolized by Highlander entrusting Alex with his signature baseball cap. She also wears a tartan shemagh, another article of the bond between prospect and sponsor. &lt;br /&gt;
==== [[Vadim]] ====&lt;br /&gt;
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[[File:Highlander8.png|500px|thumb|right|Highlander and Vadim]]&lt;br /&gt;
Vadim&#039;s relationship with Highlander began cautiously but evolved into one of profound trust. Highlander&#039;s rescue of Vadim during the Fireflies incident established an enduring bond between the two men, while their later cooperation during the investigation into Henry Steelman&#039;s conspiracy further strengthened that relationship. Vadim ultimately became one of the few members Highlander consistently relied upon for honest counsel, especially later into his Presidency.&lt;br /&gt;
==== [[Henry Steelman]] ====&lt;br /&gt;
Henry Steelman represented both one of Highlander&#039;s closest companions and greatest internal tragedies. Years of shared service created a friendship that appeared unbreakable, until Henry&#039;s open willingness to betray Joe Fraser forced Highlander to choose between personal loyalty and the Club&#039;s charter. His execution of Henry remains among the defining moments of his time within the Club.&lt;br /&gt;
==== [[August]] ====&lt;br /&gt;
Without August, Malcolm Knox would never have become Highlander. By rescuing him from America, arranging his arrival in Chernarus, and introducing him to the Forsaken Loyalists, August provided the opportunity for Highlander to build an entirely new life. Even after Highlander established himself within the Club, August remained a symbolic connection to the life Malcolm Knox had left behind.&lt;br /&gt;
==== [[Eamon O&#039;Byrne]] ====&lt;br /&gt;
Highlander and Eamon O&#039;Byrne shared a friendship long before either arrived in Chernarus, having grown up causing trouble together between Glasgow and Belfast. Following Highlander&#039;s appointment as President of the Forsaken Loyalists, Eamon was the first person Highlander called upon to help restructure the organization after Joe&#039;s death, taking on the role of Sergeant of Arms. Their longstanding friendship and shared history made Eamon one of the few people Highlander trusted implicitly during the Club&#039;s rebuilding efforts. &lt;br /&gt;
==== [[Tina]] ====&lt;br /&gt;
Highlander first encountered Tina during the opening stages of the Forsaken Loyalists&#039; war with the [[Overlook]], when she approached him and [[Benjamin Smits]] while they were raiding one of the camp’s properties. Although initially distrustful of her claims that she wanted to involve herself in &amp;quot;dirty work,&amp;quot; Highlander later established regular contact, developing a productive relationship through the exchange of information and trade. Their relationship was repeatedly tested as regional tensions escalated. Tina paid witness to the execution of [[Boone]] and the outbreak of war between the Forsaken Loyalists and the [[Blackthorn Gang]], before later being captured by Highlander and [[Vadim]] over suspected ties to both BTG and the Cult.&lt;br /&gt;
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Refusing to answer their questions, Tina was presented with a choice: take her own life with a single bullet or leave and work with the Club. Choosing the former, she was prevented from doing so when Vadim intervened and knocked her unconscious before releasing her. Despite Tina later joining the Blackthorn Gang, Highlander continued to pursue diplomacy over retaliation, meeting with her in clandestine private meetings to gradually repair relations between their organizations. Those discussions ultimately culminated in the exchange of [[Lucas]] for Hugs, ending one of the most volatile periods in relations between the Forsaken Loyalists and the Blackthorn Gang.&lt;br /&gt;
==== [[Bobs]] ==== &lt;br /&gt;
Highlander was introduced to Bobs through [[Joe Fraser]] and [[Blake Tirty]], beginning a profitable relationship built upon trust, trade, and regular discussions surrounding the political landscape of Chernarus. Their relationship was briefly threatened after Highlander unknowingly shot three members of the [[Black Sheep]] (including Bobs) during a chance encounter, mistaking them for hostile survivors after they had raised their weapons. Per Joe Fraser’s orders, Highlander personally returned the Black Sheep’s armbands and apologized for the incident, an apology which Bobs reluctantly accepted. &lt;br /&gt;
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Rather than ending their association, the encounter maintained connections between the groups, with business exchanges continuing over the following years. Bobs later approached Highlander with requests ranging from capturing [[Clyde]] to even offering membership within the Black Sheep. Although Highlander declined both offers, citing both his loyalty to the Club and not wishing to bring its conflicts upon the Black Sheep, the two maintained a cordial relationship centered on honesty and respect, before eventually drifting apart.&lt;/div&gt;</summary>
		<author><name>Willow of wisps</name></author>
	</entry>
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		<id>https://wiki.dayzunderground.com/index.php?title=File:Highlander8.png&amp;diff=33778</id>
		<title>File:Highlander8.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Highlander8.png&amp;diff=33778"/>
		<updated>2026-08-05T18:47:30Z</updated>

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		<author><name>Willow of wisps</name></author>
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		<title>File:Highlander7.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Highlander7.png&amp;diff=33777"/>
		<updated>2026-08-05T18:46:58Z</updated>

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		<author><name>Willow of wisps</name></author>
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		<link rel="alternate" type="text/html" href="https://wiki.dayzunderground.com/index.php?title=File:Highlander6.png&amp;diff=33776"/>
		<updated>2026-08-05T18:46:13Z</updated>

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		<updated>2026-08-05T18:45:42Z</updated>

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		<updated>2026-08-05T18:44:59Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
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		<updated>2026-08-05T18:44:20Z</updated>

		<summary type="html">&lt;p&gt;Willow of wisps: &lt;/p&gt;
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