DayzUnderground Mod Changelist: Difference between revisions

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# Custom Items
The DayzUnderground mod is the accumulation of over 8 years of work throughout the years since Bohemia Interactive added modding support to the game.
- reconpipe
- facepaint
- boxing gloves
    - equipped as gloves, cannot hold items, deals no health damage (only shock) to other players
- 50rnd MP5 Magazine
- bow and arrows
- tear gas grenade
- 40mm flash grenade
- 40mm tear gas grenade
- blindfold


# Retextures
This is a list of the changes that DUG has made to the game through the DUG mod, note that this list is a work in-progress and is not definitive. We do not disclose exact numbers.
- improvised fur bags for all animal pelt kinds
= Custom Items =
- darker variant of the great helm
* Reconpipe
- lore-friendly Chernarus and Livonia police car variants
* Boxing Gloves
- many new flags
** equipped as gloves, cannot hold items, deals no health damage (only shock) to other players
- create armbands from flags
* 50rnd MP5 Magazine
- create bandanas from flags
* Archery: Improvised Bow, Recurve Bow, Arrows and an Arrow Quiver
* Tear Gas Grenade
* 40mm Flash Grenade
* 40mm Tear Gas Grenade
* Blindfold
* Holster for sawn-off weapons that goes on the belt.
* Machete holster
* Tackle box
* Backwards baseball caps (flip a vanilla one via an action)
* Functional noticeboard to pin notes to


# Reintroduced Cut Vanilla Features
= Facepaint and Facial Scars =
- return of BI's dyeing of clothing via a barrel cut feature
* Custom facepaint sticks, with Livonia and Winter variants.
- create fertiliser with guts and plant material
* Give yourself (or another player) facial scars using a knife or blowtorch.
- readable books
* Clown make-up for the Dark Carnival faction.
- Police Tazer (aka `ShockGun`)
- Archery (Improvised Box, Recurve Bow)


# Custom Survivors
<!-- TODO: action to use blowtorch on another player is unique to DUG??? -->
-


# Hardcore
= Retextures =
- more common plant infestation
* Improvised fur bags for all animal pelt kinds
- increased haemolytic shock damage
* Darker variant of the great helm
- removed sickness HUD indicator for kuru
* Lore-friendly Chernarus and Livonia police and forest ranger car variants
- grenades have their fuse timers randomised within a range
* Many new flags
- cutting seeds from a plant will yield a random amount of seeds
* Soviet Ballistic variants of Press Vests
<!-- - eating raw meat has a chance of causing vomiting (in addition to salmonella) -->
* Create armbands from flags
- reduced meat yields of most vanilla animals
* Create bandanas from flags
* Can remove the "Press" tag from a Press Vest using a knife.
* Added animal fur variants of leather clothing
* More vanilla rain jacket colours (purple, black)


# Integrated Mods
= Reintroduced Cut Vanilla Features =
- Zenarchist's Cause of Death
* Return of BI's dyeing of clothing via a barrel cut feature
- Zenarchist's Crafting Sounds
* Create fertiliser with guts and plant material
- Zenarchist's Split Item UI
* Readable books
- Zenarchist's Note Mod
* Police Tazer (aka <code>ShockGun</code>)
- EvenMoreDoors
* Archery (Improvised Bow, Recurve Bow)
* <s>Readded the Longhorn</s><sup>added by BI</sup>
* Readded the Trumpet<sup>not spawning</sup>
* Readded the P1 Pistol<sup>not spawning</sup>
* Reintroduced crafted leather clothing


# Bugfixes
= Custom Survivors =
* "Patrick" <code>SurvivorM_Patrick</code>


# Quality of Life
= Hardcore =
- Autorun functionality
* Plant infestation is more common.
- Earplugs functionality
* Haemolytic shock damage is increased.
- Ability to catch rain into a cooking pot
* Haemolytic shock blood loss is increased.
* No sickness indicator in the HUD when affected by Kuru.
* Grenades spawn with randomised fuse timers.
* Cutting seeds from a plant will yield a random amount of seeds
* Reduced meat yields of most vanilla animals
* Bandages can be combined, but they lose disinfected status when combined.
* Can't unrestrain a player in handcuffs without keys (they must struggle out)
* Plate Carriers can only be repaired using 100% of an epoxy.
* Press Vests (and Soviet Vests) can only be repaired using 50% of an epoxy.
* Unboxed ammunition from damaged boxes yields damaged ammo


## Rebalance
= Integrated Mods =
- shoes don't damage as quickly
* Zenarchist's Cause of Death
- removed voice muffle from full-face helmets (but not gas masks)
* Zenarchist's Crafting Sounds
- spears and firewood can not damage base building
* Zenarchist's Split Item UI
* Zenarchist's Note Mod
* EvenMoreDoors


## Restraints
= Bugfixes =
- can now jog (not sprint) while restrained
* Can't use ruined items to dig a stash up / down
- restraint durability affects struggle time
* T195221
- struggle time is preserved between attempts
* T194510
* T194488


## Cannibalism
= Quality of Life =
- Laugh from kuru is less frequent
* Autorun functionality
- Shake from kuru is less frequent
* Earplugs functionality
* Ability to catch rain into a cooking pot by looking at the sky
* Flares (from a flaregun) remain in the air for longer
* Vanilla fishing rod can be attached to either of the player's shoulder slot
* Combination locks are moved to your hands (if possible) after unlocking a gate.
* Fishing rod can be attached to either of the player's back slots
* Can cover player's head with a burlap sack when they're inside a vehicle.
* Additional clothing can be selected in the character creation menu.
* Ability to combine charcoal, tetracycline, chlorine, and painkiller tablets.


## Resized Vanilla Items
== Armbands ==
- Shrunk binoculars from 3x3 to 2x2
* Action to place an armband on another player.
* Better armband model (without the knot)
* Swap armband to the other arm
* Combine two armbands to wear an armband on each arm.
 
== Rebalance ==
* Field Transceiver weight is significantly reduced
* Handheld Radio weigh less and use less energy
* Shoes don't damage as quickly
* Removed voice muffle from full-face helmets (but not gas masks)
* Spears and Firewood can not damage base building
* Cannot use a Hoe for erecting or removing fence posts
* Resized improvised shelters to scale with material
** Stick Shelter: 10x6
** Leather Shelter: 10x8
** Tarp Shelter: 10x10
* Resized the cargo capacity of the truck from 10x60 to 8x40
* Rebalanced firearm suppressors
** significantly decreased durability of the improvised suppressor
** increased durability of manufactured suppressors
** removed the ability to repair manufactured suppressors
* Cannot enter the driver's seat of a vehicle while holding an item.
* Paper can be stacked into stacks of 5.
* Reduced weight of the wolf headdress.
* Backpacks and sufficiently large clothing items can no longer carry vehicle tires
* Backpacks can only be repaired with leather sewing kits and duct tape.
 
== Restraints ==
* Can now jog (but not sprint) while restrained
* Restraint durability affects the overall struggle time
* Struggle time for most restraints is slightly increased compared to vanilla.
* Overall struggle progress is preserved between attempts.
 
== Cannibalism ==
* Laugh from kuru is less frequent than vanilla.
* Shake from kuru is less frequent than vanilla.
 
== Resized Vanilla Items ==
* Shrunk binoculars from 3x3 to 2x2

Latest revision as of 07:46, 30 June 2026

The DayzUnderground mod is the accumulation of over 8 years of work throughout the years since Bohemia Interactive added modding support to the game.

This is a list of the changes that DUG has made to the game through the DUG mod, note that this list is a work in-progress and is not definitive. We do not disclose exact numbers.

Custom Items

  • Reconpipe
  • Boxing Gloves
    • equipped as gloves, cannot hold items, deals no health damage (only shock) to other players
  • 50rnd MP5 Magazine
  • Archery: Improvised Bow, Recurve Bow, Arrows and an Arrow Quiver
  • Tear Gas Grenade
  • 40mm Flash Grenade
  • 40mm Tear Gas Grenade
  • Blindfold
  • Holster for sawn-off weapons that goes on the belt.
  • Machete holster
  • Tackle box
  • Backwards baseball caps (flip a vanilla one via an action)
  • Functional noticeboard to pin notes to

Facepaint and Facial Scars

  • Custom facepaint sticks, with Livonia and Winter variants.
  • Give yourself (or another player) facial scars using a knife or blowtorch.
  • Clown make-up for the Dark Carnival faction.


Retextures

  • Improvised fur bags for all animal pelt kinds
  • Darker variant of the great helm
  • Lore-friendly Chernarus and Livonia police and forest ranger car variants
  • Many new flags
  • Soviet Ballistic variants of Press Vests
  • Create armbands from flags
  • Create bandanas from flags
  • Can remove the "Press" tag from a Press Vest using a knife.
  • Added animal fur variants of leather clothing
  • More vanilla rain jacket colours (purple, black)

Reintroduced Cut Vanilla Features

  • Return of BI's dyeing of clothing via a barrel cut feature
  • Create fertiliser with guts and plant material
  • Readable books
  • Police Tazer (aka ShockGun)
  • Archery (Improvised Bow, Recurve Bow)
  • Readded the Longhornadded by BI
  • Readded the Trumpetnot spawning
  • Readded the P1 Pistolnot spawning
  • Reintroduced crafted leather clothing

Custom Survivors

  • "Patrick" SurvivorM_Patrick

Hardcore

  • Plant infestation is more common.
  • Haemolytic shock damage is increased.
  • Haemolytic shock blood loss is increased.
  • No sickness indicator in the HUD when affected by Kuru.
  • Grenades spawn with randomised fuse timers.
  • Cutting seeds from a plant will yield a random amount of seeds
  • Reduced meat yields of most vanilla animals
  • Bandages can be combined, but they lose disinfected status when combined.
  • Can't unrestrain a player in handcuffs without keys (they must struggle out)
  • Plate Carriers can only be repaired using 100% of an epoxy.
  • Press Vests (and Soviet Vests) can only be repaired using 50% of an epoxy.
  • Unboxed ammunition from damaged boxes yields damaged ammo

Integrated Mods

  • Zenarchist's Cause of Death
  • Zenarchist's Crafting Sounds
  • Zenarchist's Split Item UI
  • Zenarchist's Note Mod
  • EvenMoreDoors

Bugfixes

  • Can't use ruined items to dig a stash up / down
  • T195221
  • T194510
  • T194488

Quality of Life

  • Autorun functionality
  • Earplugs functionality
  • Ability to catch rain into a cooking pot by looking at the sky
  • Flares (from a flaregun) remain in the air for longer
  • Vanilla fishing rod can be attached to either of the player's shoulder slot
  • Combination locks are moved to your hands (if possible) after unlocking a gate.
  • Fishing rod can be attached to either of the player's back slots
  • Can cover player's head with a burlap sack when they're inside a vehicle.
  • Additional clothing can be selected in the character creation menu.
  • Ability to combine charcoal, tetracycline, chlorine, and painkiller tablets.

Armbands

  • Action to place an armband on another player.
  • Better armband model (without the knot)
  • Swap armband to the other arm
  • Combine two armbands to wear an armband on each arm.

Rebalance

  • Field Transceiver weight is significantly reduced
  • Handheld Radio weigh less and use less energy
  • Shoes don't damage as quickly
  • Removed voice muffle from full-face helmets (but not gas masks)
  • Spears and Firewood can not damage base building
  • Cannot use a Hoe for erecting or removing fence posts
  • Resized improvised shelters to scale with material
    • Stick Shelter: 10x6
    • Leather Shelter: 10x8
    • Tarp Shelter: 10x10
  • Resized the cargo capacity of the truck from 10x60 to 8x40
  • Rebalanced firearm suppressors
    • significantly decreased durability of the improvised suppressor
    • increased durability of manufactured suppressors
    • removed the ability to repair manufactured suppressors
  • Cannot enter the driver's seat of a vehicle while holding an item.
  • Paper can be stacked into stacks of 5.
  • Reduced weight of the wolf headdress.
  • Backpacks and sufficiently large clothing items can no longer carry vehicle tires
  • Backpacks can only be repaired with leather sewing kits and duct tape.

Restraints

  • Can now jog (but not sprint) while restrained
  • Restraint durability affects the overall struggle time
  • Struggle time for most restraints is slightly increased compared to vanilla.
  • Overall struggle progress is preserved between attempts.

Cannibalism

  • Laugh from kuru is less frequent than vanilla.
  • Shake from kuru is less frequent than vanilla.

Resized Vanilla Items

  • Shrunk binoculars from 3x3 to 2x2