DayzUnderground Mod Changelist: Difference between revisions
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This is a list of the changes that DUG has made to the game through the DUG mod, note that this list is a work in-progress and is not definitive. We do not disclose exact numbers. | This is a list of the changes that DUG has made to the game through the DUG mod, note that this list is a work in-progress and is not definitive. We do not disclose exact numbers. | ||
= Custom Items = | |||
* Reconpipe | |||
* | * Boxing Gloves | ||
* | |||
** equipped as gloves, cannot hold items, deals no health damage (only shock) to other players | ** equipped as gloves, cannot hold items, deals no health damage (only shock) to other players | ||
* 50rnd MP5 Magazine | * 50rnd MP5 Magazine | ||
* | * Archery: Improvised Bow, Recurve Bow, Arrows and an Arrow Quiver | ||
* | * Tear Gas Grenade | ||
* 40mm | * 40mm Flash Grenade | ||
* 40mm | * 40mm Tear Gas Grenade | ||
* | * Blindfold | ||
* Holster for sawn-off weapons that goes on the belt. | |||
* Machete holster | |||
* Tackle box | |||
* Backwards baseball caps (flip a vanilla one via an action) | |||
* Functional noticeboard to pin notes to | |||
= | = Facepaint and Facial Scars = | ||
* | * Custom facepaint sticks, with Livonia and Winter variants. | ||
* Give yourself (or another player) facial scars using a knife or blowtorch. | |||
* Clown make-up for the Dark Carnival faction. | |||
* | |||
* | |||
<!-- TODO: action to use blowtorch on another player is unique to DUG??? --> | |||
== | = Retextures = | ||
* | * Improvised fur bags for all animal pelt kinds | ||
* Darker variant of the great helm | |||
* Lore-friendly Chernarus and Livonia police and forest ranger car variants | |||
* Many new flags | |||
* Soviet Ballistic variants of Press Vests | |||
* Create armbands from flags | |||
* Create bandanas from flags | |||
* Can remove the "Press" tag from a Press Vest using a knife. | |||
* Added animal fur variants of leather clothing | |||
* More vanilla rain jacket colours (purple, black) | |||
== | = Reintroduced Cut Vanilla Features = | ||
* | * Return of BI's dyeing of clothing via a barrel cut feature | ||
* | * Create fertiliser with guts and plant material | ||
* | * Readable books | ||
* | * Police Tazer (aka <code>ShockGun</code>) | ||
* | * Archery (Improvised Bow, Recurve Bow) | ||
* | * <s>Readded the Longhorn</s><sup>added by BI</sup> | ||
* Readded the Trumpet<sup>not spawning</sup> | |||
* Readded the P1 Pistol<sup>not spawning</sup> | |||
* Reintroduced crafted leather clothing | |||
== Integrated Mods | = Custom Survivors = | ||
* "Patrick" <code>SurvivorM_Patrick</code> | |||
= Hardcore = | |||
* Plant infestation is more common. | |||
* Haemolytic shock damage is increased. | |||
* Haemolytic shock blood loss is increased. | |||
* No sickness indicator in the HUD when affected by Kuru. | |||
* Grenades spawn with randomised fuse timers. | |||
* Cutting seeds from a plant will yield a random amount of seeds | |||
* Reduced meat yields of most vanilla animals | |||
* Bandages can be combined, but they lose disinfected status when combined. | |||
* Can't unrestrain a player in handcuffs without keys (they must struggle out) | |||
* Plate Carriers can only be repaired using 100% of an epoxy. | |||
* Press Vests (and Soviet Vests) can only be repaired using 50% of an epoxy. | |||
* Unboxed ammunition from damaged boxes yields damaged ammo | |||
= Integrated Mods = | |||
* Zenarchist's Cause of Death | * Zenarchist's Cause of Death | ||
* Zenarchist's Crafting Sounds | * Zenarchist's Crafting Sounds | ||
| Line 47: | Line 72: | ||
* EvenMoreDoors | * EvenMoreDoors | ||
= Bugfixes = | |||
* Can't use ruined items to dig a stash up / down | |||
* T195221 | |||
* T194510 | |||
* T194488 | |||
= Quality of Life = | |||
* Autorun functionality | * Autorun functionality | ||
* Earplugs functionality | * Earplugs functionality | ||
* Ability to catch rain into a cooking pot | * Ability to catch rain into a cooking pot by looking at the sky | ||
* Flares (from a flaregun) remain in the air for longer | |||
* Vanilla fishing rod can be attached to either of the player's shoulder slot | |||
* Combination locks are moved to your hands (if possible) after unlocking a gate. | |||
* Fishing rod can be attached to either of the player's back slots | |||
* Can cover player's head with a burlap sack when they're inside a vehicle. | |||
* Additional clothing can be selected in the character creation menu. | |||
* Ability to combine charcoal, tetracycline, chlorine, and painkiller tablets. | |||
== Armbands == | |||
* Action to place an armband on another player. | |||
* Better armband model (without the knot) | |||
* Swap armband to the other arm | |||
* Combine two armbands to wear an armband on each arm. | |||
== Rebalance == | == Rebalance == | ||
* | * Field Transceiver weight is significantly reduced | ||
* | * Handheld Radio weigh less and use less energy | ||
* | * Shoes don't damage as quickly | ||
* Removed voice muffle from full-face helmets (but not gas masks) | |||
* Spears and Firewood can not damage base building | |||
* Cannot use a Hoe for erecting or removing fence posts | |||
* Resized improvised shelters to scale with material | |||
** Stick Shelter: 10x6 | |||
** Leather Shelter: 10x8 | |||
** Tarp Shelter: 10x10 | |||
* Resized the cargo capacity of the truck from 10x60 to 8x40 | |||
* Rebalanced firearm suppressors | |||
** significantly decreased durability of the improvised suppressor | |||
** increased durability of manufactured suppressors | |||
** removed the ability to repair manufactured suppressors | |||
* Cannot enter the driver's seat of a vehicle while holding an item. | |||
* Paper can be stacked into stacks of 5. | |||
* Reduced weight of the wolf headdress. | |||
* Backpacks and sufficiently large clothing items can no longer carry vehicle tires | |||
* Backpacks can only be repaired with leather sewing kits and duct tape. | |||
== Restraints == | == Restraints == | ||
* | * Can now jog (but not sprint) while restrained | ||
* | * Restraint durability affects the overall struggle time | ||
* struggle | * Struggle time for most restraints is slightly increased compared to vanilla. | ||
* Overall struggle progress is preserved between attempts. | |||
== Cannibalism == | == Cannibalism == | ||
* Laugh from kuru is less frequent | * Laugh from kuru is less frequent than vanilla. | ||
* Shake from kuru is less frequent | * Shake from kuru is less frequent than vanilla. | ||
== Resized Vanilla Items == | == Resized Vanilla Items == | ||
* Shrunk binoculars from 3x3 to 2x2 | * Shrunk binoculars from 3x3 to 2x2 | ||
Latest revision as of 07:46, 30 June 2026
The DayzUnderground mod is the accumulation of over 8 years of work throughout the years since Bohemia Interactive added modding support to the game.
This is a list of the changes that DUG has made to the game through the DUG mod, note that this list is a work in-progress and is not definitive. We do not disclose exact numbers.
Custom Items
- Reconpipe
- Boxing Gloves
- equipped as gloves, cannot hold items, deals no health damage (only shock) to other players
- 50rnd MP5 Magazine
- Archery: Improvised Bow, Recurve Bow, Arrows and an Arrow Quiver
- Tear Gas Grenade
- 40mm Flash Grenade
- 40mm Tear Gas Grenade
- Blindfold
- Holster for sawn-off weapons that goes on the belt.
- Machete holster
- Tackle box
- Backwards baseball caps (flip a vanilla one via an action)
- Functional noticeboard to pin notes to
Facepaint and Facial Scars
- Custom facepaint sticks, with Livonia and Winter variants.
- Give yourself (or another player) facial scars using a knife or blowtorch.
- Clown make-up for the Dark Carnival faction.
Retextures
- Improvised fur bags for all animal pelt kinds
- Darker variant of the great helm
- Lore-friendly Chernarus and Livonia police and forest ranger car variants
- Many new flags
- Soviet Ballistic variants of Press Vests
- Create armbands from flags
- Create bandanas from flags
- Can remove the "Press" tag from a Press Vest using a knife.
- Added animal fur variants of leather clothing
- More vanilla rain jacket colours (purple, black)
Reintroduced Cut Vanilla Features
- Return of BI's dyeing of clothing via a barrel cut feature
- Create fertiliser with guts and plant material
- Readable books
- Police Tazer (aka
ShockGun) - Archery (Improvised Bow, Recurve Bow)
Readded the Longhornadded by BI- Readded the Trumpetnot spawning
- Readded the P1 Pistolnot spawning
- Reintroduced crafted leather clothing
Custom Survivors
- "Patrick"
SurvivorM_Patrick
Hardcore
- Plant infestation is more common.
- Haemolytic shock damage is increased.
- Haemolytic shock blood loss is increased.
- No sickness indicator in the HUD when affected by Kuru.
- Grenades spawn with randomised fuse timers.
- Cutting seeds from a plant will yield a random amount of seeds
- Reduced meat yields of most vanilla animals
- Bandages can be combined, but they lose disinfected status when combined.
- Can't unrestrain a player in handcuffs without keys (they must struggle out)
- Plate Carriers can only be repaired using 100% of an epoxy.
- Press Vests (and Soviet Vests) can only be repaired using 50% of an epoxy.
- Unboxed ammunition from damaged boxes yields damaged ammo
Integrated Mods
- Zenarchist's Cause of Death
- Zenarchist's Crafting Sounds
- Zenarchist's Split Item UI
- Zenarchist's Note Mod
- EvenMoreDoors
Bugfixes
- Can't use ruined items to dig a stash up / down
- T195221
- T194510
- T194488
Quality of Life
- Autorun functionality
- Earplugs functionality
- Ability to catch rain into a cooking pot by looking at the sky
- Flares (from a flaregun) remain in the air for longer
- Vanilla fishing rod can be attached to either of the player's shoulder slot
- Combination locks are moved to your hands (if possible) after unlocking a gate.
- Fishing rod can be attached to either of the player's back slots
- Can cover player's head with a burlap sack when they're inside a vehicle.
- Additional clothing can be selected in the character creation menu.
- Ability to combine charcoal, tetracycline, chlorine, and painkiller tablets.
Armbands
- Action to place an armband on another player.
- Better armband model (without the knot)
- Swap armband to the other arm
- Combine two armbands to wear an armband on each arm.
Rebalance
- Field Transceiver weight is significantly reduced
- Handheld Radio weigh less and use less energy
- Shoes don't damage as quickly
- Removed voice muffle from full-face helmets (but not gas masks)
- Spears and Firewood can not damage base building
- Cannot use a Hoe for erecting or removing fence posts
- Resized improvised shelters to scale with material
- Stick Shelter: 10x6
- Leather Shelter: 10x8
- Tarp Shelter: 10x10
- Resized the cargo capacity of the truck from 10x60 to 8x40
- Rebalanced firearm suppressors
- significantly decreased durability of the improvised suppressor
- increased durability of manufactured suppressors
- removed the ability to repair manufactured suppressors
- Cannot enter the driver's seat of a vehicle while holding an item.
- Paper can be stacked into stacks of 5.
- Reduced weight of the wolf headdress.
- Backpacks and sufficiently large clothing items can no longer carry vehicle tires
- Backpacks can only be repaired with leather sewing kits and duct tape.
Restraints
- Can now jog (but not sprint) while restrained
- Restraint durability affects the overall struggle time
- Struggle time for most restraints is slightly increased compared to vanilla.
- Overall struggle progress is preserved between attempts.
Cannibalism
- Laugh from kuru is less frequent than vanilla.
- Shake from kuru is less frequent than vanilla.
Resized Vanilla Items
- Shrunk binoculars from 3x3 to 2x2