DayzUnderground Mod Changelist: Difference between revisions

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* improvised fur bags for all animal pelt kinds
* improvised fur bags for all animal pelt kinds
* darker variant of the great helm
* darker variant of the great helm
* lore-friendly Chernarus and Liv== Custom Items ==
* lore-friendly Chernarus and Livonia police car variants
* Reconpipe
* many new flags
* Boxing Gloves
* create armbands from flags
** equipped as gloves, cannot hold items, deals no health damage (only shock) to other players
* create bandanas from flags
* 50rnd MP5 Magazine
* Archery: Improvised Bow, Recurve Bow, Arrows and an Arrow Quiver
* Tear Gas Grenade
* 40mm Flash Grenade
* 40mm Tear Gas Grenade
* Blindfold
* Holster for sawn-off weapons that goes on the belt.
* Machete holster
* Tackle box
* Backwards baseball caps (flip a vanilla one via an action)
 
== Facepaint and Facial Scars ==
* Custom facepaint sticks, with Livonia and Winter variants.
* Give yourself (or another player) facial scars using a knife or blowtorch.
* Clown make-up for the Dark Carnival faction.
 
== Retextures ==
* Improvised fur bags for all animal pelt kinds
* Darker variant of the great helm
* Lore-friendly Chernarus and Livonia police and forest ranger car variants
* Many new flags
* Soviet Ballistic variants of Press Vests
* Create armbands from flags
* Create bandanas from flags
* Can remove the "Press" tag from a Press Vest using a knife.


== Reintroduced Cut Vanilla Features ==
== Reintroduced Cut Vanilla Features ==
* Return of BI's dyeing of clothing via a barrel cut feature
* return of BI's dyeing of clothing via a barrel cut feature
* Create fertiliser with guts and plant material
* create fertiliser with guts and plant material
* Readable books
* readable books
* Police Tazer (aka <code>ShockGun</code>)
* Police Tazer (aka `ShockGun`)
* Archery (Improvised Bow, Recurve Bow)
* Archery (Improvised Box, Recurve Bow)
* ~~Readded the Longhorn~~^added by BI
* Readded the Trumpet^not spawning
* Readded the P1 Pistol^not spawning


== Custom Survivors ==
== Custom Survivors ==
* "Patrick" <code>SurvivorM_Patrick</code>
*


== Hardcore ==
== Hardcore ==
* Plant infestation is more common.
* more common plant infestation
* Haemolytic shock damage is increased.
* increased haemolytic shock damage
* No sickness indicator in the HUD when affected by Kuru.
* removed sickness HUD indicator for kuru
* Grenades spawn with randomised fuse timers.
* grenades have their fuse timers randomised within a range
* Cutting seeds from a plant will yield a random amount of seeds
* cutting seeds from a plant will yield a random amount of seeds
* Reduced meat yields of most vanilla animals
* reduced meat yields of most vanilla animals
* Bandages can be combined, but they lose disinfected status when combined.
* Can't unrestrain a player in handcuffs without keys (they must struggle out)
* Plate Carriers can only be repaired using 100% of an epoxy.
* Press Vests (and Soviet Vests) can only be repaired using 50% of an epoxy.


== Integrated Mods ==
== Integrated Mods ==
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== Bugfixes ==
== Bugfixes ==
* Can't use ruined items to dig a stash up / down
* T195221
* T194510
* T194488


== Quality of Life ==
== Quality of Life ==
* Autorun functionality
* Autorun functionality
* Earplugs functionality
* Earplugs functionality
* Ability to catch rain into a cooking pot by looking at the sky
* Ability to catch rain into a cooking pot
* Flares (from a flaregun) remain in the air for longer
* Vanilla fishing rod can be attached to either of the player's shoulder slot
* Combination locks are moved to your hands (if possible) after unlocking a gate.
* Fishing rod can be attached to either of the player's back slots


=== Rebalance ===
== Rebalance ==
* Field Transceiver weight is significantly reduced
* shoes don't damage as quickly
* Handheld Radio weigh less and use less energy
* removed voice muffle from full-face helmets (but not gas masks)
* Shoes don't damage as quickly
* spears and firewood can not damage base building
* Removed voice muffle from full-face helmets (but not gas masks)
* Spears and Firewood can not damage base building
* Cannot use a Hoe for erecting or removing fence posts
* Resized improvised shelters to scale with material
** Stick Shelter: 10x6
** Leather Shelter: 10x8
** Tarp Shelter: 10x10
* Resized the cargo capacity of the truck from 10x60 to 8x40
* Rebalanced firearm suppressors
** significantly decreased durability of the improvised suppressor
** increased durability of manufactured suppressors
** removed the ability to repair manufactured suppressors
* Cannot enter the driver's seat of a vehicle while holding an item.


=== Restraints ===
== Restraints ==
* Can now jog (but not sprint) while restrained
* can now jog (not sprint) while restrained
* Restraint durability affects the overall struggle time
* restraint durability affects struggle time
* Struggle time for most restraints is slightly increased compared to vanilla.
* struggle time is preserved between attempts
* Overall struggle progress is preserved between attempts.


=== Cannibalism ===
== Cannibalism ==
* Laugh from kuru is less frequent than vanilla.
* Laugh from kuru is less frequent
* Shake from kuru is less frequent than vanilla.
* Shake from kuru is less frequent


=== Resized Vanilla Items ===
== Resized Vanilla Items ==
* Shrunk binoculars from 3x3 to 2x2
* Shrunk binoculars from 3x3 to 2x2

Latest revision as of 14:38, 30 October 2025

The DayzUnderground mod is the accumulation of over 8 years of work throughout the years since Bohemia Interactive added modding support to the game.

This is a list of the changes that DUG has made to the game through the DUG mod, note that this list is a work in-progress and is not definitive. We do not disclose exact numbers.

Custom Items

  • reconpipe
  • facepaint
  • boxing gloves
    • equipped as gloves, cannot hold items, deals no health damage (only shock) to other players
  • 50rnd MP5 Magazine
  • bow and arrows
  • tear gas grenade
  • 40mm flash grenade
  • 40mm tear gas grenade
  • blindfold

Retextures

  • improvised fur bags for all animal pelt kinds
  • darker variant of the great helm
  • lore-friendly Chernarus and Livonia police car variants
  • many new flags
  • create armbands from flags
  • create bandanas from flags

Reintroduced Cut Vanilla Features

  • return of BI's dyeing of clothing via a barrel cut feature
  • create fertiliser with guts and plant material
  • readable books
  • Police Tazer (aka `ShockGun`)
  • Archery (Improvised Box, Recurve Bow)

Custom Survivors

Hardcore

  • more common plant infestation
  • increased haemolytic shock damage
  • removed sickness HUD indicator for kuru
  • grenades have their fuse timers randomised within a range
  • cutting seeds from a plant will yield a random amount of seeds
  • reduced meat yields of most vanilla animals

Integrated Mods

  • Zenarchist's Cause of Death
  • Zenarchist's Crafting Sounds
  • Zenarchist's Split Item UI
  • Zenarchist's Note Mod
  • EvenMoreDoors

Bugfixes

Quality of Life

  • Autorun functionality
  • Earplugs functionality
  • Ability to catch rain into a cooking pot

Rebalance

  • shoes don't damage as quickly
  • removed voice muffle from full-face helmets (but not gas masks)
  • spears and firewood can not damage base building

Restraints

  • can now jog (not sprint) while restrained
  • restraint durability affects struggle time
  • struggle time is preserved between attempts

Cannibalism

  • Laugh from kuru is less frequent
  • Shake from kuru is less frequent

Resized Vanilla Items

  • Shrunk binoculars from 3x3 to 2x2