Becoming a Faction: Difference between revisions

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==Becoming a Faction==
==Becoming a Faction==
[[File:Example.jpg|thumb|Caption text|300x300px]]
[[File:Group PID 1.png|thumb|450x450px|'''Image 1:''' A Group of individuals who wear the same type of Armband which unifies them and helps them be more easily identifiable upon sight. Though it is acceptable for a Group to have minimal visual identity as such, Factions should have a more consistent theme among their members and not only rely on an Armband. ''(See '''Image 2''')'' ]]
[[File:Example.jpg|thumb|Caption text]]
[[File:Group PID 2.png|thumb|450x450px|'''Image 2:''' The same group of individuals as seen on '''Image 1''', but without the Armband. Since they have no common theme of clothing type or color, it is impossible to tell which Group or Faction they may belong to. This shows a lack of collective identity.]]
[[File:Example.jpg|thumb|Caption text]]
[[File:Faction PID 3.png|thumb|450x450px|'''Image 3:''' Yet another example of the same collective, this time wearing clothing that has a consistent color theme among the three of them. This shows uniformity whilst also allowing the individuality of the member's PID's to shine. Between the color scheme and the military articles, they could now be identified properly even without any Armbands. ]]
[[File:Example.jpg|thumb|Caption text]]
[[File:Example.jpg|thumb|Caption text|450x450px]]
In order for a Group to be promoted to Faction, they must meet the requirements stated in the '''[[Group & Faction Guidelines]],''' whilst actively following the '''[https://wiki.dayzunderground.com/index.php/Group_and_Faction_Etiquette Group & Faction Etiquette.]'''  
In order for a Group to be promoted to Faction, they must meet the requirements stated in the '''[[Group & Faction Guidelines]],''' whilst actively following the '''[https://wiki.dayzunderground.com/index.php/Group_and_Faction_Etiquette Group & Faction Etiquette.]'''  



Revision as of 10:05, 16 November 2023

Becoming a Faction

Image 1: A Group of individuals who wear the same type of Armband which unifies them and helps them be more easily identifiable upon sight. Though it is acceptable for a Group to have minimal visual identity as such, Factions should have a more consistent theme among their members and not only rely on an Armband. (See Image 2)
Image 2: The same group of individuals as seen on Image 1, but without the Armband. Since they have no common theme of clothing type or color, it is impossible to tell which Group or Faction they may belong to. This shows a lack of collective identity.
Image 3: Yet another example of the same collective, this time wearing clothing that has a consistent color theme among the three of them. This shows uniformity whilst also allowing the individuality of the member's PID's to shine. Between the color scheme and the military articles, they could now be identified properly even without any Armbands.
Caption text

In order for a Group to be promoted to Faction, they must meet the requirements stated in the Group & Faction Guidelines, whilst actively following the Group & Faction Etiquette.

When a Group feels that they have been fulfilling all of the above responsibilities, Official Groups may post a public Faction Application to the DayzUnderground Subreddit. Upon approval, they will become an Official Faction on DayzUnderground.

An ideal faction application includes, but is not limited to the following:

  • Faction Name
  • Alignment (Lawful Good, Neutral Good, etc…)
  • Overview (What your group is all about)
  • Goals (Short term and long term)
  • Values (What values are important to your group?)
  • Links to lore-relevant posts about your group (written, audible, and video posts on the DUG subreddit.)
  • Criteria for joining
  • Member Roster
  • A short explanation of why the group is applying, and what they feel they can contribute to the server as a faction.
  • Any other information the group feels is relevant.

Applications will be considered in depth by the DayzUnderground staff team and are approved at their sole discretion. The roster of factions will be reviewed regularly by the staff team.

If the Group's Faction Application is denied, the staff team will provide a detailed and contructive response with insight on what to improve before the next Faction Application should be submitted.

Building upon the Lore of DayzUnderground

One of the more important requirements within the Group & Faction Guidelines states:

  • Factions must remain relevant, and are expected to actively build upon the lore of DayzUnderground.

As Roleplay is the core value of DUG, those who have made it to Faction are held to the highest standards in terms of RP as well as overall behavior. Factions are expected to go outside their regular comfort zones and roam the map seeking and providing meaningful interactions with the rest of the community. They do not exclude those outside their usual social-circles when it comes to interaction, and are willing to compromise in order for a storyline to happen. A faction's true goal would be to create or be a part of a story within the lore, regardless of whether or not they are on the winning side of it.

Uniqueness in Factions

  • Factions must be of a unique flavor and type, occupying their own niche within the server landscape.

The important factors into whether or not a faction could be considered unique are the following:

1. Unique Visual Identity

Imagery is a very important aspect when it comes to being able to properly identify either a group or a faction at a glance. The visual imprint should convey the spirit and the overall theme of the group/faction, often showing glances of the member's goals or personalities through visual storytelling. DayzUnderground offers a vast array of clothing articles that can be found by exploring or even dyed to personalize a group/faction's appearance in order to stand out from the crowd and occupy their own uniqueness.

One of the most common ways to identify a collective of members that serve under a common goal is the use of armbands - which can be dyable. However, though it is acceptable for a Group to identify themselves with only armbands, a Faction's identity should not solely depend on one item alone.